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- /*
- * netlink/object-api.c Object API
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation version 2.1
- * of the License.
- *
- * Copyright (c) 2003-2007 Thomas Graf <tgraf@suug.ch>
- */
- #ifndef NETLINK_OBJECT_API_H_
- #define NETLINK_OBJECT_API_H_
- #include <netlink/netlink.h>
- #include <netlink/utils.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * @ingroup object
- * @defgroup object_api Object API
- * @brief
- *
- * @par 1) Object Definition
- * @code
- * // Define your object starting with the common object header
- * struct my_obj {
- * NLHDR_COMMON
- * int my_data;
- * };
- *
- * // Fill out the object operations structure
- * struct nl_object_ops my_ops = {
- * .oo_name = "my_obj",
- * .oo_size = sizeof(struct my_obj),
- * };
- *
- * // At this point the object can be allocated, you may want to provide a
- * // separate _alloc() function to ease allocting objects of this kind.
- * struct nl_object *obj = nl_object_alloc(&my_ops);
- *
- * // And release it again...
- * nl_object_put(obj);
- * @endcode
- *
- * @par 2) Allocating additional data
- * @code
- * // You may require to allocate additional data and store it inside
- * // object, f.e. assuming there is a field `ptr'.
- * struct my_obj {
- * NLHDR_COMMON
- * void * ptr;
- * };
- *
- * // And at some point you may assign allocated data to this field:
- * my_obj->ptr = calloc(1, ...);
- *
- * // In order to not introduce any memory leaks you have to release
- * // this data again when the last reference is given back.
- * static void my_obj_free_data(struct nl_object *obj)
- * {
- * struct my_obj *my_obj = nl_object_priv(obj);
- *
- * free(my_obj->ptr);
- * }
- *
- * // Also when the object is cloned, you must ensure for your pointer
- * // stay valid even if one of the clones is freed by either making
- * // a clone as well or increase the reference count.
- * static int my_obj_clone(struct nl_object *src, struct nl_object *dst)
- * {
- * struct my_obj *my_src = nl_object_priv(src);
- * struct my_obj *my_dst = nl_object_priv(dst);
- *
- * if (src->ptr) {
- * dst->ptr = calloc(1, ...);
- * memcpy(dst->ptr, src->ptr, ...);
- * }
- * }
- *
- * struct nl_object_ops my_ops = {
- * ...
- * .oo_free_data = my_obj_free_data,
- * .oo_clone = my_obj_clone,
- * };
- * @endcode
- *
- * @par 3) Object Dumping
- * @code
- * static int my_obj_dump_detailed(struct nl_object *obj,
- * struct nl_dump_params *params)
- * {
- * struct my_obj *my_obj = nl_object_priv(obj);
- *
- * // It is absolutely essential to use nl_dump() when printing
- * // any text to make sure the dumping parameters are respected.
- * nl_dump(params, "Obj Integer: %d\n", my_obj->my_int);
- *
- * // Before we can dump the next line, make sure to prefix
- * // this line correctly.
- * nl_new_line(params);
- *
- * // You may also split a line into multiple nl_dump() calls.
- * nl_dump(params, "String: %s ", my_obj->my_string);
- * nl_dump(params, "String-2: %s\n", my_obj->another_string);
- * }
- *
- * struct nl_object_ops my_ops = {
- * ...
- * .oo_dump[NL_DUMP_FULL] = my_obj_dump_detailed,
- * };
- * @endcode
- *
- * @par 4) Object Attributes
- * @code
- * // The concept of object attributes is optional but can ease the typical
- * // case of objects that have optional attributes, e.g. a route may have a
- * // nexthop assigned but it is not required to.
- *
- * // The first step to define your object specific bitmask listing all
- * // attributes
- * #define MY_ATTR_FOO (1<<0)
- * #define MY_ATTR_BAR (1<<1)
- *
- * // When assigning an optional attribute to the object, make sure
- * // to mark its availability.
- * my_obj->foo = 123123;
- * my_obj->ce_mask |= MY_ATTR_FOO;
- *
- * // At any time you may use this mask to check for the availability
- * // of the attribute, e.g. while dumping
- * if (my_obj->ce_mask & MY_ATTR_FOO)
- * nl_dump(params, "foo %d ", my_obj->foo);
- *
- * // One of the big advantages of this concept is that it allows for
- * // standardized comparisons which make it trivial for caches to
- * // identify unique objects by use of unified comparison functions.
- * // In order for it to work, your object implementation must provide
- * // a comparison function and define a list of attributes which
- * // combined together make an object unique.
- *
- * static int my_obj_compare(struct nl_object *_a, struct nl_object *_b,
- * uint32_t attrs, int flags)
- * {
- * struct my_obj *a = nl_object_priv(_a):
- * struct my_obj *b = nl_object_priv(_b):
- * int diff = 0;
- *
- * // We help ourselves in defining our own DIFF macro which will
- * // call ATTR_DIFF() on both objects which will make sure to only
- * // compare the attributes if required.
- * #define MY_DIFF(ATTR, EXPR) ATTR_DIFF(attrs, MY_ATTR_##ATTR, a, b, EXPR)
- *
- * // Call our own diff macro for each attribute to build a bitmask
- * // representing the attributes which mismatch.
- * diff |= MY_DIFF(FOO, a->foo != b->foo)
- * diff |= MY_DIFF(BAR, strcmp(a->bar, b->bar))
- *
- * return diff;
- * }
- *
- * // In order to identify identical objects with differing attributes
- * // you must specify the attributes required to uniquely identify
- * // your object. Make sure to not include too many attributes, this
- * // list is used when caches look for an old version of an object.
- * struct nl_object_ops my_ops = {
- * ...
- * .oo_id_attrs = MY_ATTR_FOO,
- * .oo_compare = my_obj_compare,
- * };
- * @endcode
- * @{
- */
- /**
- * Common Object Header
- *
- * This macro must be included as first member in every object
- * definition to allow objects to be cached.
- */
- #define NLHDR_COMMON \
- int ce_refcnt; \
- struct nl_object_ops * ce_ops; \
- struct nl_cache * ce_cache; \
- struct nl_list_head ce_list; \
- int ce_msgtype; \
- int ce_flags; \
- uint32_t ce_mask;
- /**
- * Return true if attribute is available in both objects
- * @arg A an object
- * @arg B another object
- * @arg ATTR attribute bit
- *
- * @return True if the attribute is available, otherwise false is returned.
- */
- #define AVAILABLE(A, B, ATTR) (((A)->ce_mask & (B)->ce_mask) & (ATTR))
- /**
- * Return true if attributes mismatch
- * @arg A an object
- * @arg B another object
- * @arg ATTR attribute bit
- * @arg EXPR Comparison expression
- *
- * This function will check if the attribute in question is available
- * in both objects, if not this will count as a mismatch.
- *
- * If available the function will execute the expression which must
- * return true if the attributes mismatch.
- *
- * @return True if the attribute mismatch, or false if they match.
- */
- #define ATTR_MISMATCH(A, B, ATTR, EXPR) (!AVAILABLE(A, B, ATTR) || (EXPR))
- /**
- * Return attribute bit if attribute does not match
- * @arg LIST list of attributes to be compared
- * @arg ATTR attribute bit
- * @arg A an object
- * @arg B another object
- * @arg EXPR Comparison expression
- *
- * This function will check if the attribute in question is available
- * in both objects, if not this will count as a mismatch.
- *
- * If available the function will execute the expression which must
- * return true if the attributes mismatch.
- *
- * In case the attributes mismatch, the attribute is returned, otherwise
- * 0 is returned.
- *
- * @code
- * diff |= ATTR_DIFF(attrs, MY_ATTR_FOO, a, b, a->foo != b->foo);
- * @endcode
- */
- #define ATTR_DIFF(LIST, ATTR, A, B, EXPR) \
- ({ int diff = 0; \
- if (((LIST) & (ATTR)) && ATTR_MISMATCH(A, B, ATTR, EXPR)) \
- diff = ATTR; \
- diff; })
- /**
- * Object Operations
- */
- struct nl_object;
- struct nl_object_ops
- {
- /**
- * Unique name of object type
- *
- * Must be in the form family/name, e.g. "route/addr"
- */
- char * oo_name;
- /** Size of object including its header */
- size_t oo_size;
- /* List of attributes needed to uniquely identify the object */
- uint32_t oo_id_attrs;
- /**
- * Constructor function
- *
- * Will be called when a new object of this type is allocated.
- * Can be used to initialize members such as lists etc.
- */
- void (*oo_constructor)(struct nl_object *);
- /**
- * Destructor function
- *
- * Will be called when an object is freed. Must free all
- * resources which may have been allocated as part of this
- * object.
- */
- void (*oo_free_data)(struct nl_object *);
- /**
- * Cloning function
- *
- * Will be called when an object needs to be cloned. Please
- * note that the generic object code will make an exact
- * copy of the object first, therefore you only need to take
- * care of members which require reference counting etc.
- *
- * May return a negative error code to abort cloning.
- */
- int (*oo_clone)(struct nl_object *, struct nl_object *);
- /**
- * Dumping functions
- *
- * Will be called when an object is dumped. The implementations
- * have to use nl_dump(), nl_dump_line(), and nl_new_line() to
- * dump objects.
- *
- * The functions must return the number of lines printed.
- */
- void (*oo_dump[NL_DUMP_MAX+1])(struct nl_object *,
- struct nl_dump_params *);
- /**
- * Comparison function
- *
- * Will be called when two objects of the same type are
- * compared. It takes the two objects in question, an object
- * specific bitmask defining which attributes should be
- * compared and flags to control the behaviour.
- *
- * The function must return a bitmask with the relevant bit
- * set for each attribute that mismatches.
- */
- int (*oo_compare)(struct nl_object *, struct nl_object *,
- uint32_t, int);
- char *(*oo_attrs2str)(int, char *, size_t);
- };
- /** @} */
- #ifdef __cplusplus
- }
- #endif
- #endif
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