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- /* vim: set expandtab ts=4 sw=4: */
- /*
- * You may redistribute this program and/or modify it under the terms of
- * the GNU General Public License as published by the Free Software Foundation,
- * either version 3 of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- #include "rust/cjdns_sys/Rffi.h"
- #include "crypto/random/Random.h"
- #include "crypto/random/seed/RandomSeed.h"
- #include "crypto/random/seed/SystemRandomSeed.h"
- #include "memory/Allocator.h"
- #include "util/Bits.h"
- #include "util/Base32.h"
- #include "util/Identity.h"
- #include "util/Endian.h"
- #include "util/Hex.h"
- #include "util/Defined.h"
- #include "util/log/Log.h"
- #include <sodium/crypto_stream_salsa20.h>
- /**
- * cjdns random generator:
- * It is with great apprehension that I have decided to go forward with this random generator.
- * Sadly there doesn't exist any plain-and-simple random generation library for C without
- * bundling libevent, openssl or some other megalyth.
- *
- * Additionally most random generators use a feedback loop which is difficult to validate as
- * it has a period which is not immedietly obvious by looking at it. Additionally, this
- * feedback loop design leads to issues like:
- * http://www.openssl.org/news/secadv_prng.txt
- *
- * How this random generator works:
- * 1. All available random sources such as dev/urandom and sysctl(RANDOM_UUID) are combined
- * with a rolling SHA-512 hash, the result is placed in the Random_SeedGen union.
- *
- * 2. Random_SeedGen is SHA-256 hashed into Random.tempSeed
- *
- * 3. Random numbers are generated by running salsa20 with Random.tempSeed as the key, and
- * Random.nonce 64 bit counter which is incremented each run, never reset, and assumed
- * never to wrap.
- *
- * Adding entropy to the generator is as follows:
- * Random_addRandom() adds a sample of randomness by rotating and XORing it into
- * Random_SeedGen.collectedEntropy.
- * Every 256 calls to Random_addRandom(), Random_SeedGen is again hashed into Random.tempSeed.
- * Note that Random.nonce is *not* reset ever during the operation of the generator because
- * otherwise, 512 successive calls to Random_addRandom() with the same input would cause the
- * random generator to repeat.
- *
- *
- * State-compromize extension:
- * It is acknoliged that a compromize of the generator's internal state will result in the
- * attacker knowing every output which has been and will be generated or with the current
- * tempSeed. After a further 256 calls to Random_addRandom(), the generator should recover.
- *
- * While using a feedback loop with a one-way hash function to frustrate backtracking seems
- * enticing, it stands to reason that the only way a hash function can be one-way is by
- * destroying entropy, destruction of entropy in a feedback system could lead to an oscillation
- * effect when it becomes entropy starved. Though this issue does not seem to have been
- * exploited in other prngs, proving that it cannot be exploited is beyond my abilities and the
- * devil you know is better than the devil you don't.
- *
- *
- * Iterative Guessing:
- * This generator only introduces the entropy given by Random_addRandom() once every 256 calls.
- * Assuming each call introduces at least 1 bit of good entropy, iterative guessing requires
- * guessing a 256 bit value for each iteration.
- *
- *
- * Input based Attacks:
- * The generator is as conservitive as possible about the entropy provided in calls to
- * Random_addRandom(), valuing each at 1 bit of entropy. Since the number is rotated and XORd
- * into collectedEntropy, some calls with 0 bits of entropy can be smoothed over by other calls
- * with > 1 bit of entropy. If Random_addRandom() is called arbitrarily many times with 0 bits
- * of entropy, since the inputs are XORd into collectedEntropy the entropy level of
- * collectedEntropy will remain unchanged.
- *
- * Even if the attacker is able to gather information from the generator's output and craft
- * inputs to Random_addRandom() which *decrease* the entropy in collectedEntropy, this will not
- * decrease the performance of the generator itself because the 256 bit Random_SeedGen.seed
- * is seeded with the primary seed meterial (eg dev/urandom) and never altered for duration of
- * the generator's operation.
- */
- /** How many bytes to buffer so requests for a small amount of random do not invoke salsa20. */
- #define BUFFSIZE 128
- /** The key material which is used to generate the temporary seed. */
- union Random_SeedGen
- {
- struct {
- /**
- * Read directly from the seed supplier (dev/urandom etc.),
- * same for the whole run of the generator.
- */
- uint64_t seed[4];
- /**
- * Initialized by the seed supplier
- * then XORd with the input given to Random_addRandom().
- */
- uint32_t collectedEntropy[8];
- } elements;
- /** Used to generate tempSeed. */
- uint64_t buff[8];
- };
- struct Random
- {
- /** The random seed which is used to generate random numbers. */
- uint64_t tempSeed[4];
- /** Incremented every call to salsa20, never reset. */
- uint64_t nonce;
- /** buffer of random generated in the last rand cycle. */
- uint8_t buff[BUFFSIZE];
- /** the next number to read out of buff. */
- int nextByte;
- /** A counter which Random_addRandom() uses to rotate the random input. */
- int addRandomCounter;
- /** The seed generator for generating new temporary random seeds. */
- union Random_SeedGen* seedGen;
- /** The collector for getting the original permanent random seed from the operating system. */
- RandomSeed_t* seed;
- struct Allocator* alloc;
- struct Log* log;
- Identity
- };
- /**
- * Add a random number to the entropy pool.
- * 1 bit of entropy is extracted from each call to addRandom(), every 256 calls
- * this function will generate a new temporary seed using the permanent seed and
- * the collected entropy.
- *
- * Worst case scenario, Random_addRandom() is completely broken, the original
- * seed is still used and the nonce is never reset so the only loss is forward secrecy.
- */
- void Random_addRandom(struct Random* rand, uint32_t randomNumber)
- {
- Identity_check(rand);
- #define rotl(a,b) (((a) << (b)) | ((a) >> (31 - (b))))
- rand->seedGen->elements.collectedEntropy[rand->addRandomCounter % 8] ^=
- rotl(randomNumber, rand->addRandomCounter / 8);
- if (++rand->addRandomCounter >= 256) {
- Rffi_crypto_hash_sha256((uint8_t*)rand->tempSeed,
- (uint8_t*)rand->seedGen->buff,
- sizeof(union Random_SeedGen));
- rand->addRandomCounter = 0;
- }
- }
- static void stir(struct Random* rand)
- {
- uint64_t nonce = Endian_hostToLittleEndian64(rand->nonce);
- crypto_stream_salsa20_xor((uint8_t*)rand->buff,
- (uint8_t*)rand->buff,
- BUFFSIZE,
- (uint8_t*)&nonce,
- (uint8_t*)rand->tempSeed);
- rand->nonce++;
- rand->nextByte = 0;
- }
- static uintptr_t randomCopy(struct Random* rand, uint8_t* location, uint64_t count)
- {
- uintptr_t num = (uintptr_t) count;
- if (num > (uintptr_t)(BUFFSIZE - rand->nextByte)) {
- num = (BUFFSIZE - rand->nextByte);
- }
- Bits_memcpy(location, &rand->buff[rand->nextByte], num);
- rand->nextByte += num;
- return num;
- }
- void Random_bytes(struct Random* rand, uint8_t* location, uint64_t count)
- {
- Identity_check(rand);
- if (count > BUFFSIZE) {
- // big request, don't buffer it.
- crypto_stream_salsa20_xor((uint8_t*)location,
- (uint8_t*)location,
- count,
- (uint8_t*)&rand->nonce,
- (uint8_t*)rand->tempSeed);
- rand->nonce++;
- if (Defined(Log_KEYS)) {
- struct Allocator* alloc = Allocator_child(rand->alloc);
- char* buf = Hex_print(location, count, alloc);
- Log_keys(rand->log, "Random_bytes(%p) -> [%s]", (void*) rand, buf);
- Allocator_free(alloc);
- }
- return;
- }
- uint8_t* loc0 = location;
- uint64_t c0 = count;
- for (;;) {
- uintptr_t sz = randomCopy(rand, location, count);
- location += sz;
- count -= sz;
- if (count == 0) {
- if (Defined(Log_KEYS)) {
- struct Allocator* alloc = Allocator_child(rand->alloc);
- char* buf = Hex_print(loc0, c0, alloc);
- Log_keys(rand->log, "Random_bytes(%p) -> [%s]", (void*) rand, buf);
- Allocator_free(alloc);
- }
- return;
- }
- stir(rand);
- }
- }
- void Random_bytes_fromRust(Random_t* rand, uint8_t* location, uint64_t count)
- {
- Random_bytes(rand, location, count);
- }
- void Random_base32(struct Random* rand, uint8_t* output, uint32_t length)
- {
- Identity_check(rand);
- uint64_t index = 0;
- for (;;) {
- uint8_t bin[16];
- Random_bytes(rand, bin, 16);
- int ret = Base32_encode(&output[index], length - index, (uint8_t*)bin, 16);
- if (ret == Base32_TOO_BIG || index + ret == length) {
- break;
- }
- index += ret;
- }
- output[length - 1] = '\0';
- }
- Err_DEFUN Random_newWithSeed(
- struct Random** out,
- struct Allocator* alloc,
- struct Log* logger,
- RandomSeed_t* seed)
- {
- union Random_SeedGen* seedGen = Allocator_calloc(alloc, sizeof(union Random_SeedGen), 1);
- if (RandomSeed_get(seed, seedGen->buff)) {
- Err_raise(alloc, "Unable to initialize secure random number generator");
- }
- struct Random* rand = Allocator_calloc(alloc, sizeof(struct Random), 1);
- rand->seedGen = seedGen;
- rand->seed = seed;
- rand->nextByte = BUFFSIZE;
- rand->alloc = alloc;
- rand->log = logger;
- Identity_set(rand);
- rand->addRandomCounter = 255;
- Random_addRandom(rand, 0);
- stir(rand);
- *out = rand;
- return NULL;
- }
- Err_DEFUN Random_new(struct Random** out, struct Allocator* alloc, struct Log* logger)
- {
- RandomSeed_t* rs = SystemRandomSeed_new(NULL, 0, logger, alloc);
- return Random_newWithSeed(out, alloc, logger, rs);
- }
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