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- .TH READCOLMAP 2
- .SH NAME
- RGB, readcolmap, writecolmap \- access display color map
- .SH SYNOPSIS
- .B #include <u.h>
- .br
- .B #include <libc.h>
- .br
- .B #include <draw.h>
- .PP
- .PP
- .ta \w'\fLvoid 'u
- .PP
- .B
- int readcolmap(Display *d, RGB *map)
- .PP
- .B
- int writecolmap(Display *d, RGB *map)
- .fi
- .SH DESCRIPTION
- Colors are described by their red, green, and blue
- light intensities, in an
- .B RGB
- datum:
- .IP
- .EX
- .ta 6n
- typedef
- struct RGB {
- ulong red;
- ulong green;
- ulong blue;
- } RGB;
- .EE
- .PP
- Black is represented by zero in all three positions and
- white has the maximum
- .B unsigned
- .B long
- value in all three positions.
- .PP
- A color map is an array of
- .BR RGB s,
- of length
- .if t \x'-.8n'2\u\s-1\fIdepth\fP\s+1\d,
- .if n 2^\fIdepth\fP,
- giving the colors for pixels 0, 1, 2, etc.
- On displays with color mapped pixels
- (typically 8-bit displays),
- one retrieves RGB color information
- by treating the pixel data as an offset
- into the color map.
- .PP
- .I Readcolmap
- reads the color map for the given display into the provided
- .IR map ,
- which must have enough space to hold it.
- .I Writecolmap
- associates the given color map with the given display, if possible.
- (The hardware might not allow this.)
- Both return 0 on success, or \-1 on error, setting
- .IR errstr .
- .PP
- Changing the hardware color map does not change
- the color map used by the
- .IR draw (2)
- operator to convert between
- mapped and true color or greyscale images,
- which is described in
- .IR color (6).
- .SH SOURCE
- .B /sys/src/libdraw
- .SH "SEE ALSO"
- .IR graphics (2),
- .IR draw (3),
- .IR color (6)
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