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- /* vim: set expandtab ts=4 sw=4: */
- /*
- * You may redistribute this program and/or modify it under the terms of
- * the GNU General Public License as published by the Free Software Foundation,
- * either version 3 of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "util/events/libuv/UvWrapper.h"
- #include "memory/Allocator.h"
- #include "util/events/libuv/EventBase_pvt.h"
- #include "util/events/Timeout.h"
- #include "util/Identity.h"
- struct Timeout
- {
- uv_timer_t timer;
- void (* callback)(void* callbackContext);
- void* callbackContext;
- uint64_t milliseconds;
- int isInterval;
- struct Allocator* alloc;
- Identity
- };
- /**
- * The callback to be called by libuv.
- */
- static void handleEvent(uv_timer_t* handle, int status)
- {
- struct Timeout* timeout = Identity_check((struct Timeout*) handle);
- timeout->callback(timeout->callbackContext);
- if (!timeout->isInterval) {
- Allocator_free(timeout->alloc);
- }
- }
- static void onFree2(uv_handle_t* timer)
- {
- Allocator_onFreeComplete(timer->data);
- }
- static int onFree(struct Allocator_OnFreeJob* job)
- {
- struct Timeout* t = Identity_check((struct Timeout*) job->userData);
- t->timer.data = job;
- uv_close((uv_handle_t*) &t->timer, onFree2);
- return Allocator_ONFREE_ASYNC;
- }
- /**
- * Create a timeout event.
- * The timeout event will be triggered after the given number of milliseconds.
- *
- * @param callback the functiont to call.
- * @param callbackContext a pointer to pass to the called function.
- * @param milliseconds the number of milliseconds to wait before the event happens.
- * @param interval if non-zero, this event will repeat instead of triggering once.
- * @param eventBase the libevent event base.
- * @param allocator the memory allocator to use for allocating the event.
- * if this is freed, the event will be safely deleted.
- * @return a timeout struct which can be used to clear the timeout.
- */
- static struct Timeout* setTimeout(void (* const callback)(void* callbackContext),
- void* const callbackContext,
- const uint64_t milliseconds,
- const uint32_t interval,
- struct EventBase* eventBase,
- struct Allocator* allocator)
- {
- struct EventBase_pvt* base = EventBase_privatize(eventBase);
- struct Allocator* alloc = Allocator_child(allocator);
- struct Timeout* timeout = Allocator_calloc(alloc, sizeof(struct Timeout), 1);
- timeout->callback = callback;
- timeout->callbackContext = callbackContext;
- timeout->milliseconds = milliseconds;
- timeout->alloc = alloc;
- timeout->isInterval = interval;
- Identity_set(timeout);
- uv_timer_init(base->loop, &timeout->timer);
- uv_timer_start(&timeout->timer, handleEvent, milliseconds, (interval) ? milliseconds : 0);
- timeout->timer.data = timeout;
- Allocator_onFree(alloc, onFree, timeout);
- return timeout;
- }
- /** See: Timeout.h */
- struct Timeout* Timeout_setTimeout(void (* const callback)(void* callbackContext),
- void* const callbackContext,
- const uint64_t milliseconds,
- struct EventBase* eventBase,
- struct Allocator* allocator)
- {
- return setTimeout(callback, callbackContext, milliseconds, 0, eventBase, allocator);
- }
- /** See: Timeout.h */
- struct Timeout* Timeout_setInterval(void (* const callback)(void* callbackContext),
- void* const callbackContext,
- const uint64_t milliseconds,
- struct EventBase* eventBase,
- struct Allocator* allocator)
- {
- return setTimeout(callback, callbackContext, milliseconds, 1, eventBase, allocator);
- }
- /** See: Timeout.h */
- void Timeout_resetTimeout(struct Timeout* timeout,
- const uint64_t milliseconds)
- {
- Timeout_clearTimeout(timeout);
- uv_timer_start(&timeout->timer, handleEvent, milliseconds, 0);
- }
- /** See: Timeout.h */
- void Timeout_clearTimeout(struct Timeout* timeout)
- {
- if (!uv_is_closing((uv_handle_t*) &timeout->timer)) {
- uv_timer_stop(&timeout->timer);
- }
- }
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