#include #include #include #include #include #include static int region(int a, int b) { if(a < b) return -1; if(a == b) return 0; return 1; } void frselect(Frame *f, Mousectl *mc) /* when called, button 1 is down */ { ulong p0, p1, q; Point mp, pt0, pt1, qt; int reg, b, scrled; mp = mc->xy; b = mc->buttons; f->modified = 0; frdrawsel(f, frptofchar(f, f->p0), f->p0, f->p1, 0); p0 = p1 = frcharofpt(f, mp); f->p0 = p0; f->p1 = p1; pt0 = frptofchar(f, p0); pt1 = frptofchar(f, p1); frdrawsel(f, pt0, p0, p1, 1); reg = 0; do{ scrled = 0; if(f->scroll){ if(mp.y < f->r.min.y){ (*f->scroll)(f, -(f->r.min.y-mp.y)/(int)f->font->height-1); p0 = f->p1; p1 = f->p0; scrled = 1; }else if(mp.y > f->r.max.y){ (*f->scroll)(f, (mp.y-f->r.max.y)/(int)f->font->height+1); p0 = f->p0; p1 = f->p1; scrled = 1; } if(scrled){ if(reg != region(p1, p0)) q = p0, p0 = p1, p1 = q; /* undo the swap that will happen below */ pt0 = frptofchar(f, p0); pt1 = frptofchar(f, p1); reg = region(p1, p0); } } q = frcharofpt(f, mp); if(p1 != q){ if(reg != region(q, p0)){ /* crossed starting point; reset */ if(reg > 0) frdrawsel(f, pt0, p0, p1, 0); else if(reg < 0) frdrawsel(f, pt1, p1, p0, 0); p1 = p0; pt1 = pt0; reg = region(q, p0); if(reg == 0) frdrawsel(f, pt0, p0, p1, 1); } qt = frptofchar(f, q); if(reg > 0){ if(q > p1) frdrawsel(f, pt1, p1, q, 1); else if(q < p1) frdrawsel(f, qt, q, p1, 0); }else if(reg < 0){ if(q > p1) frdrawsel(f, pt1, p1, q, 0); else frdrawsel(f, qt, q, p1, 1); } p1 = q; pt1 = qt; } f->modified = 0; if(p0 < p1) { f->p0 = p0; f->p1 = p1; } else { f->p0 = p1; f->p1 = p0; } if(scrled) (*f->scroll)(f, 0); flushimage(f->display, 1); if(!scrled) readmouse(mc); mp = mc->xy; }while(mc->buttons == b); } void frselectpaint(Frame *f, Point p0, Point p1, Image *col) { int n; Point q0, q1; q0 = p0; q1 = p1; q0.y += f->font->height; q1.y += f->font->height; n = (p1.y-p0.y)/f->font->height; if(f->b == nil) drawerror(f->display, "frselectpaint b==0"); if(p0.y == f->r.max.y) return; if(n == 0) draw(f->b, Rpt(p0, q1), col, nil, ZP); else{ if(p0.x >= f->r.max.x) p0.x = f->r.max.x-1; draw(f->b, Rect(p0.x, p0.y, f->r.max.x, q0.y), col, nil, ZP); if(n > 1) draw(f->b, Rect(f->r.min.x, q0.y, f->r.max.x, p1.y), col, nil, ZP); draw(f->b, Rect(f->r.min.x, p1.y, q1.x, q1.y), col, nil, ZP); } }