/* Portions of this file derived from work with the following copyright */ /***************************************************************************\ |* *| |* Copyright 2003 NVIDIA, Corporation. All rights reserved. *| |* *| |* NOTICE TO USER: The source code is copyrighted under U.S. and *| |* international laws. Users and possessors of this source code are *| |* hereby granted a nonexclusive, royalty-free copyright license to *| |* use this code in individual and commercial software. *| |* *| |* Any use of this source code must include, in the user documenta- *| |* tion and internal comments to the code, notices to the end user *| |* as follows: *| |* *| |* Copyright 2003 NVIDIA, Corporation. All rights reserved. *| |* *| |* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *| |* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *| |* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *| |* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *| |* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *| |* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *| |* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *| |* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *| |* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *| |* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *| |* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| |* *| |* U.S. Government End Users. This source code is a "commercial *| |* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| |* consisting of "commercial computer software" and "commercial *| |* computer software documentation," as such terms are used in *| |* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *| |* ment only as a commercial end item. Consistent with 48 C.F.R. *| |* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| |* all U.S. Government End Users acquire the source code with only *| |* those rights set forth herein. *| |* *| \***************************************************************************/ #include "u.h" #include "../port/lib.h" #include "mem.h" #include "dat.h" #include "fns.h" #include "io.h" #include "../port/error.h" #define Image IMAGE #include #include #include #include "screen.h" #include "nv_dma.h" enum { Pramin = 0x00710000, Pramdac = 0x00680000, Fifo = 0x00800000, Pgraph = 0x00400000, Pfb = 0x00100000 }; enum { hwCurPos = Pramdac + 0x0300, }; #define SKIPS 8 struct { ulong *dmabase; int dmacurrent; int dmaput; int dmafree; int dmamax; } nv; static Pcidev* nvidiapci(void) { Pcidev *p; p = nil; while((p = pcimatch(p, 0x10DE, 0)) != nil){ if(p->did >= 0x20 && p->ccrb == 3) /* video card */ return p; } return nil; } static void nvidialinear(VGAscr*, int, int) { } static void nvidiaenable(VGAscr* scr) { Pcidev *p; ulong *q; int tmp; if(scr->mmio) return; p = nvidiapci(); if(p == nil) return; scr->id = p->did; scr->pci = p; scr->mmio = vmap(p->mem[0].bar & ~0x0F, p->mem[0].size); if(scr->mmio == nil) return; addvgaseg("nvidiammio", p->mem[0].bar&~0x0F, p->mem[0].size); vgalinearpci(scr); if(scr->apsize) addvgaseg("nvidiascreen", scr->paddr, scr->apsize); /* find video memory size */ switch (scr->id & 0x0ff0) { case 0x0020: case 0x00A0: q = (void*)((uchar*)scr->mmio + Pfb); tmp = *q; if (tmp & 0x0100) { scr->storage = ((tmp >> 12) & 0x0F) * 1024 + 1024 * 2; } else { tmp &= 0x03; if (tmp) scr->storage = (1024*1024*2) << tmp; else scr->storage = 1024*1024*32; } break; case 0x01A0: p = pcimatchtbdf(MKBUS(BusPCI, 0, 0, 1)); tmp = pcicfgr32(p, 0x7C); scr->storage = (((tmp >> 6) & 31) + 1) * 1024 * 1024; break; case 0x01F0: p = pcimatchtbdf(MKBUS(BusPCI, 0, 0, 1)); tmp = pcicfgr32(p, 0x84); scr->storage = (((tmp >> 4) & 127) + 1) * 1024 * 1024; break; default: q = (void*)((uchar*)scr->mmio + Pfb + 0x020C); tmp = (*q >> 20) & 0xFFF; if (tmp == 0) tmp = 16; scr->storage = tmp*1024*1024; break; } } static void nvidiacurdisable(VGAscr* scr) { if(scr->mmio == 0) return; vgaxo(Crtx, 0x31, vgaxi(Crtx, 0x31) & ~0x01); } static void nvidiacurload(VGAscr* scr, Cursor* curs) { ulong* p; int i,j; ushort c,s; ulong tmp; if(scr->mmio == 0) return; vgaxo(Crtx, 0x31, vgaxi(Crtx, 0x31) & ~0x01); switch (scr->id & 0x0ff0) { case 0x0020: case 0x00A0: p = (void*)((uchar*)scr->mmio + Pramin + 0x1E00 * 4); break; default: /* * Reset the cursor location, since the kernel may * have allocated less storage than aux/vga * expected. */ tmp = scr->apsize - 96*1024; p = (void*)((uchar*)scr->vaddr + tmp); vgaxo(Crtx, 0x30, 0x80|(tmp>>17)); vgaxo(Crtx, 0x31, (tmp>>11)<<2); vgaxo(Crtx, 0x2F, tmp>>24); break; } for(i=0; i<16; i++) { c = (curs->clr[2 * i] << 8) | curs->clr[2 * i+1]; s = (curs->set[2 * i] << 8) | curs->set[2 * i+1]; tmp = 0; for (j=0; j<16; j++){ if(s&0x8000) tmp |= 0x80000000; else if(c&0x8000) tmp |= 0xFFFF0000; if (j&0x1){ *p++ = tmp; tmp = 0; } else { tmp>>=16; } c<<=1; s<<=1; } for (j=0; j<8; j++) *p++ = 0; } for (i=0; i<256; i++) *p++ = 0; scr->offset = curs->offset; vgaxo(Crtx, 0x31, vgaxi(Crtx, 0x31) | 0x01); return; } static int nvidiacurmove(VGAscr* scr, Point p) { ulong* cursorpos; if(scr->mmio == 0) return 1; cursorpos = (void*)((uchar*)scr->mmio + hwCurPos); *cursorpos = ((p.y+scr->offset.y)<<16)|((p.x+scr->offset.x) & 0xFFFF); return 0; } static void nvidiacurenable(VGAscr* scr) { nvidiaenable(scr); if(scr->mmio == 0) return; vgaxo(Crtx, 0x1F, 0x57); nvidiacurload(scr, &arrow); nvidiacurmove(scr, ZP); vgaxo(Crtx, 0x31, vgaxi(Crtx, 0x31) | 0x01); } void writeput(VGAscr *scr, int data) { uchar *p, scratch; ulong *fifo; outb(0x3D0,0); p = scr->vaddr; scratch = *p; fifo = (void*)((uchar*)scr->mmio + Fifo); fifo[0x10] = (data << 2); USED(scratch); } ulong readget(VGAscr *scr) { ulong *fifo; fifo = (void*)((uchar*)scr->mmio + Fifo); return (fifo[0x0011] >> 2); } void nvdmakickoff(VGAscr *scr) { if(nv.dmacurrent != nv.dmaput) { nv.dmaput = nv.dmacurrent; writeput(scr, nv.dmaput); } } static void nvdmanext(ulong data) { nv.dmabase[nv.dmacurrent++] = data; } void nvdmawait(VGAscr *scr, int size) { int dmaget; size++; while(nv.dmafree < size) { dmaget = readget(scr); if(nv.dmaput >= dmaget) { nv.dmafree = nv.dmamax - nv.dmacurrent; if(nv.dmafree < size) { nvdmanext(0x20000000); if(dmaget <= SKIPS) { if (nv.dmaput <= SKIPS) /* corner case - will be idle */ writeput(scr, SKIPS + 1); do { dmaget = readget(scr); } while(dmaget <= SKIPS); } writeput(scr, SKIPS); nv.dmacurrent = nv.dmaput = SKIPS; nv.dmafree = dmaget - (SKIPS + 1); } } else nv.dmafree = dmaget - nv.dmacurrent - 1; } } static void nvdmastart(VGAscr *scr, ulong tag, int size) { if (nv.dmafree <= size) nvdmawait(scr, size); nvdmanext((size << 18) | tag); nv.dmafree -= (size + 1); } static void waitforidle(VGAscr *scr) { ulong* pgraph; int x; pgraph = (void*)((uchar*)scr->mmio + Pgraph); x = 0; while((readget(scr) != nv.dmaput) && x++ < 1000000) ; if(x >= 1000000) iprint("idle stat %lud put %d scr %#p pc %#p\n", readget(scr), nv.dmaput, scr, getcallerpc(&scr)); x = 0; while(pgraph[0x00000700/4] & 0x01 && x++ < 1000000) ; if(x >= 1000000) iprint("idle stat %lud scrio %#p scr %#p pc %#p\n", *pgraph, scr->mmio, scr, getcallerpc(&scr)); } static void nvresetgraphics(VGAscr *scr) { ulong surfaceFormat, patternFormat, rectFormat, lineFormat; int pitch, i; pitch = scr->gscreen->width*BY2WD; /* * DMA is at the end of the virtual window, * but we might have cut it short when mapping it. */ if(nv.dmabase == nil){ if(scr->storage <= scr->apsize) nv.dmabase = (ulong*)((uchar*)scr->vaddr + scr->storage - 128*1024); else{ nv.dmabase = (void*)vmap(scr->paddr + scr->storage - 128*1024, 128*1024); if(nv.dmabase == 0){ hwaccel = 0; hwblank = 0; print("vmap nvidia dma failed\n"); return; } } } for(i=0; igscreen->depth) { case 32: case 24: surfaceFormat = SURFACE_FORMAT_DEPTH24; patternFormat = PATTERN_FORMAT_DEPTH24; rectFormat = RECT_FORMAT_DEPTH24; lineFormat = LINE_FORMAT_DEPTH24; break; case 16: case 15: surfaceFormat = SURFACE_FORMAT_DEPTH16; patternFormat = PATTERN_FORMAT_DEPTH16; rectFormat = RECT_FORMAT_DEPTH16; lineFormat = LINE_FORMAT_DEPTH16; break; default: surfaceFormat = SURFACE_FORMAT_DEPTH8; patternFormat = PATTERN_FORMAT_DEPTH8; rectFormat = RECT_FORMAT_DEPTH8; lineFormat = LINE_FORMAT_DEPTH8; break; } nvdmastart(scr, SURFACE_FORMAT, 4); nvdmanext(surfaceFormat); nvdmanext(pitch | (pitch << 16)); nvdmanext(0); nvdmanext(0); nvdmastart(scr, PATTERN_FORMAT, 1); nvdmanext(patternFormat); nvdmastart(scr, RECT_FORMAT, 1); nvdmanext(rectFormat); nvdmastart(scr, LINE_FORMAT, 1); nvdmanext(lineFormat); nvdmastart(scr, PATTERN_COLOR_0, 4); nvdmanext(~0); nvdmanext(~0); nvdmanext(~0); nvdmanext(~0); nvdmastart(scr, ROP_SET, 1); nvdmanext(0xCC); nvdmakickoff(scr); waitforidle(scr); } static int nvidiahwfill(VGAscr *scr, Rectangle r, ulong sval) { nvdmastart(scr, RECT_SOLID_COLOR, 1); nvdmanext(sval); nvdmastart(scr, RECT_SOLID_RECTS(0), 2); nvdmanext((r.min.x << 16) | r.min.y); nvdmanext((Dx(r) << 16) | Dy(r)); //if ( (Dy(r) * Dx(r)) >= 512) nvdmakickoff(scr); waitforidle(scr); return 1; } static int nvidiahwscroll(VGAscr *scr, Rectangle r, Rectangle sr) { nvdmastart(scr, BLIT_POINT_SRC, 3); nvdmanext((sr.min.y << 16) | sr.min.x); nvdmanext((r.min.y << 16) | r.min.x); nvdmanext((Dy(r) << 16) | Dx(r)); //if ( (Dy(r) * Dx(r)) >= 512) nvdmakickoff(scr); waitforidle(scr); return 1; } void nvidiablank(VGAscr*, int blank) { uchar seq1, crtc1A; seq1 = vgaxi(Seqx, 1) & ~0x20; crtc1A = vgaxi(Crtx, 0x1A) & ~0xC0; if(blank){ seq1 |= 0x20; // crtc1A |= 0xC0; crtc1A |= 0x80; } vgaxo(Seqx, 1, seq1); vgaxo(Crtx, 0x1A, crtc1A); } static void nvidiadrawinit(VGAscr *scr) { nvresetgraphics(scr); scr->blank = nvidiablank; hwblank = 1; scr->fill = nvidiahwfill; scr->scroll = nvidiahwscroll; } VGAdev vganvidiadev = { "nvidia", nvidiaenable, nil, nil, nvidialinear, nvidiadrawinit, }; VGAcur vganvidiacur = { "nvidiahwgc", nvidiacurenable, nvidiacurdisable, nvidiacurload, nvidiacurmove, };