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- /* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
- #include "uv.h"
- #include "task.h"
- #include <stdio.h>
- #include <stdlib.h>
- static uv_thread_t thread;
- static uv_mutex_t mutex;
- static uv_prepare_t prepare;
- static uv_async_t async;
- static volatile int async_cb_called;
- static int prepare_cb_called;
- static int close_cb_called;
- static void thread_cb(void *arg) {
- int n;
- int r;
- for (;;) {
- uv_mutex_lock(&mutex);
- n = async_cb_called;
- uv_mutex_unlock(&mutex);
- if (n == 3) {
- break;
- }
- r = uv_async_send(&async);
- ASSERT(r == 0);
- /* Work around a bug in Valgrind.
- *
- * Valgrind runs threads not in parallel but sequentially, i.e. one after
- * the other. It also doesn't preempt them, instead it depends on threads
- * yielding voluntarily by making a syscall.
- *
- * That never happens here: the pipe that is associated with the async
- * handle is written to once but that's too early for Valgrind's scheduler
- * to kick in. Afterwards, the thread busy-loops, starving the main thread.
- * Therefore, we yield.
- *
- * This behavior has been observed with Valgrind 3.7.0 and 3.9.0.
- */
- uv_sleep(0);
- }
- }
- static void close_cb(uv_handle_t* handle) {
- ASSERT(handle != NULL);
- close_cb_called++;
- }
- static void async_cb(uv_async_t* handle, int status) {
- int n;
- ASSERT(handle == &async);
- ASSERT(status == 0);
- uv_mutex_lock(&mutex);
- n = ++async_cb_called;
- uv_mutex_unlock(&mutex);
- if (n == 3) {
- uv_close((uv_handle_t*)&async, close_cb);
- uv_close((uv_handle_t*)&prepare, close_cb);
- }
- }
- static void prepare_cb(uv_prepare_t* handle, int status) {
- int r;
- ASSERT(handle == &prepare);
- ASSERT(status == 0);
- if (prepare_cb_called++)
- return;
- r = uv_thread_create(&thread, thread_cb, NULL);
- ASSERT(r == 0);
- uv_mutex_unlock(&mutex);
- }
- TEST_IMPL(async) {
- int r;
- r = uv_mutex_init(&mutex);
- ASSERT(r == 0);
- uv_mutex_lock(&mutex);
- r = uv_prepare_init(uv_default_loop(), &prepare);
- ASSERT(r == 0);
- r = uv_prepare_start(&prepare, prepare_cb);
- ASSERT(r == 0);
- r = uv_async_init(uv_default_loop(), &async, async_cb);
- ASSERT(r == 0);
- r = uv_run(uv_default_loop(), UV_RUN_DEFAULT);
- ASSERT(r == 0);
- ASSERT(prepare_cb_called > 0);
- ASSERT(async_cb_called == 3);
- ASSERT(close_cb_called == 2);
- ASSERT(0 == uv_thread_join(&thread));
- MAKE_VALGRIND_HAPPY();
- return 0;
- }
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