/* vim: set expandtab ts=4 sw=4: */ /* * You may redistribute this program and/or modify it under the terms of * the GNU General Public License as published by the Free Software Foundation, * either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef LinkStateNodeCollector_H #define LinkStateNodeCollector_H #include "dht/Address.h" #include "dht/dhtcore/Node.h" #include "dht/dhtcore/NodeHeader.h" #include "dht/dhtcore/NodeCollector.h" #include "util/log/Log.h" #include "util/version/Version.h" #include "memory/Allocator.h" #include /** * NOTE: It's critical that LinkStateNodeCollector is ALWAYS used with allowNodesFartherThanUs true. * Filter a node through the collector. * If this node is better than any one of the ones known to the collector, it will be collected. * * @param header the header of the node to add. * @param body the node which is used in case the prefix is an exact match and it needs to * look at more bits. * @param collector the collector to filter the node through. */ static inline void LinkStateNodeCollector_addNode(struct NodeHeader* header, struct Node* body, struct NodeCollector* collector) { uint32_t nodeDistance = header->addressPrefix ^ collector->targetPrefix; // This is a hack because we don't really care about // beyond the first 4 bytes unless it's a match. if (nodeDistance == 0 && Bits_memcmp(body->address.ip6.bytes, collector->targetAddress, Address_SEARCH_TARGET_SIZE) != 0) { Log_debug(collector->logger, "Increasing distance because addr is not exact match.\n"); nodeDistance++; } struct NodeCollector_Element* nodes = collector->nodes; // Check that it's not farther from the target than we are... if (nodeDistance < collector->thisNodeDistance) { uint64_t value = 0; #define LinkStateNodeCollector_getValue(value, header, body, nodeDistance) \ if (value == 0 && header->reach > 0) { \ uint8_t pathLength = Bits_log2x64(body->address.path); \ value = (header->reach / pathLength) + (64 - pathLength); \ } // 0 distance (match) always wins, // If both have 0 distance or neither have 0 distance, highest version wins. // If both have same version, highest reach wins. uint32_t i; uint32_t match = 0; for (i = 0; i < collector->capacity; i++) { if (!nodes[i].body) { // no node here so accept this one into this position. continue; } if ((nodes[i].distance == 0) != (nodeDistance == 0)) { if (nodeDistance != 0) { // This node is not a match and the one in the collector is so reject. break; } else { // This node is a match and the one in the collector isn't so replace. continue; } } // Favor nodes which are of newer version but only if they are older than us. // This is to improve connectivity by forwarding through good nodes while // avoiding placing undue load on nodes which have updated to a brand new version. if (nodes[i].body->version < Version_CURRENT_PROTOCOL) { if (nodes[i].body->version > body->version) { // This node is older than the stored node so reject break; } else if (nodes[i].body->version < body->version) { // This node is newer than the stored node so accept continue; } // Same version so fall through } // Get the "value" of the node. LinkStateNodeCollector_getValue(value, header, body, nodeDistance); // If it's less than the value of the stored node then reject if (value < nodes[i].value) { break; } // If this is another route to the same node, replace it rather than inserting // separatey. if (i > 0 && !Bits_memcmp(&body->address.ip6, &nodes[i].body->address.ip6, 16)) { match = i + 1; } } if (i > 0) { if (match > 0) { i = match; } else if (i > 1) { Bits_memmove(nodes, &nodes[1], (i - 1) * sizeof(struct NodeCollector_Element)); } nodes[i - 1].node = header; nodes[i - 1].body = body; LinkStateNodeCollector_getValue(value, header, body, nodeDistance); nodes[i - 1].value = value; nodes[i - 1].distance = nodeDistance; } #undef LinkStateNodeCollector_getValue } } #endif