#include "u.h" #include "../port/lib.h" #include "mem.h" #include "dat.h" #include "fns.h" #include "io.h" #include "../port/error.h" #include "ureg.h" #define Image IMAGE #include #include #include #include "screen.h" #define WORD(p) ((p)[0] | ((p)[1]<<8)) #define LONG(p) ((p)[0] | ((p)[1]<<8) | ((p)[2]<<16) | ((p)[3]<<24)) #define PWORD(p, v) (p)[0] = (v); (p)[1] = (v)>>8 #define PLONG(p, v) (p)[0] = (v); (p)[1] = (v)>>8; (p)[2] = (v)>>16; (p)[3] = (v)>>24 extern void realmode(Ureg*); static uchar* vbesetup(Ureg *u, int ax) { ulong pa; pa = PADDR(RMBUF); memset(u, 0, sizeof *u); u->ax = ax; u->es = (pa>>4)&0xF000; u->di = pa&0xFFFF; return (void*)RMBUF; } static void vbecall(Ureg *u) { u->trap = 0x10; realmode(u); if((u->ax&0xFFFF) != 0x004F) error("vesa bios error"); } static void vbecheck(void) { Ureg u; uchar *p; p = vbesetup(&u, 0x4F00); strcpy((char*)p, "VBE2"); vbecall(&u); if(memcmp((char*)p, "VESA", 4) != 0) error("bad vesa signature"); if(p[5] < 2) error("bad vesa version"); } static int vbegetmode(void) { Ureg u; vbesetup(&u, 0x4F03); vbecall(&u); return u.bx; } static uchar* vbemodeinfo(int mode) { uchar *p; Ureg u; p = vbesetup(&u, 0x4F01); u.cx = mode; vbecall(&u); return p; } static void vesalinear(VGAscr* scr, int, int) { int i, mode, size; uchar *p; ulong paddr; Pcidev *pci; vbecheck(); mode = vbegetmode(); /* bochs loses the top bits - cannot use this if((mode&(1<<14)) == 0) error("not in linear graphics mode"); */ mode &= 0x3FFF; p = vbemodeinfo(mode); if(!(WORD(p+0) & (1<<4))) error("not in VESA graphics mode"); if(!(WORD(p+0) & (1<<7))) error("not in linear graphics mode"); paddr = LONG(p+40); size = WORD(p+20)*WORD(p+16); size = PGROUND(size); /* * figure out max size of memory so that we have * enough if the screen is resized. */ pci = nil; while((pci = pcimatch(pci, 0, 0)) != nil){ if(pci->ccrb != 3) continue; for(i=0; imem); i++) if(paddr == (pci->mem[i].bar&~0x0F)){ if(pci->mem[i].size > size) size = pci->mem[i].size; goto havesize; } } /* no pci - heuristic guess */ if(size < 4*1024*1024) size = 4*1024*1024; else size = ROUND(size, 1024*1024); havesize: vgalinearaddr(scr, paddr, size); } VGAdev vgavesadev = { "vesa", 0, 0, 0, vesalinear, 0, 0, 0, 0, 0, };