.TH KEYBOARD 2 .SH NAME initkeyboard, ctlkeyboard, closekeyboard \- keyboard control .SH SYNOPSIS .nf .B #include .B #include .B #include .B #include .PP .B Keyboardctl *initkeyboard(char *file) .PP .B int ctlkeyboard(Keyboardctl *kc, char *msg) .PP .B void closekeyboard(Keyboard *kc) .SH DESCRIPTION These functions access and control a keyboard interface for character-at-a-time I/O in a multi-threaded environment, usually in combination with .IR mouse (2). They use the message-passing .B Channel interface in the threads library (see .IR thread (2)); programs that wish a more event-driven, single-threaded approach should use .IR event (2). .PP .I Initkeyboard opens a connection to the keyboard and returns a .B Keyboardctl structure: .IP .EX .ta 6n +\w'Channel 'u +\w'consfd; 'u typedef struct Keyboardct Keyboardctl; struct Keyboardctl { Channel *c; /* chan(Rune[20]) */ char *file; int consfd; /* to cons file */ int ctlfd; /* to ctl file */ int pid; /* of slave proc */ }; .EE .PP The argument to .I initkeyboard is a .I file naming the device file from which characters may be read, typically .BR /dev/cons . If .I file is nil, .B /dev/cons is assumed. .PP Once the .B Keyboardctl is set up a message containing a .BR Rune will be sent on the .B Channel .B Keyboardctl.c to report each character read from the device. .PP .I Ctlkeyboard is used to set the state of the interface, typically to turn raw mode on and off (see .IR cons (3)). It writes the string .I msg to the control file associated with the device, which is assumed to be the regular device file name with the string .B ctl appended. .PP .I Closekeyboard closes the file descriptors associated with the keyboard, kills the slave processes, and frees the .B Keyboardctl structure. .PP .SH SOURCE .B /sys/src/libdraw .SH SEE ALSO .IR graphics (2), .IR draw (2), .IR event (2), .IR thread (2). .SH BUGS Because the interface delivers complete runes, there is no way to report lesser actions such as shift keys or even individual bytes.