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- #include <SDL2/SDL.h>
- void sdl_setpixel(Uint32 x, Uint32 y, Uint32 color);
- void* sdl_init(int fullscreen);
- int sdl_mainloop();
- int sdl_get_key();
- int sdl_get_modifiers();
- void* sdl_get_fb();
- long sdl_get_fbsize();
- void sdl_mount_fbfs();
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