/* vim: set expandtab ts=4 sw=4: */
/*
* You may redistribute this program and/or modify it under the terms of
* the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef LinkStateNodeCollector_H
#define LinkStateNodeCollector_H
#include "dht/Address.h"
#include "dht/dhtcore/Node.h"
#include "dht/dhtcore/NodeHeader.h"
#include "dht/dhtcore/NodeCollector.h"
#include "util/log/Log.h"
#include "util/version/Version.h"
#include "memory/Allocator.h"
#include
/**
* NOTE: It's critical that LinkStateNodeCollector is ALWAYS used with allowNodesFartherThanUs true.
* Filter a node through the collector.
* If this node is better than any one of the ones known to the collector, it will be collected.
*
* @param header the header of the node to add.
* @param body the node which is used in case the prefix is an exact match and it needs to
* look at more bits.
* @param collector the collector to filter the node through.
*/
static inline void LinkStateNodeCollector_addNode(struct NodeHeader* header,
struct Node* body,
struct NodeCollector* collector)
{
uint32_t nodeDistance = header->addressPrefix ^ collector->targetPrefix;
// This is a hack because we don't really care about
// beyond the first 4 bytes unless it's a match.
if (nodeDistance == 0
&& Bits_memcmp(body->address.ip6.bytes,
collector->targetAddress,
Address_SEARCH_TARGET_SIZE) != 0)
{
Log_debug(collector->logger, "Increasing distance because addr is not exact match.\n");
nodeDistance++;
}
struct NodeCollector_Element* nodes = collector->nodes;
// Check that it's not farther from the target than we are...
if (nodeDistance < collector->thisNodeDistance) {
uint64_t value = 0;
#define LinkStateNodeCollector_getValue(value, header, body, nodeDistance) \
if (value == 0 && header->reach > 0) { \
uint8_t pathLength = Bits_log2x64(body->address.path); \
value = (header->reach / pathLength) + (64 - pathLength); \
}
// 0 distance (match) always wins,
// If both have 0 distance or neither have 0 distance, highest version wins.
// If both have same version, highest reach wins.
uint32_t i;
uint32_t match = 0;
for (i = 0; i < collector->capacity; i++) {
if (!nodes[i].body) {
// no node here so accept this one into this position.
continue;
}
if ((nodes[i].distance == 0) != (nodeDistance == 0)) {
if (nodeDistance != 0) {
// This node is not a match and the one in the collector is so reject.
break;
} else {
// This node is a match and the one in the collector isn't so replace.
continue;
}
}
// Favor nodes which are of newer version but only if they are older than us.
// This is to improve connectivity by forwarding through good nodes while
// avoiding placing undue load on nodes which have updated to a brand new version.
if (nodes[i].body->version < Version_CURRENT_PROTOCOL) {
if (nodes[i].body->version > body->version) {
// This node is older than the stored node so reject
break;
} else if (nodes[i].body->version < body->version) {
// This node is newer than the stored node so accept
continue;
}
// Same version so fall through
}
// Get the "value" of the node.
LinkStateNodeCollector_getValue(value, header, body, nodeDistance);
// If it's less than the value of the stored node then reject
if (value < nodes[i].value) {
break;
}
// If this is another route to the same node, replace it rather than inserting
// separatey.
if (i > 0 && !Bits_memcmp(&body->address.ip6, &nodes[i].body->address.ip6, 16)) {
match = i + 1;
}
}
if (i > 0) {
if (match > 0) {
i = match;
} else if (i > 1) {
Bits_memmove(nodes, &nodes[1], (i - 1) * sizeof(struct NodeCollector_Element));
}
nodes[i - 1].node = header;
nodes[i - 1].body = body;
LinkStateNodeCollector_getValue(value, header, body, nodeDistance);
nodes[i - 1].value = value;
nodes[i - 1].distance = nodeDistance;
}
#undef LinkStateNodeCollector_getValue
}
}
#endif