.SH Buffer Cache .PP When the file server is booted, all of the unused memory is allocated to a block buffer pool. There are two major operations on the buffer pool. .CW Getbuf will find the buffer associated with a particular block on a particular device. The returned buffer is locked so that the caller has exclusive use. If the requested buffer is not in the pool, some other buffer will be relabeled and the data will be read from the requested device. .CW Putbuf will unlock a buffer and if the contents are marked as modified, the buffer will be written to the device before the buffer is relabeled. If there is some special mapping or CPU cache flushing that must occur in order for the physical I/O device to access the buffers, this is done between .CW getbuf and .CW putbuf . The contents of a buffer is never touched except while it is locked between .CW getbuf and .CW putbuf calls. .PP The file system server processes prevent deadlock in the buffers by always locking parent and child directory entries in that order. Since the entire directory structure is a hierarchy, this makes the locking well-ordered, preventing deadlock. The major problem in the locking strategy is that locks are at a block level and there are many directory entries in a single block. There are unnecessary lock conflicts in the directory blocks. When one of these directory blocks is tied up accessing the very slow WORM, then all I/O to dozens of unrelated directories is blocked.