/* * This file is part of the UCB release of Plan 9. It is subject to the license * terms in the LICENSE file found in the top-level directory of this * distribution and at http://akaros.cs.berkeley.edu/files/Plan9License. No * part of the UCB release of Plan 9, including this file, may be copied, * modified, propagated, or distributed except according to the terms contained * in the LICENSE file. */ /* * vga driver using just vesa bios to set up. * * note that setting hwaccel to zero will cause cursor ghosts to be * left behind. hwaccel set non-zero repairs this. */ /* ensure an error here if there is a problem. */ #include "u.h" #include "../port/lib.h" #include "mem.h" #include "dat.h" #include "fns.h" #include "io.h" #include "../port/error.h" #include "../../386/include/ureg.h" #define Image IMAGE #include #include #include #include "screen.h" enum { Usesoftscreen = 1, }; static void *hardscreen; static uint8_t modebuf[0x1000]; #define WORD(p) ((p)[0] | ((p)[1]<<8)) #define LONG(p) ((p)[0] | ((p)[1]<<8) | ((p)[2]<<16) | ((p)[3]<<24)) #define PWORD(p, v) (p)[0] = (v); (p)[1] = (v)>>8 #define PLONG(p, v) (p)[0] = (v); (p)[1] = (v)>>8; (p)[2] = (v)>>16; (p)[3] = (v)>>24 static uint8_t* vbesetup(Ureg *u, int ax) { // Yes, it's a PA, but it's a real mode PA, and 32 bits are fine. uint32_t pa; pa = PADDR(RMBUF); memset(modebuf, 0, sizeof modebuf); memset(u, 0, sizeof *u); u->ax = ax; u->es = (pa>>4)&0xF000; u->di = pa&0xFFFF; return modebuf; } static void vbecall(Ureg *u) { Proc *up = externup(); Chan *creg, *cmem; uint32_t pa; cmem = namec("/dev/realmodemem", Aopen, ORDWR, 0); if(waserror()){ cclose(cmem); nexterror(); } creg = namec("/dev/realmode", Aopen, ORDWR, 0); if(waserror()){ cclose(creg); nexterror(); } pa = PADDR(RMBUF); cmem->dev->write(cmem, modebuf, sizeof modebuf, pa); u->trap = 0x10; print("vbecall: sizeof u is %d\n", sizeof *u); creg->dev->write(creg, u, sizeof *u, 0); creg->dev->read(creg, u, sizeof *u, 0); if((u->ax&0xFFFF) != 0x004F) error("vesa bios error"); cmem->dev->read(cmem, modebuf, sizeof modebuf, pa); poperror(); cclose(creg); poperror(); cclose(cmem); } static void vbecheck(void) { Ureg u; uint8_t *p; p = vbesetup(&u, 0x4F00); strcpy((char*)p, "VBE2"); vbecall(&u); if(memcmp((char*)p, "VESA", 4) != 0) error("bad vesa signature"); if(p[5] < 2) error("bad vesa version"); } static int vbegetmode(void) { Ureg u; vbesetup(&u, 0x4F03); vbecall(&u); return u.bx; } static uint8_t* vbemodeinfo(int mode) { uint8_t *p; Ureg u; p = vbesetup(&u, 0x4F01); u.cx = mode; vbecall(&u); return p; } static void vesalinear(VGAscr *scr, int _1, int _2) { int i, mode, size, havesize; uint8_t *p; uint32_t paddr; Pcidev *pci; if(hardscreen) { scr->vaddr = 0; scr->paddr = scr->apsize = 0; return; } vbecheck(); mode = vbegetmode(); /* * bochs loses the top bits - cannot use this if((mode&(1<<14)) == 0) error("not in linear graphics mode"); */ mode &= 0x3FFF; p = vbemodeinfo(mode); if(!(WORD(p+0) & (1<<4))) error("not in VESA graphics mode"); if(!(WORD(p+0) & (1<<7))) error("not in linear graphics mode"); paddr = LONG(p+40); size = WORD(p+20)*WORD(p+16); size = ROUNDUP(size, PGSZ); /* * figure out max size of memory so that we have * enough if the screen is resized. */ pci = nil; havesize = 0; while(!havesize && (pci = pcimatch(pci, 0, 0)) != nil){ if(pci->ccrb != Pcibcdisp) continue; for(i=0; imem); i++) if(paddr == (pci->mem[i].bar&~0x0F)){ if(pci->mem[i].size > size) size = pci->mem[i].size; havesize = 1; break; } } /* no pci - heuristic guess */ if (!havesize) if(size < 4*1024*1024) size = 4*1024*1024; else size = ROUND(size, 1024*1024); if(size > 16*1024*1024) /* arbitrary */ size = 16*1024*1024; vgalinearaddr(scr, paddr, size); if(scr->apsize) addvgaseg("vesascreen", scr->paddr, scr->apsize); if(Usesoftscreen){ hardscreen = scr->vaddr; scr->vaddr = 0; scr->paddr = scr->apsize = 0; } } static void vesaflush(VGAscr *scr, Rectangle r) { int t, w, wid, off; uint32_t *hp, *sp, *esp; if(hardscreen == nil) return; if(rectclip(&r, scr->gscreen->r) == 0) return; sp = (uint32_t*)(scr->gscreendata->bdata + scr->gscreen->zero); t = (r.max.x * scr->gscreen->depth + 2*BI2WD-1) / BI2WD; w = (r.min.x * scr->gscreen->depth) / BI2WD; w = (t - w) * BY2WD; wid = scr->gscreen->width; off = r.min.y * wid + (r.min.x * scr->gscreen->depth) / BI2WD; hp = hardscreen; hp += off; sp += off; esp = sp + Dy(r) * wid; while(sp < esp){ memmove(hp, sp, w); hp += wid; sp += wid; } } VGAdev vgavesadev = { "vesa", 0, 0, 0, vesalinear, 0, 0, 0, 0, vesaflush, };