# Declare constants used for creating a multiboot header.
.set ALIGN,    1<<0             # align loaded modules on page boundaries
.set MEMINFO,  1<<1             # provide memory map
.set FLAGS,    ALIGN | MEMINFO  # this is the Multiboot 'flag' field
.set MAGIC,    0x1BADB002       # 'magic number' lets bootloader find the header
.set CHECKSUM, -(MAGIC + FLAGS) # checksum of above, to prove we are multiboot

# Declare a header as in the Multiboot Standard. We put this into a special
# section so we can force the header to be in the start of the final program.
# You don't need to understand all these details as it is just magic values that
# is documented in the multiboot standard. The bootloader will search for this
# magic sequence and recognize us as a multiboot kernel.
.section .multiboot
.align 4
.long MAGIC
.long FLAGS
.long CHECKSUM

# The linker script specifies _start as the entry point to the kernel and the
# bootloader will jump to this position once the kernel has been loaded. It
# doesn't make sense to return from this function as the bootloader is gone.
.section .text
.global _start
.type _start, @function
_start:
	# Welcome to kernel mode! We now have sufficient code for the bootloader to
	# load and run our operating system. It doesn't do anything interesting yet.
	# Perhaps we would like to call printf("Hello, World\n"). You should now
	# realize one of the profound truths about kernel mode: There is nothing
	# there unless you provide it yourself. There is no printf function. There
	# is no <stdio.h> header. If you want a function, you will have to code it
	# yourself. And that is one of the best things about kernel development:
	# you get to make the entire system yourself. You have absolute and complete
	# power over the machine, there are no security restrictions, no safe
	# guards, no debugging mechanisms, there is nothing but what you build.

	# By now, you are perhaps tired of assembly language. You realize some
	# things simply cannot be done in C, such as making the multiboot header in
	# the right section and setting up the stack. However, you would like to
	# write the operating system in a higher level language, such as C or C++.
	# To that end, the next task is preparing the processor for execution of
	# such code. C doesn't expect much at this point and we only need to set up
	# a stack. Note that the processor is not fully initialized yet and stuff
	# such as floating point instructions are not available yet.

	# To set up a stack, we simply set the esp register to point to the top of
	# our stack (as it grows downwards).
	movl $0x200000, %esp

  movw $0xf41, %si
  movw %si, (0xb8000)
  movw %si, (0xb8002)
  movw %si, (0xb8004)
  movw %si, (0xb8006)
  movw %si, (0xb8008)
  
	# We are now ready to actually execute C code. We cannot embed that in an
	# assembly file, so we'll create a kernel.c file in a moment. In that file,
	# we'll create a C entry point called kernel_main and call it here.
	call kernel_main

	# In case the function returns, we'll want to put the computer into an
	# infinite loop. To do that, we use the clear interrupt ('cli') instruction
	# to disable interrupts, the halt instruction ('hlt') to stop the CPU until
	# the next interrupt arrives, and jumping to the halt instruction if it ever
	# continues execution, just to be safe. We will create a local label rather
	# than real symbol and jump to there endlessly.
	cli
	hlt
.Lhang:
	jmp .Lhang

# Set the size of the _start symbol to the current location '.' minus its start.
# This is useful when debugging or when you implement call tracing.
.size _start, . - _start
