/***************************************************************************/ /* */ /* ahglobal.c */ /* */ /* Routines used to compute global metrics automatically (body). */ /* */ /* Copyright 2000-2001, 2002 Catharon Productions Inc. */ /* Author: David Turner */ /* */ /* This file is part of the Catharon Typography Project and shall only */ /* be used, modified, and distributed under the terms of the Catharon */ /* Open Source License that should come with this file under the name */ /* `CatharonLicense.txt'. By continuing to use, modify, or distribute */ /* this file you indicate that you have read the license and */ /* understand and accept it fully. */ /* */ /* Note that this license is compatible with the FreeType license. */ /* */ /***************************************************************************/ #include #include FT_INTERNAL_DEBUG_H #include "ahglobal.h" #include "ahglyph.h" #define MAX_TEST_CHARACTERS 12 static const char* blue_chars[AH_BLUE_MAX] = { "THEZOCQS", "HEZLOCUS", "xzroesc", "xzroesc", "pqgjy" }; /* simple insertion sort */ static void sort_values( FT_Int count, FT_Pos* table ) { FT_Int i, j; FT_Pos swap; for ( i = 1; i < count; i++ ) { for ( j = i; j > 0; j-- ) { if ( table[j] > table[j - 1] ) break; swap = table[j]; table[j] = table[j - 1]; table[j - 1] = swap; } } } static FT_Error ah_hinter_compute_blues( AH_Hinter hinter ) { AH_Blue blue; AH_Globals globals = &hinter->globals->design; FT_Pos flats [MAX_TEST_CHARACTERS]; FT_Pos rounds[MAX_TEST_CHARACTERS]; FT_Int num_flats; FT_Int num_rounds; FT_Face face; FT_GlyphSlot glyph; FT_Error error; FT_CharMap charmap; face = hinter->face; glyph = face->glyph; /* save current charmap */ charmap = face->charmap; /* do we have a Unicode charmap in there? */ error = FT_Select_Charmap( face, FT_ENCODING_UNICODE ); if ( error ) goto Exit; /* we compute the blues simply by loading each character from the */ /* 'blue_chars[blues]' string, then compute its top-most and */ /* bottom-most points */ AH_LOG(( "blue zones computation\n" )); AH_LOG(( "------------------------------------------------\n" )); for ( blue = AH_BLUE_CAPITAL_TOP; blue < AH_BLUE_MAX; blue++ ) { const char* p = blue_chars[blue]; const char* limit = p + MAX_TEST_CHARACTERS; FT_Pos *blue_ref, *blue_shoot; AH_LOG(( "blue %3d: ", blue )); num_flats = 0; num_rounds = 0; for ( ; p < limit; p++ ) { FT_UInt glyph_index; FT_Vector* extremum; FT_Vector* points; FT_Vector* point_limit; FT_Vector* point; FT_Bool round; /* exit if we reach the end of the string */ if ( !*p ) break; AH_LOG(( "`%c'", *p )); /* load the character in the face -- skip unknown or empty ones */ glyph_index = FT_Get_Char_Index( face, (FT_UInt)*p ); if ( glyph_index == 0 ) continue; error = FT_Load_Glyph( face, glyph_index, FT_LOAD_NO_SCALE ); if ( error || glyph->outline.n_points <= 0 ) continue; /* now compute min or max point indices and coordinates */ points = glyph->outline.points; point_limit = points + glyph->outline.n_points; point = points; extremum = point; point++; if ( AH_IS_TOP_BLUE( blue ) ) { for ( ; point < point_limit; point++ ) if ( point->y > extremum->y ) extremum = point; } else { for ( ; point < point_limit; point++ ) if ( point->y < extremum->y ) extremum = point; } AH_LOG(( "%5d", (int)extremum->y )); /* now, check whether the point belongs to a straight or round */ /* segment; we first need to find in which contour the extremum */ /* lies, then see its previous and next points */ { FT_Int idx = (FT_Int)( extremum - points ); FT_Int n; FT_Int first, last, prev, next, end; FT_Pos dist; last = -1; first = 0; for ( n = 0; n < glyph->outline.n_contours; n++ ) { end = glyph->outline.contours[n]; if ( end >= idx ) { last = end; break; } first = end + 1; } /* XXX: should never happen! */ if ( last < 0 ) continue; /* now look for the previous and next points that are not on the */ /* same Y coordinate. Threshold the `closeness'... */ prev = idx; next = prev; do { if ( prev > first ) prev--; else prev = last; dist = points[prev].y - extremum->y; if ( dist < -5 || dist > 5 ) break; } while ( prev != idx ); do { if ( next < last ) next++; else next = first; dist = points[next].y - extremum->y; if ( dist < -5 || dist > 5 ) break; } while ( next != idx ); /* now, set the `round' flag depending on the segment's kind */ round = FT_BOOL( FT_CURVE_TAG( glyph->outline.tags[prev] ) != FT_CURVE_TAG_ON || FT_CURVE_TAG( glyph->outline.tags[next] ) != FT_CURVE_TAG_ON ); AH_LOG(( "%c ", round ? 'r' : 'f' )); } if ( round ) rounds[num_rounds++] = extremum->y; else flats[num_flats++] = extremum->y; } AH_LOG(( "\n" )); /* we have computed the contents of the `rounds' and `flats' tables, */ /* now determine the reference and overshoot position of the blue; */ /* we simply take the median value after a simple short */ sort_values( num_rounds, rounds ); sort_values( num_flats, flats ); blue_ref = globals->blue_refs + blue; blue_shoot = globals->blue_shoots + blue; if ( num_flats == 0 && num_rounds == 0 ) { *blue_ref = -10000; *blue_shoot = -10000; } else if ( num_flats == 0 ) { *blue_ref = *blue_shoot = rounds[num_rounds / 2]; } else if ( num_rounds == 0 ) { *blue_ref = *blue_shoot = flats[num_flats / 2]; } else { *blue_ref = flats[num_flats / 2]; *blue_shoot = rounds[num_rounds / 2]; } /* there are sometimes problems: if the overshoot position of top */ /* zones is under its reference position, or the opposite for bottom */ /* zones. We must thus check everything there and correct the errors */ if ( *blue_shoot != *blue_ref ) { FT_Pos ref = *blue_ref; FT_Pos shoot = *blue_shoot; FT_Bool over_ref = FT_BOOL( shoot > ref ); if ( AH_IS_TOP_BLUE( blue ) ^ over_ref ) *blue_shoot = *blue_ref = ( shoot + ref ) / 2; } AH_LOG(( "-- ref = %ld, shoot = %ld\n", *blue_ref, *blue_shoot )); } /* reset original face charmap */ FT_Set_Charmap( face, charmap ); error = 0; Exit: return error; } static FT_Error ah_hinter_compute_widths( AH_Hinter hinter ) { /* scan the array of segments in each direction */ AH_Outline outline = hinter->glyph; AH_Segment segments; AH_Segment limit; AH_Globals globals = &hinter->globals->design; FT_Pos* widths; FT_Int dimension; FT_Int* p_num_widths; FT_Error error = 0; FT_Pos edge_distance_threshold = 32000; globals->num_widths = 0; globals->num_heights = 0; /* For now, compute the standard width and height from the `o' */ /* character. I started computing the stem width of the `i' and the */ /* stem height of the "-", but it wasn't too good. Moreover, we now */ /* have a single character that gives us standard width and height. */ { FT_UInt glyph_index; glyph_index = FT_Get_Char_Index( hinter->face, 'o' ); if ( glyph_index == 0 ) return 0; error = FT_Load_Glyph( hinter->face, glyph_index, FT_LOAD_NO_SCALE ); if ( error ) goto Exit; error = ah_outline_load( hinter->glyph, hinter->face ); if ( error ) goto Exit; ah_outline_compute_segments( hinter->glyph ); ah_outline_link_segments( hinter->glyph ); } segments = outline->horz_segments; limit = segments + outline->num_hsegments; widths = globals->heights; p_num_widths = &globals->num_heights; for ( dimension = 1; dimension >= 0; dimension-- ) { AH_Segment seg = segments; AH_Segment link; FT_Int num_widths = 0; for ( ; seg < limit; seg++ ) { link = seg->link; /* we only consider stem segments there! */ if ( link && link->link == seg && link > seg ) { FT_Pos dist; dist = seg->pos - link->pos; if ( dist < 0 ) dist = -dist; if ( num_widths < AH_MAX_WIDTHS ) widths[num_widths++] = dist; } } sort_values( num_widths, widths ); *p_num_widths = num_widths; /* we will now try to find the smallest width */ if ( num_widths > 0 && widths[0] < edge_distance_threshold ) edge_distance_threshold = widths[0]; segments = outline->vert_segments; limit = segments + outline->num_vsegments; widths = globals->widths; p_num_widths = &globals->num_widths; } /* Now, compute the edge distance threshold as a fraction of the */ /* smallest width in the font. Set it in `hinter.glyph' too! */ if ( edge_distance_threshold == 32000 ) edge_distance_threshold = 50; /* let's try 20% */ hinter->glyph->edge_distance_threshold = edge_distance_threshold / 5; Exit: return error; } FT_LOCAL_DEF( FT_Error ) ah_hinter_compute_globals( AH_Hinter hinter ) { return ah_hinter_compute_widths( hinter ) || ah_hinter_compute_blues ( hinter ); } /* END */