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- # Copyright 2016 OpenMarket Ltd
- #
- # Licensed under the Apache License, Version 2.0 (the "License");
- # you may not use this file except in compliance with the License.
- # You may obtain a copy of the License at
- #
- # http://www.apache.org/licenses/LICENSE-2.0
- #
- # Unless required by applicable law or agreed to in writing, software
- # distributed under the License is distributed on an "AS IS" BASIS,
- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- # See the License for the specific language governing permissions and
- # limitations under the License.
- from typing import Optional
- from unittest.mock import Mock, call
- from signedjson.key import generate_signing_key
- from synapse.api.constants import EventTypes, Membership, PresenceState
- from synapse.api.presence import UserPresenceState
- from synapse.api.room_versions import KNOWN_ROOM_VERSIONS
- from synapse.events.builder import EventBuilder
- from synapse.federation.sender import FederationSender
- from synapse.handlers.presence import (
- EXTERNAL_PROCESS_EXPIRY,
- FEDERATION_PING_INTERVAL,
- FEDERATION_TIMEOUT,
- IDLE_TIMER,
- LAST_ACTIVE_GRANULARITY,
- SYNC_ONLINE_TIMEOUT,
- handle_timeout,
- handle_update,
- )
- from synapse.rest import admin
- from synapse.rest.client import room
- from synapse.types import UserID, get_domain_from_id
- from tests import unittest
- class PresenceUpdateTestCase(unittest.HomeserverTestCase):
- servlets = [admin.register_servlets]
- def prepare(self, reactor, clock, homeserver):
- self.store = homeserver.get_datastores().main
- def test_offline_to_online(self):
- wheel_timer = Mock()
- user_id = "@foo:bar"
- now = 5000000
- prev_state = UserPresenceState.default(user_id)
- new_state = prev_state.copy_and_replace(
- state=PresenceState.ONLINE, last_active_ts=now
- )
- state, persist_and_notify, federation_ping = handle_update(
- prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
- )
- self.assertTrue(persist_and_notify)
- self.assertTrue(state.currently_active)
- self.assertEqual(new_state.state, state.state)
- self.assertEqual(new_state.status_msg, state.status_msg)
- self.assertEqual(state.last_federation_update_ts, now)
- self.assertEqual(wheel_timer.insert.call_count, 3)
- wheel_timer.insert.assert_has_calls(
- [
- call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
- call(
- now=now,
- obj=user_id,
- then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
- ),
- call(
- now=now,
- obj=user_id,
- then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
- ),
- ],
- any_order=True,
- )
- def test_online_to_online(self):
- wheel_timer = Mock()
- user_id = "@foo:bar"
- now = 5000000
- prev_state = UserPresenceState.default(user_id)
- prev_state = prev_state.copy_and_replace(
- state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
- )
- new_state = prev_state.copy_and_replace(
- state=PresenceState.ONLINE, last_active_ts=now
- )
- state, persist_and_notify, federation_ping = handle_update(
- prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
- )
- self.assertFalse(persist_and_notify)
- self.assertTrue(federation_ping)
- self.assertTrue(state.currently_active)
- self.assertEqual(new_state.state, state.state)
- self.assertEqual(new_state.status_msg, state.status_msg)
- self.assertEqual(state.last_federation_update_ts, now)
- self.assertEqual(wheel_timer.insert.call_count, 3)
- wheel_timer.insert.assert_has_calls(
- [
- call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
- call(
- now=now,
- obj=user_id,
- then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
- ),
- call(
- now=now,
- obj=user_id,
- then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
- ),
- ],
- any_order=True,
- )
- def test_online_to_online_last_active_noop(self):
- wheel_timer = Mock()
- user_id = "@foo:bar"
- now = 5000000
- prev_state = UserPresenceState.default(user_id)
- prev_state = prev_state.copy_and_replace(
- state=PresenceState.ONLINE,
- last_active_ts=now - LAST_ACTIVE_GRANULARITY - 10,
- currently_active=True,
- )
- new_state = prev_state.copy_and_replace(
- state=PresenceState.ONLINE, last_active_ts=now
- )
- state, persist_and_notify, federation_ping = handle_update(
- prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
- )
- self.assertFalse(persist_and_notify)
- self.assertTrue(federation_ping)
- self.assertTrue(state.currently_active)
- self.assertEqual(new_state.state, state.state)
- self.assertEqual(new_state.status_msg, state.status_msg)
- self.assertEqual(state.last_federation_update_ts, now)
- self.assertEqual(wheel_timer.insert.call_count, 3)
- wheel_timer.insert.assert_has_calls(
- [
- call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
- call(
- now=now,
- obj=user_id,
- then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
- ),
- call(
- now=now,
- obj=user_id,
- then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
- ),
- ],
- any_order=True,
- )
- def test_online_to_online_last_active(self):
- wheel_timer = Mock()
- user_id = "@foo:bar"
- now = 5000000
- prev_state = UserPresenceState.default(user_id)
- prev_state = prev_state.copy_and_replace(
- state=PresenceState.ONLINE,
- last_active_ts=now - LAST_ACTIVE_GRANULARITY - 1,
- currently_active=True,
- )
- new_state = prev_state.copy_and_replace(state=PresenceState.ONLINE)
- state, persist_and_notify, federation_ping = handle_update(
- prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
- )
- self.assertTrue(persist_and_notify)
- self.assertFalse(state.currently_active)
- self.assertEqual(new_state.state, state.state)
- self.assertEqual(new_state.status_msg, state.status_msg)
- self.assertEqual(state.last_federation_update_ts, now)
- self.assertEqual(wheel_timer.insert.call_count, 2)
- wheel_timer.insert.assert_has_calls(
- [
- call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
- call(
- now=now,
- obj=user_id,
- then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
- ),
- ],
- any_order=True,
- )
- def test_remote_ping_timer(self):
- wheel_timer = Mock()
- user_id = "@foo:bar"
- now = 5000000
- prev_state = UserPresenceState.default(user_id)
- prev_state = prev_state.copy_and_replace(
- state=PresenceState.ONLINE, last_active_ts=now
- )
- new_state = prev_state.copy_and_replace(state=PresenceState.ONLINE)
- state, persist_and_notify, federation_ping = handle_update(
- prev_state, new_state, is_mine=False, wheel_timer=wheel_timer, now=now
- )
- self.assertFalse(persist_and_notify)
- self.assertFalse(federation_ping)
- self.assertFalse(state.currently_active)
- self.assertEqual(new_state.state, state.state)
- self.assertEqual(new_state.status_msg, state.status_msg)
- self.assertEqual(wheel_timer.insert.call_count, 1)
- wheel_timer.insert.assert_has_calls(
- [
- call(
- now=now,
- obj=user_id,
- then=new_state.last_federation_update_ts + FEDERATION_TIMEOUT,
- )
- ],
- any_order=True,
- )
- def test_online_to_offline(self):
- wheel_timer = Mock()
- user_id = "@foo:bar"
- now = 5000000
- prev_state = UserPresenceState.default(user_id)
- prev_state = prev_state.copy_and_replace(
- state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
- )
- new_state = prev_state.copy_and_replace(state=PresenceState.OFFLINE)
- state, persist_and_notify, federation_ping = handle_update(
- prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
- )
- self.assertTrue(persist_and_notify)
- self.assertEqual(new_state.state, state.state)
- self.assertEqual(state.last_federation_update_ts, now)
- self.assertEqual(wheel_timer.insert.call_count, 0)
- def test_online_to_idle(self):
- wheel_timer = Mock()
- user_id = "@foo:bar"
- now = 5000000
- prev_state = UserPresenceState.default(user_id)
- prev_state = prev_state.copy_and_replace(
- state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
- )
- new_state = prev_state.copy_and_replace(state=PresenceState.UNAVAILABLE)
- state, persist_and_notify, federation_ping = handle_update(
- prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
- )
- self.assertTrue(persist_and_notify)
- self.assertEqual(new_state.state, state.state)
- self.assertEqual(state.last_federation_update_ts, now)
- self.assertEqual(new_state.state, state.state)
- self.assertEqual(new_state.status_msg, state.status_msg)
- self.assertEqual(wheel_timer.insert.call_count, 1)
- wheel_timer.insert.assert_has_calls(
- [
- call(
- now=now,
- obj=user_id,
- then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
- )
- ],
- any_order=True,
- )
- def test_persisting_presence_updates(self):
- """Tests that the latest presence state for each user is persisted correctly"""
- # Create some test users and presence states for them
- presence_states = []
- for i in range(5):
- user_id = self.register_user(f"user_{i}", "password")
- presence_state = UserPresenceState(
- user_id=user_id,
- state="online",
- last_active_ts=1,
- last_federation_update_ts=1,
- last_user_sync_ts=1,
- status_msg="I'm online!",
- currently_active=True,
- )
- presence_states.append(presence_state)
- # Persist these presence updates to the database
- self.get_success(self.store.update_presence(presence_states))
- # Check that each update is present in the database
- db_presence_states = self.get_success(
- self.store.get_all_presence_updates(
- instance_name="master",
- last_id=0,
- current_id=len(presence_states) + 1,
- limit=len(presence_states),
- )
- )
- # Extract presence update user ID and state information into lists of tuples
- db_presence_states = [(ps[0], ps[1]) for _, ps in db_presence_states[0]]
- presence_states_compare = [(ps.user_id, ps.state) for ps in presence_states]
- # Compare what we put into the storage with what we got out.
- # They should be identical.
- self.assertEqual(presence_states_compare, db_presence_states)
- class PresenceTimeoutTestCase(unittest.TestCase):
- """Tests different timers and that the timer does not change `status_msg` of user."""
- def test_idle_timer(self):
- user_id = "@foo:bar"
- status_msg = "I'm here!"
- now = 5000000
- state = UserPresenceState.default(user_id)
- state = state.copy_and_replace(
- state=PresenceState.ONLINE,
- last_active_ts=now - IDLE_TIMER - 1,
- last_user_sync_ts=now,
- status_msg=status_msg,
- )
- new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
- self.assertIsNotNone(new_state)
- assert new_state is not None
- self.assertEqual(new_state.state, PresenceState.UNAVAILABLE)
- self.assertEqual(new_state.status_msg, status_msg)
- def test_busy_no_idle(self):
- """
- Tests that a user setting their presence to busy but idling doesn't turn their
- presence state into unavailable.
- """
- user_id = "@foo:bar"
- status_msg = "I'm here!"
- now = 5000000
- state = UserPresenceState.default(user_id)
- state = state.copy_and_replace(
- state=PresenceState.BUSY,
- last_active_ts=now - IDLE_TIMER - 1,
- last_user_sync_ts=now,
- status_msg=status_msg,
- )
- new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
- self.assertIsNotNone(new_state)
- assert new_state is not None
- self.assertEqual(new_state.state, PresenceState.BUSY)
- self.assertEqual(new_state.status_msg, status_msg)
- def test_sync_timeout(self):
- user_id = "@foo:bar"
- status_msg = "I'm here!"
- now = 5000000
- state = UserPresenceState.default(user_id)
- state = state.copy_and_replace(
- state=PresenceState.ONLINE,
- last_active_ts=0,
- last_user_sync_ts=now - SYNC_ONLINE_TIMEOUT - 1,
- status_msg=status_msg,
- )
- new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
- self.assertIsNotNone(new_state)
- assert new_state is not None
- self.assertEqual(new_state.state, PresenceState.OFFLINE)
- self.assertEqual(new_state.status_msg, status_msg)
- def test_sync_online(self):
- user_id = "@foo:bar"
- status_msg = "I'm here!"
- now = 5000000
- state = UserPresenceState.default(user_id)
- state = state.copy_and_replace(
- state=PresenceState.ONLINE,
- last_active_ts=now - SYNC_ONLINE_TIMEOUT - 1,
- last_user_sync_ts=now - SYNC_ONLINE_TIMEOUT - 1,
- status_msg=status_msg,
- )
- new_state = handle_timeout(
- state, is_mine=True, syncing_user_ids={user_id}, now=now
- )
- self.assertIsNotNone(new_state)
- assert new_state is not None
- self.assertEqual(new_state.state, PresenceState.ONLINE)
- self.assertEqual(new_state.status_msg, status_msg)
- def test_federation_ping(self):
- user_id = "@foo:bar"
- status_msg = "I'm here!"
- now = 5000000
- state = UserPresenceState.default(user_id)
- state = state.copy_and_replace(
- state=PresenceState.ONLINE,
- last_active_ts=now,
- last_user_sync_ts=now,
- last_federation_update_ts=now - FEDERATION_PING_INTERVAL - 1,
- status_msg=status_msg,
- )
- new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
- self.assertIsNotNone(new_state)
- self.assertEqual(state, new_state)
- def test_no_timeout(self):
- user_id = "@foo:bar"
- now = 5000000
- state = UserPresenceState.default(user_id)
- state = state.copy_and_replace(
- state=PresenceState.ONLINE,
- last_active_ts=now,
- last_user_sync_ts=now,
- last_federation_update_ts=now,
- )
- new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
- self.assertIsNone(new_state)
- def test_federation_timeout(self):
- user_id = "@foo:bar"
- status_msg = "I'm here!"
- now = 5000000
- state = UserPresenceState.default(user_id)
- state = state.copy_and_replace(
- state=PresenceState.ONLINE,
- last_active_ts=now,
- last_user_sync_ts=now,
- last_federation_update_ts=now - FEDERATION_TIMEOUT - 1,
- status_msg=status_msg,
- )
- new_state = handle_timeout(
- state, is_mine=False, syncing_user_ids=set(), now=now
- )
- self.assertIsNotNone(new_state)
- assert new_state is not None
- self.assertEqual(new_state.state, PresenceState.OFFLINE)
- self.assertEqual(new_state.status_msg, status_msg)
- def test_last_active(self):
- user_id = "@foo:bar"
- status_msg = "I'm here!"
- now = 5000000
- state = UserPresenceState.default(user_id)
- state = state.copy_and_replace(
- state=PresenceState.ONLINE,
- last_active_ts=now - LAST_ACTIVE_GRANULARITY - 1,
- last_user_sync_ts=now,
- last_federation_update_ts=now,
- status_msg=status_msg,
- )
- new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
- self.assertIsNotNone(new_state)
- self.assertEqual(state, new_state)
- class PresenceHandlerTestCase(unittest.HomeserverTestCase):
- def prepare(self, reactor, clock, hs):
- self.presence_handler = hs.get_presence_handler()
- self.clock = hs.get_clock()
- def test_external_process_timeout(self):
- """Test that if an external process doesn't update the records for a while
- we time out their syncing users presence.
- """
- process_id = 1
- user_id = "@test:server"
- # Notify handler that a user is now syncing.
- self.get_success(
- self.presence_handler.update_external_syncs_row(
- process_id, user_id, True, self.clock.time_msec()
- )
- )
- # Check that if we wait a while without telling the handler the user has
- # stopped syncing that their presence state doesn't get timed out.
- self.reactor.advance(EXTERNAL_PROCESS_EXPIRY / 2)
- state = self.get_success(
- self.presence_handler.get_state(UserID.from_string(user_id))
- )
- self.assertEqual(state.state, PresenceState.ONLINE)
- # Check that if the external process timeout fires, then the syncing
- # user gets timed out
- self.reactor.advance(EXTERNAL_PROCESS_EXPIRY)
- state = self.get_success(
- self.presence_handler.get_state(UserID.from_string(user_id))
- )
- self.assertEqual(state.state, PresenceState.OFFLINE)
- def test_user_goes_offline_by_timeout_status_msg_remain(self):
- """Test that if a user doesn't update the records for a while
- users presence goes `OFFLINE` because of timeout and `status_msg` remains.
- """
- user_id = "@test:server"
- status_msg = "I'm here!"
- # Mark user as online
- self._set_presencestate_with_status_msg(
- user_id, PresenceState.ONLINE, status_msg
- )
- # Check that if we wait a while without telling the handler the user has
- # stopped syncing that their presence state doesn't get timed out.
- self.reactor.advance(SYNC_ONLINE_TIMEOUT / 2)
- state = self.get_success(
- self.presence_handler.get_state(UserID.from_string(user_id))
- )
- self.assertEqual(state.state, PresenceState.ONLINE)
- self.assertEqual(state.status_msg, status_msg)
- # Check that if the timeout fires, then the syncing user gets timed out
- self.reactor.advance(SYNC_ONLINE_TIMEOUT)
- state = self.get_success(
- self.presence_handler.get_state(UserID.from_string(user_id))
- )
- # status_msg should remain even after going offline
- self.assertEqual(state.state, PresenceState.OFFLINE)
- self.assertEqual(state.status_msg, status_msg)
- def test_user_goes_offline_manually_with_no_status_msg(self):
- """Test that if a user change presence manually to `OFFLINE`
- and no status is set, that `status_msg` is `None`.
- """
- user_id = "@test:server"
- status_msg = "I'm here!"
- # Mark user as online
- self._set_presencestate_with_status_msg(
- user_id, PresenceState.ONLINE, status_msg
- )
- # Mark user as offline
- self.get_success(
- self.presence_handler.set_state(
- UserID.from_string(user_id), {"presence": PresenceState.OFFLINE}
- )
- )
- state = self.get_success(
- self.presence_handler.get_state(UserID.from_string(user_id))
- )
- self.assertEqual(state.state, PresenceState.OFFLINE)
- self.assertEqual(state.status_msg, None)
- def test_user_goes_offline_manually_with_status_msg(self):
- """Test that if a user change presence manually to `OFFLINE`
- and a status is set, that `status_msg` appears.
- """
- user_id = "@test:server"
- status_msg = "I'm here!"
- # Mark user as online
- self._set_presencestate_with_status_msg(
- user_id, PresenceState.ONLINE, status_msg
- )
- # Mark user as offline
- self._set_presencestate_with_status_msg(
- user_id, PresenceState.OFFLINE, "And now here."
- )
- def test_user_reset_online_with_no_status(self):
- """Test that if a user set again the presence manually
- and no status is set, that `status_msg` is `None`.
- """
- user_id = "@test:server"
- status_msg = "I'm here!"
- # Mark user as online
- self._set_presencestate_with_status_msg(
- user_id, PresenceState.ONLINE, status_msg
- )
- # Mark user as online again
- self.get_success(
- self.presence_handler.set_state(
- UserID.from_string(user_id), {"presence": PresenceState.ONLINE}
- )
- )
- state = self.get_success(
- self.presence_handler.get_state(UserID.from_string(user_id))
- )
- # status_msg should remain even after going offline
- self.assertEqual(state.state, PresenceState.ONLINE)
- self.assertEqual(state.status_msg, None)
- def test_set_presence_with_status_msg_none(self):
- """Test that if a user set again the presence manually
- and status is `None`, that `status_msg` is `None`.
- """
- user_id = "@test:server"
- status_msg = "I'm here!"
- # Mark user as online
- self._set_presencestate_with_status_msg(
- user_id, PresenceState.ONLINE, status_msg
- )
- # Mark user as online and `status_msg = None`
- self._set_presencestate_with_status_msg(user_id, PresenceState.ONLINE, None)
- def test_set_presence_from_syncing_not_set(self):
- """Test that presence is not set by syncing if affect_presence is false"""
- user_id = "@test:server"
- status_msg = "I'm here!"
- self._set_presencestate_with_status_msg(
- user_id, PresenceState.UNAVAILABLE, status_msg
- )
- self.get_success(
- self.presence_handler.user_syncing(user_id, False, PresenceState.ONLINE)
- )
- state = self.get_success(
- self.presence_handler.get_state(UserID.from_string(user_id))
- )
- # we should still be unavailable
- self.assertEqual(state.state, PresenceState.UNAVAILABLE)
- # and status message should still be the same
- self.assertEqual(state.status_msg, status_msg)
- def test_set_presence_from_syncing_is_set(self):
- """Test that presence is set by syncing if affect_presence is true"""
- user_id = "@test:server"
- status_msg = "I'm here!"
- self._set_presencestate_with_status_msg(
- user_id, PresenceState.UNAVAILABLE, status_msg
- )
- self.get_success(
- self.presence_handler.user_syncing(user_id, True, PresenceState.ONLINE)
- )
- state = self.get_success(
- self.presence_handler.get_state(UserID.from_string(user_id))
- )
- # we should now be online
- self.assertEqual(state.state, PresenceState.ONLINE)
- def test_set_presence_from_syncing_keeps_status(self):
- """Test that presence set by syncing retains status message"""
- user_id = "@test:server"
- status_msg = "I'm here!"
- self._set_presencestate_with_status_msg(
- user_id, PresenceState.UNAVAILABLE, status_msg
- )
- self.get_success(
- self.presence_handler.user_syncing(user_id, True, PresenceState.ONLINE)
- )
- state = self.get_success(
- self.presence_handler.get_state(UserID.from_string(user_id))
- )
- # our status message should be the same as it was before
- self.assertEqual(state.status_msg, status_msg)
- def test_set_presence_from_syncing_keeps_busy(self):
- """Test that presence set by syncing doesn't affect busy status"""
- # while this isn't the default
- self.presence_handler._busy_presence_enabled = True
- user_id = "@test:server"
- status_msg = "I'm busy!"
- self._set_presencestate_with_status_msg(user_id, PresenceState.BUSY, status_msg)
- self.get_success(
- self.presence_handler.user_syncing(user_id, True, PresenceState.ONLINE)
- )
- state = self.get_success(
- self.presence_handler.get_state(UserID.from_string(user_id))
- )
- # we should still be busy
- self.assertEqual(state.state, PresenceState.BUSY)
- def _set_presencestate_with_status_msg(
- self, user_id: str, state: str, status_msg: Optional[str]
- ):
- """Set a PresenceState and status_msg and check the result.
- Args:
- user_id: User for that the status is to be set.
- state: The new PresenceState.
- status_msg: Status message that is to be set.
- """
- self.get_success(
- self.presence_handler.set_state(
- UserID.from_string(user_id),
- {"presence": state, "status_msg": status_msg},
- )
- )
- new_state = self.get_success(
- self.presence_handler.get_state(UserID.from_string(user_id))
- )
- self.assertEqual(new_state.state, state)
- self.assertEqual(new_state.status_msg, status_msg)
- class PresenceFederationQueueTestCase(unittest.HomeserverTestCase):
- def prepare(self, reactor, clock, hs):
- self.presence_handler = hs.get_presence_handler()
- self.clock = hs.get_clock()
- self.instance_name = hs.get_instance_name()
- self.queue = self.presence_handler.get_federation_queue()
- def test_send_and_get(self):
- state1 = UserPresenceState.default("@user1:test")
- state2 = UserPresenceState.default("@user2:test")
- state3 = UserPresenceState.default("@user3:test")
- prev_token = self.queue.get_current_token(self.instance_name)
- self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
- self.queue.send_presence_to_destinations((state3,), ("dest3",))
- now_token = self.queue.get_current_token(self.instance_name)
- rows, upto_token, limited = self.get_success(
- self.queue.get_replication_rows("master", prev_token, now_token, 10)
- )
- self.assertEqual(upto_token, now_token)
- self.assertFalse(limited)
- expected_rows = [
- (1, ("dest1", "@user1:test")),
- (1, ("dest2", "@user1:test")),
- (1, ("dest1", "@user2:test")),
- (1, ("dest2", "@user2:test")),
- (2, ("dest3", "@user3:test")),
- ]
- self.assertCountEqual(rows, expected_rows)
- now_token = self.queue.get_current_token(self.instance_name)
- rows, upto_token, limited = self.get_success(
- self.queue.get_replication_rows("master", upto_token, now_token, 10)
- )
- self.assertEqual(upto_token, now_token)
- self.assertFalse(limited)
- self.assertCountEqual(rows, [])
- def test_send_and_get_split(self):
- state1 = UserPresenceState.default("@user1:test")
- state2 = UserPresenceState.default("@user2:test")
- state3 = UserPresenceState.default("@user3:test")
- prev_token = self.queue.get_current_token(self.instance_name)
- self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
- now_token = self.queue.get_current_token(self.instance_name)
- self.queue.send_presence_to_destinations((state3,), ("dest3",))
- rows, upto_token, limited = self.get_success(
- self.queue.get_replication_rows("master", prev_token, now_token, 10)
- )
- self.assertEqual(upto_token, now_token)
- self.assertFalse(limited)
- expected_rows = [
- (1, ("dest1", "@user1:test")),
- (1, ("dest2", "@user1:test")),
- (1, ("dest1", "@user2:test")),
- (1, ("dest2", "@user2:test")),
- ]
- self.assertCountEqual(rows, expected_rows)
- now_token = self.queue.get_current_token(self.instance_name)
- rows, upto_token, limited = self.get_success(
- self.queue.get_replication_rows("master", upto_token, now_token, 10)
- )
- self.assertEqual(upto_token, now_token)
- self.assertFalse(limited)
- expected_rows = [
- (2, ("dest3", "@user3:test")),
- ]
- self.assertCountEqual(rows, expected_rows)
- def test_clear_queue_all(self):
- state1 = UserPresenceState.default("@user1:test")
- state2 = UserPresenceState.default("@user2:test")
- state3 = UserPresenceState.default("@user3:test")
- prev_token = self.queue.get_current_token(self.instance_name)
- self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
- self.queue.send_presence_to_destinations((state3,), ("dest3",))
- self.reactor.advance(10 * 60 * 1000)
- now_token = self.queue.get_current_token(self.instance_name)
- rows, upto_token, limited = self.get_success(
- self.queue.get_replication_rows("master", prev_token, now_token, 10)
- )
- self.assertEqual(upto_token, now_token)
- self.assertFalse(limited)
- self.assertCountEqual(rows, [])
- prev_token = self.queue.get_current_token(self.instance_name)
- self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
- self.queue.send_presence_to_destinations((state3,), ("dest3",))
- now_token = self.queue.get_current_token(self.instance_name)
- rows, upto_token, limited = self.get_success(
- self.queue.get_replication_rows("master", prev_token, now_token, 10)
- )
- self.assertEqual(upto_token, now_token)
- self.assertFalse(limited)
- expected_rows = [
- (3, ("dest1", "@user1:test")),
- (3, ("dest2", "@user1:test")),
- (3, ("dest1", "@user2:test")),
- (3, ("dest2", "@user2:test")),
- (4, ("dest3", "@user3:test")),
- ]
- self.assertCountEqual(rows, expected_rows)
- def test_partially_clear_queue(self):
- state1 = UserPresenceState.default("@user1:test")
- state2 = UserPresenceState.default("@user2:test")
- state3 = UserPresenceState.default("@user3:test")
- prev_token = self.queue.get_current_token(self.instance_name)
- self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
- self.reactor.advance(2 * 60 * 1000)
- self.queue.send_presence_to_destinations((state3,), ("dest3",))
- self.reactor.advance(4 * 60 * 1000)
- now_token = self.queue.get_current_token(self.instance_name)
- rows, upto_token, limited = self.get_success(
- self.queue.get_replication_rows("master", prev_token, now_token, 10)
- )
- self.assertEqual(upto_token, now_token)
- self.assertFalse(limited)
- expected_rows = [
- (2, ("dest3", "@user3:test")),
- ]
- self.assertCountEqual(rows, [])
- prev_token = self.queue.get_current_token(self.instance_name)
- self.queue.send_presence_to_destinations((state1, state2), ("dest1", "dest2"))
- self.queue.send_presence_to_destinations((state3,), ("dest3",))
- now_token = self.queue.get_current_token(self.instance_name)
- rows, upto_token, limited = self.get_success(
- self.queue.get_replication_rows("master", prev_token, now_token, 10)
- )
- self.assertEqual(upto_token, now_token)
- self.assertFalse(limited)
- expected_rows = [
- (3, ("dest1", "@user1:test")),
- (3, ("dest2", "@user1:test")),
- (3, ("dest1", "@user2:test")),
- (3, ("dest2", "@user2:test")),
- (4, ("dest3", "@user3:test")),
- ]
- self.assertCountEqual(rows, expected_rows)
- class PresenceJoinTestCase(unittest.HomeserverTestCase):
- """Tests remote servers get told about presence of users in the room when
- they join and when new local users join.
- """
- user_id = "@test:server"
- servlets = [room.register_servlets]
- def make_homeserver(self, reactor, clock):
- hs = self.setup_test_homeserver(
- "server",
- federation_http_client=None,
- federation_sender=Mock(spec=FederationSender),
- )
- return hs
- def default_config(self):
- config = super().default_config()
- config["send_federation"] = True
- return config
- def prepare(self, reactor, clock, hs):
- self.federation_sender = hs.get_federation_sender()
- self.event_builder_factory = hs.get_event_builder_factory()
- self.federation_event_handler = hs.get_federation_event_handler()
- self.presence_handler = hs.get_presence_handler()
- # self.event_builder_for_2 = EventBuilderFactory(hs)
- # self.event_builder_for_2.hostname = "test2"
- self.store = hs.get_datastores().main
- self.state = hs.get_state_handler()
- self._event_auth_handler = hs.get_event_auth_handler()
- # We don't actually check signatures in tests, so lets just create a
- # random key to use.
- self.random_signing_key = generate_signing_key("ver")
- def test_remote_joins(self):
- # We advance time to something that isn't 0, as we use 0 as a special
- # value.
- self.reactor.advance(1000000000000)
- # Create a room with two local users
- room_id = self.helper.create_room_as(self.user_id)
- self.helper.join(room_id, "@test2:server")
- # Mark test2 as online, test will be offline with a last_active of 0
- self.get_success(
- self.presence_handler.set_state(
- UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE}
- )
- )
- self.reactor.pump([0]) # Wait for presence updates to be handled
- #
- # Test that a new server gets told about existing presence
- #
- self.federation_sender.reset_mock()
- # Add a new remote server to the room
- self._add_new_user(room_id, "@alice:server2")
- # When new server is joined we send it the local users presence states.
- # We expect to only see user @test2:server, as @test:server is offline
- # and has a zero last_active_ts
- expected_state = self.get_success(
- self.presence_handler.current_state_for_user("@test2:server")
- )
- self.assertEqual(expected_state.state, PresenceState.ONLINE)
- self.federation_sender.send_presence_to_destinations.assert_called_once_with(
- destinations={"server2"}, states=[expected_state]
- )
- #
- # Test that only the new server gets sent presence and not existing servers
- #
- self.federation_sender.reset_mock()
- self._add_new_user(room_id, "@bob:server3")
- self.federation_sender.send_presence_to_destinations.assert_called_once_with(
- destinations={"server3"}, states=[expected_state]
- )
- def test_remote_gets_presence_when_local_user_joins(self):
- # We advance time to something that isn't 0, as we use 0 as a special
- # value.
- self.reactor.advance(1000000000000)
- # Create a room with one local users
- room_id = self.helper.create_room_as(self.user_id)
- # Mark test as online
- self.get_success(
- self.presence_handler.set_state(
- UserID.from_string("@test:server"), {"presence": PresenceState.ONLINE}
- )
- )
- # Mark test2 as online, test will be offline with a last_active of 0.
- # Note we don't join them to the room yet
- self.get_success(
- self.presence_handler.set_state(
- UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE}
- )
- )
- # Add servers to the room
- self._add_new_user(room_id, "@alice:server2")
- self._add_new_user(room_id, "@bob:server3")
- self.reactor.pump([0]) # Wait for presence updates to be handled
- #
- # Test that when a local join happens remote servers get told about it
- #
- self.federation_sender.reset_mock()
- # Join local user to room
- self.helper.join(room_id, "@test2:server")
- self.reactor.pump([0]) # Wait for presence updates to be handled
- # We expect to only send test2 presence to server2 and server3
- expected_state = self.get_success(
- self.presence_handler.current_state_for_user("@test2:server")
- )
- self.assertEqual(expected_state.state, PresenceState.ONLINE)
- self.federation_sender.send_presence_to_destinations.assert_called_once_with(
- destinations={"server2", "server3"}, states=[expected_state]
- )
- def _add_new_user(self, room_id, user_id):
- """Add new user to the room by creating an event and poking the federation API."""
- hostname = get_domain_from_id(user_id)
- room_version = self.get_success(self.store.get_room_version_id(room_id))
- builder = EventBuilder(
- state=self.state,
- event_auth_handler=self._event_auth_handler,
- store=self.store,
- clock=self.clock,
- hostname=hostname,
- signing_key=self.random_signing_key,
- room_version=KNOWN_ROOM_VERSIONS[room_version],
- room_id=room_id,
- type=EventTypes.Member,
- sender=user_id,
- state_key=user_id,
- content={"membership": Membership.JOIN},
- )
- prev_event_ids = self.get_success(
- self.store.get_latest_event_ids_in_room(room_id)
- )
- event = self.get_success(
- builder.build(prev_event_ids=prev_event_ids, auth_event_ids=None)
- )
- self.get_success(self.federation_event_handler.on_receive_pdu(hostname, event))
- # Check that it was successfully persisted.
- self.get_success(self.store.get_event(event.event_id))
- self.get_success(self.store.get_event(event.event_id))
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