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- # Declare constants used for creating a multiboot header.
- .set ALIGN, 1<<0 # align loaded modules on page boundaries
- .set MEMINFO, 1<<1 # provide memory map
- .set FLAGS, ALIGN | MEMINFO # this is the Multiboot 'flag' field
- .set MAGIC, 0x1BADB002 # 'magic number' lets bootloader find the header
- .set CHECKSUM, -(MAGIC + FLAGS) # checksum of above, to prove we are multiboot
- # Declare a header as in the Multiboot Standard. We put this into a special
- # section so we can force the header to be in the start of the final program.
- # You don't need to understand all these details as it is just magic values that
- # is documented in the multiboot standard. The bootloader will search for this
- # magic sequence and recognize us as a multiboot kernel.
- .section .multiboot
- .align 4
- .long MAGIC
- .long FLAGS
- .long CHECKSUM
- # The linker script specifies _start as the entry point to the kernel and the
- # bootloader will jump to this position once the kernel has been loaded. It
- # doesn't make sense to return from this function as the bootloader is gone.
- .section .text
- .global _start
- .type _start, @function
- _start:
- # Welcome to kernel mode! We now have sufficient code for the bootloader to
- # load and run our operating system. It doesn't do anything interesting yet.
- # Perhaps we would like to call printf("Hello, World\n"). You should now
- # realize one of the profound truths about kernel mode: There is nothing
- # there unless you provide it yourself. There is no printf function. There
- # is no <stdio.h> header. If you want a function, you will have to code it
- # yourself. And that is one of the best things about kernel development:
- # you get to make the entire system yourself. You have absolute and complete
- # power over the machine, there are no security restrictions, no safe
- # guards, no debugging mechanisms, there is nothing but what you build.
- # By now, you are perhaps tired of assembly language. You realize some
- # things simply cannot be done in C, such as making the multiboot header in
- # the right section and setting up the stack. However, you would like to
- # write the operating system in a higher level language, such as C or C++.
- # To that end, the next task is preparing the processor for execution of
- # such code. C doesn't expect much at this point and we only need to set up
- # a stack. Note that the processor is not fully initialized yet and stuff
- # such as floating point instructions are not available yet.
- # To set up a stack, we simply set the esp register to point to the top of
- # our stack (as it grows downwards).
- movl $0x200000, %esp
- movw $0xf41, %si
- movw %si, (0xb8000)
- movw %si, (0xb8002)
- movw %si, (0xb8004)
- movw %si, (0xb8006)
- movw %si, (0xb8008)
-
- # We are now ready to actually execute C code. We cannot embed that in an
- # assembly file, so we'll create a kernel.c file in a moment. In that file,
- # we'll create a C entry point called kernel_main and call it here.
- call kernel_main
- # In case the function returns, we'll want to put the computer into an
- # infinite loop. To do that, we use the clear interrupt ('cli') instruction
- # to disable interrupts, the halt instruction ('hlt') to stop the CPU until
- # the next interrupt arrives, and jumping to the halt instruction if it ever
- # continues execution, just to be safe. We will create a local label rather
- # than real symbol and jump to there endlessly.
- cli
- hlt
- .Lhang:
- jmp .Lhang
- # Set the size of the _start symbol to the current location '.' minus its start.
- # This is useful when debugging or when you implement call tracing.
- .size _start, . - _start
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