/* vim: set expandtab ts=4 sw=4: */ /* * You may redistribute this program and/or modify it under the terms of * the GNU General Public License as published by the Free Software Foundation, * either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "memory/Allocator.h" #include "benc/List.h" #include "benc/Dict.h" #include "benc/String.h" #include List* List_new(struct Allocator* alloc) { return Allocator_calloc(alloc, sizeof(List), 1); } int32_t List_size(const List* list) { Assert_true(list); struct List_Item* item = *list; uint32_t i = 0; for (; item; i++) { item = item->next; } return i; } static void addObject(List* list, Object* item, struct Allocator* allocator) { Assert_true(list); struct List_Item* entry = Allocator_malloc(allocator, sizeof(struct List_Item)); entry->next = *list; entry->elem = item; *list = entry; } #define ADD(list, asType, typeName, thing, alloc) \ addObject(list, Allocator_clone(alloc, (&(Object) { \ .type = typeName, \ .as.asType = thing \ })), alloc) /** @see Object.h */ void List_addInt(List* list, int64_t toAdd, struct Allocator* allocator) { ADD(list, number, Object_INTEGER, toAdd, allocator); } /** @see Object.h */ void List_addString(List* list, String* toAdd, struct Allocator* allocator) { ADD(list, string, Object_STRING, toAdd, allocator); } /** @see Object.h */ void List_addDict(List* list, Dict* toAdd, struct Allocator* allocator) { ADD(list, dictionary, Object_DICT, toAdd, allocator); } /** @see Object.h */ void List_addList(List* list, List* toAdd, struct Allocator* allocator) { ADD(list, list, Object_LIST, toAdd, allocator); } static Object* getObject(const List* list, uint32_t index) { Assert_true(list); struct List_Item* entry = *list; for (uint32_t i = 0; entry; i++) { if (i == index) { return entry->elem; } entry = entry->next; } return NULL; } /** @see Object.h */ int64_t* List_getInt(const List* list, uint32_t index) { Object* o = getObject(list, index); if (o && o->type == Object_INTEGER) { return &(o->as.number); } return NULL; } #define GET(list, index, asType, typeName) \ do { \ Object* o = getObject(list, index); \ if (o && o->type == typeName) { \ return o->as.asType; \ } \ return NULL; \ } while (0) // CHECKFILES_IGNORE // expecting a ; or bracket /** @see Object.h */ String* List_getString(const List* list, uint32_t index) { GET(list, index, string, Object_STRING); } /** @see Object.h */ Dict* List_getDict(const List* list, uint32_t index) { GET(list, index, dictionary, Object_DICT); } /** @see Object.h */ List* List_getList(const List* list, uint32_t index) { GET(list, index, list, Object_LIST); }