"use strict"; /** * Constructor for emulator instances. * * Usage: `new V86(options);` * * Options can have the following properties (all optional, default in parenthesis): * * - `memory_size number` (64 * 1024 * 1024) - The memory size in bytes, should * be a power of 2. * - `vga_memory_size number` (8 * 1024 * 1024) - VGA memory size in bytes. * * - `autostart boolean` (false) - If emulation should be started when emulator * is ready. * * - `disable_keyboard boolean` (false) - If the keyboard should be disabled. * - `disable_mouse boolean` (false) - If the mouse should be disabled. * * - `network_relay_url string` (No network card) - The url of a server running * websockproxy. See [networking.md](networking.md). Setting this will * enable an emulated ne2k network card. Only provided for backwards * compatibility, use `net_device` instead. * * - `net_device Object` (null) - An object with the following properties: * - `relay_url: string` - See above * - `type: "ne2k" | "virtio"` - the type of the emulated cards * * - `net_devices Array` - Like `net_device`, but allows specifying * more than one network card (up to 4). (currently not implemented) * * - `bios Object` (No bios) - Either a url pointing to a bios or an * ArrayBuffer, see below. * - `vga_bios Object` (No VGA bios) - VGA bios, see below. * - `hda Object` (No hard disk) - First hard disk, see below. * - `fda Object` (No floppy disk) - First floppy disk, see below. * - `cdrom Object` (No CD) - See below. * * - `bzimage Object` - A Linux kernel image to boot (only bzimage format), see below. * - `initrd Object` - A Linux ramdisk image, see below. * - `bzimage_initrd_from_filesystem boolean` - Automatically fetch bzimage and * initrd from the specified `filesystem`. * * - `initial_state Object` (Normal boot) - An initial state to load, see * [`restore_state`](#restore_statearraybuffer-state) and below. * * - `filesystem Object` (No 9p filesystem) - A 9p filesystem, see * [filesystem.md](filesystem.md). * * - `serial_container HTMLTextAreaElement` (No serial terminal) - A textarea * that will receive and send data to the emulated serial terminal. * Alternatively the serial terminal can also be accessed programatically, * see [serial.html](../examples/serial.html). * * - `screen_container HTMLElement` (No screen) - An HTMLElement. This should * have a certain structure, see [basic.html](../examples/basic.html). Only * provided for backwards compatibility, use `screen` instead. * * - `screen Object` (No screen) - An object with the following properties: * - `container HTMLElement` - An HTMLElement, see above. * - `scale` (1) - Set initial scale_x and scale_y, if 0 disable automatic upscaling and dpi-adaption * * *** * * There are two ways to load images (`bios`, `vga_bios`, `cdrom`, `hda`, ...): * * - Pass an object that has a url. Optionally, `async: true` and `size: * size_in_bytes` can be added to the object, so that sectors of the image * are loaded on demand instead of being loaded before boot (slower, but * strongly recommended for big files). In that case, the `Range: bytes=...` * header must be supported on the server. * * ```javascript * // download file before boot * bios: { * url: "bios/seabios.bin" * } * // download file sectors as requested, size is required * hda: { * url: "disk/linux.iso", * async: true, * size: 16 * 1024 * 1024 * } * ``` * * - Pass an `ArrayBuffer` or `File` object as `buffer` property. * * ```javascript * // use * bios: { * buffer: document.all.hd_image.files[0] * } * // start with empty hard disk * hda: { * buffer: new ArrayBuffer(16 * 1024 * 1024) * } * ``` * * @param {{ disable_mouse: (boolean|undefined), disable_keyboard: (boolean|undefined), wasm_fn: (Function|undefined), screen: ({ scale: (number|undefined), } | undefined), }} options * @constructor */ function V86(options) { if(typeof options.log_level === "number") { // XXX: Shared between all emulator instances LOG_LEVEL = options.log_level; } //var worker = new Worker("src/browser/worker.js"); //var adapter_bus = this.bus = WorkerBus.init(worker); this.cpu_is_running = false; this.cpu_exception_hook = function(n) {}; const bus = Bus.create(); const adapter_bus = this.bus = bus[0]; this.emulator_bus = bus[1]; var cpu; var wasm_memory; const wasm_table = new WebAssembly.Table({ element: "anyfunc", initial: WASM_TABLE_SIZE + WASM_TABLE_OFFSET }); const wasm_shared_funcs = { "cpu_exception_hook": n => this.cpu_exception_hook(n), "run_hardware_timers": function(a, t) { return cpu.run_hardware_timers(a, t); }, "cpu_event_halt": () => { this.emulator_bus.send("cpu-event-halt"); }, "abort": function() { dbg_assert(false); }, "microtick": v86.microtick, "get_rand_int": function() { return v86util.get_rand_int(); }, "apic_acknowledge_irq": function() { return cpu.devices.apic.acknowledge_irq(); }, "stop_idling": function() { return cpu.stop_idling(); }, "io_port_read8": function(addr) { return cpu.io.port_read8(addr); }, "io_port_read16": function(addr) { return cpu.io.port_read16(addr); }, "io_port_read32": function(addr) { return cpu.io.port_read32(addr); }, "io_port_write8": function(addr, value) { cpu.io.port_write8(addr, value); }, "io_port_write16": function(addr, value) { cpu.io.port_write16(addr, value); }, "io_port_write32": function(addr, value) { cpu.io.port_write32(addr, value); }, "mmap_read8": function(addr) { return cpu.mmap_read8(addr); }, "mmap_read16": function(addr) { return cpu.mmap_read16(addr); }, "mmap_read32": function(addr) { return cpu.mmap_read32(addr); }, "mmap_write8": function(addr, value) { cpu.mmap_write8(addr, value); }, "mmap_write16": function(addr, value) { cpu.mmap_write16(addr, value); }, "mmap_write32": function(addr, value) { cpu.mmap_write32(addr, value); }, "mmap_write64": function(addr, value0, value1) { cpu.mmap_write64(addr, value0, value1); }, "mmap_write128": function(addr, value0, value1, value2, value3) { cpu.mmap_write128(addr, value0, value1, value2, value3); }, "log_from_wasm": function(offset, len) { const str = v86util.read_sized_string_from_mem(wasm_memory, offset, len); dbg_log(str, LOG_CPU); }, "console_log_from_wasm": function(offset, len) { const str = v86util.read_sized_string_from_mem(wasm_memory, offset, len); console.error(str); }, "dbg_trace_from_wasm": function() { dbg_trace(LOG_CPU); }, "codegen_finalize": (wasm_table_index, start, state_flags, ptr, len) => { cpu.codegen_finalize(wasm_table_index, start, state_flags, ptr, len); }, "jit_clear_func": (wasm_table_index) => cpu.jit_clear_func(wasm_table_index), "jit_clear_all_funcs": () => cpu.jit_clear_all_funcs(), "__indirect_function_table": wasm_table, }; let wasm_fn = options.wasm_fn; if(!wasm_fn) { wasm_fn = env => { return new Promise(resolve => { let v86_bin = DEBUG ? "v86-debug.wasm" : "v86.wasm"; let v86_bin_fallback = "v86-fallback.wasm"; if(options.wasm_path) { v86_bin = options.wasm_path; const slash = v86_bin.lastIndexOf("/"); const dir = slash === -1 ? "" : v86_bin.substr(0, slash); v86_bin_fallback = dir + "/" + v86_bin_fallback; } else if(typeof window === "undefined" && typeof __dirname === "string") { v86_bin = __dirname + "/" + v86_bin; v86_bin_fallback = __dirname + "/" + v86_bin_fallback; } else { v86_bin = "build/" + v86_bin; v86_bin_fallback = "build/" + v86_bin_fallback; } v86util.load_file(v86_bin, { done: async bytes => { try { const { instance } = await WebAssembly.instantiate(bytes, env); this.wasm_source = bytes; resolve(instance.exports); } catch(err) { v86util.load_file(v86_bin_fallback, { done: async bytes => { const { instance } = await WebAssembly.instantiate(bytes, env); this.wasm_source = bytes; resolve(instance.exports); }, }); } }, progress: e => { this.emulator_bus.send("download-progress", { file_index: 0, file_count: 1, file_name: v86_bin, lengthComputable: e.lengthComputable, total: e.total, loaded: e.loaded, }); } }); }); }; } wasm_fn({ "env": wasm_shared_funcs }) .then((exports) => { wasm_memory = exports.memory; exports["rust_init"](); const emulator = this.v86 = new v86(this.emulator_bus, { exports, wasm_table }); cpu = emulator.cpu; this.continue_init(emulator, options); }); this.zstd_worker = null; this.zstd_worker_request_id = 0; } V86.prototype.continue_init = async function(emulator, options) { this.bus.register("emulator-stopped", function() { this.cpu_is_running = false; this.screen_adapter.pause(); }, this); this.bus.register("emulator-started", function() { this.cpu_is_running = true; this.screen_adapter.continue(); }, this); var settings = {}; this.disk_images = { fda: undefined, fdb: undefined, hda: undefined, hdb: undefined, cdrom: undefined, }; const boot_order = options.boot_order ? options.boot_order : options.fda ? BOOT_ORDER_FD_FIRST : options.hda ? BOOT_ORDER_HD_FIRST : BOOT_ORDER_CD_FIRST; settings.acpi = options.acpi; settings.disable_jit = options.disable_jit; settings.load_devices = true; settings.memory_size = options.memory_size || 64 * 1024 * 1024; settings.vga_memory_size = options.vga_memory_size || 8 * 1024 * 1024; settings.boot_order = boot_order; settings.fastboot = options.fastboot || false; settings.fda = undefined; settings.fdb = undefined; settings.uart1 = options.uart1; settings.uart2 = options.uart2; settings.uart3 = options.uart3; settings.cmdline = options.cmdline; settings.preserve_mac_from_state_image = options.preserve_mac_from_state_image; settings.mac_address_translation = options.mac_address_translation; settings.cpuid_level = options.cpuid_level; settings.virtio_console = options.virtio_console; settings.virtio_net = options.virtio_net; settings.screen_options = options.screen_options; const relay_url = options.network_relay_url || options.net_device && options.net_device.relay_url; if(relay_url) { // TODO: remove bus, use direct calls instead if(relay_url === "fetch") { this.network_adapter = new FetchNetworkAdapter(this.bus); } else if(relay_url.startsWith("wisp://") || relay_url.startsWith("wisps://")) { this.network_adapter = new WispNetworkAdapter(relay_url, this.bus, options); } else { this.network_adapter = new NetworkAdapter(relay_url, this.bus); } } // Enable unconditionally, so that state images don't miss hardware // TODO: Should be properly fixed in restore_state settings.net_device = options.net_device || { type: "ne2k" }; const screen_options = options.screen || {}; if(options.screen_container) { screen_options.container = options.screen_container; } if(!options.disable_keyboard) { this.keyboard_adapter = new KeyboardAdapter(this.bus); } if(!options.disable_mouse) { this.mouse_adapter = new MouseAdapter(this.bus, screen_options.container); } if(screen_options.container) { this.screen_adapter = new ScreenAdapter(screen_options, () => this.v86.cpu.devices.vga && this.v86.cpu.devices.vga.screen_fill_buffer()); } else { this.screen_adapter = new DummyScreenAdapter(); } settings.screen = this.screen_adapter; settings.screen_options = screen_options; if(options.serial_container) { this.serial_adapter = new SerialAdapter(options.serial_container, this.bus); //this.recording_adapter = new SerialRecordingAdapter(this.bus); } if(options.serial_container_xtermjs) { this.serial_adapter = new SerialAdapterXtermJS(options.serial_container_xtermjs, this.bus); } if(!options.disable_speaker) { this.speaker_adapter = new SpeakerAdapter(this.bus); } // ugly, but required for closure compiler compilation function put_on_settings(name, buffer) { switch(name) { case "hda": settings.hda = this.disk_images.hda = buffer; break; case "hdb": settings.hdb = this.disk_images.hdb = buffer; break; case "cdrom": settings.cdrom = this.disk_images.cdrom = buffer; break; case "fda": settings.fda = this.disk_images.fda = buffer; break; case "fdb": settings.fdb = this.disk_images.fdb = buffer; break; case "multiboot": settings.multiboot = this.disk_images.multiboot = buffer.buffer; break; case "bzimage": settings.bzimage = this.disk_images.bzimage = buffer.buffer; break; case "initrd": settings.initrd = this.disk_images.initrd = buffer.buffer; break; case "bios": settings.bios = buffer.buffer; break; case "vga_bios": settings.vga_bios = buffer.buffer; break; case "initial_state": settings.initial_state = buffer.buffer; break; case "fs9p_json": settings.fs9p_json = buffer; break; default: dbg_assert(false, name); } } var files_to_load = []; const add_file = (name, file) => { if(!file) { return; } if(file.get && file.set && file.load) { files_to_load.push({ name: name, loadable: file, }); return; } if(name === "bios" || name === "vga_bios" || name === "initial_state" || name === "multiboot" || name === "bzimage" || name === "initrd") { // Ignore async for these because they must be available before boot. // This should make result.buffer available after the object is loaded file.async = false; } if(name === "fda" || name === "fdb") { // small, doesn't make sense loading asynchronously file.async = false; } if(file.url && !file.async) { files_to_load.push({ name: name, url: file.url, size: file.size, }); } else { files_to_load.push({ name, loadable: v86util.buffer_from_object(file, this.zstd_decompress_worker.bind(this)), }); } }; if(options.state) { console.warn("Warning: Unknown option 'state'. Did you mean 'initial_state'?"); } add_file("bios", options.bios); add_file("vga_bios", options.vga_bios); add_file("cdrom", options.cdrom); add_file("hda", options.hda); add_file("hdb", options.hdb); add_file("fda", options.fda); add_file("fdb", options.fdb); add_file("initial_state", options.initial_state); add_file("multiboot", options.multiboot); add_file("bzimage", options.bzimage); add_file("initrd", options.initrd); if(options.filesystem) { var fs_url = options.filesystem.basefs; var base_url = options.filesystem.baseurl; let file_storage = new MemoryFileStorage(); if(base_url) { file_storage = new ServerFileStorageWrapper(file_storage, base_url); } settings.fs9p = this.fs9p = new FS(file_storage); if(fs_url) { dbg_assert(base_url, "Filesystem: baseurl must be specified"); var size; if(typeof fs_url === "object") { size = fs_url.size; fs_url = fs_url.url; } dbg_assert(typeof fs_url === "string"); files_to_load.push({ name: "fs9p_json", url: fs_url, size: size, as_json: true, }); } } var starter = this; var total = files_to_load.length; var cont = function(index) { if(index === total) { setTimeout(done.bind(this), 0); return; } var f = files_to_load[index]; if(f.loadable) { f.loadable.onload = function(e) { put_on_settings.call(this, f.name, f.loadable); cont(index + 1); }.bind(this); f.loadable.load(); } else { v86util.load_file(f.url, { done: function(result) { if(f.url.endsWith(".zst") && f.name !== "initial_state") { dbg_assert(f.size, "A size must be provided for compressed images"); result = this.zstd_decompress(f.size, new Uint8Array(result)); } put_on_settings.call(this, f.name, f.as_json ? result : new v86util.SyncBuffer(result)); cont(index + 1); }.bind(this), progress: function progress(e) { if(e.target.status === 200) { starter.emulator_bus.send("download-progress", { file_index: index, file_count: total, file_name: f.url, lengthComputable: e.lengthComputable, total: e.total || f.size, loaded: e.loaded, }); } else { starter.emulator_bus.send("download-error", { file_index: index, file_count: total, file_name: f.url, request: e.target, }); } }, as_json: f.as_json, }); } }.bind(this); cont(0); async function done() { //if(settings.initial_state) //{ // // avoid large allocation now, memory will be restored later anyway // settings.memory_size = 0; //} if(settings.fs9p && settings.fs9p_json) { if(!settings.initial_state) { settings.fs9p.load_from_json(settings.fs9p_json); if(options.bzimage_initrd_from_filesystem) { const { bzimage_path, initrd_path } = this.get_bzimage_initrd_from_filesystem(settings.fs9p); dbg_log("Found bzimage: " + bzimage_path + " and initrd: " + initrd_path); const [initrd, bzimage] = await Promise.all([ settings.fs9p.read_file(initrd_path), settings.fs9p.read_file(bzimage_path), ]); put_on_settings.call(this, "initrd", new v86util.SyncBuffer(initrd.buffer)); put_on_settings.call(this, "bzimage", new v86util.SyncBuffer(bzimage.buffer)); } } else { dbg_log("Filesystem basefs ignored: Overridden by state image"); } } else { dbg_assert( !options.bzimage_initrd_from_filesystem || settings.initial_state, "bzimage_initrd_from_filesystem: Requires a filesystem"); } this.serial_adapter && this.serial_adapter.show && this.serial_adapter.show(); this.v86.init(settings); if(settings.initial_state) { emulator.restore_state(settings.initial_state); // The GC can't free settings, since it is referenced from // several closures. This isn't needed anymore, so we delete it // here settings.initial_state = undefined; } if(options.autostart) { this.v86.run(); } this.emulator_bus.send("emulator-loaded"); } }; /** * @param {number} decompressed_size * @param {Uint8Array} src * @return {ArrayBuffer} */ V86.prototype.zstd_decompress = function(decompressed_size, src) { const cpu = this.v86.cpu; dbg_assert(!this.zstd_context); this.zstd_context = cpu.zstd_create_ctx(src.length); new Uint8Array(cpu.wasm_memory.buffer).set(src, cpu.zstd_get_src_ptr(this.zstd_context)); const ptr = cpu.zstd_read(this.zstd_context, decompressed_size); const result = cpu.wasm_memory.buffer.slice(ptr, ptr + decompressed_size); cpu.zstd_read_free(ptr, decompressed_size); cpu.zstd_free_ctx(this.zstd_context); this.zstd_context = null; return result; }; /** * @param {number} decompressed_size * @param {Uint8Array} src * @return {Promise} */ V86.prototype.zstd_decompress_worker = async function(decompressed_size, src) { if(!this.zstd_worker) { function the_worker() { let wasm; globalThis.onmessage = function(e) { if(!wasm) { const env = Object.fromEntries([ "cpu_exception_hook", "run_hardware_timers", "cpu_event_halt", "microtick", "get_rand_int", "apic_acknowledge_irq", "stop_idling", "io_port_read8", "io_port_read16", "io_port_read32", "io_port_write8", "io_port_write16", "io_port_write32", "mmap_read8", "mmap_read16", "mmap_read32", "mmap_write8", "mmap_write16", "mmap_write32", "mmap_write64", "mmap_write128", "codegen_finalize", "jit_clear_func", "jit_clear_all_funcs", ].map(f => [f, () => console.error("zstd worker unexpectedly called " + f)])); env["__indirect_function_table"] = new WebAssembly.Table({ element: "anyfunc", initial: 1024 }); env["abort"] = () => { throw new Error("zstd worker aborted"); }; env["log_from_wasm"] = env["console_log_from_wasm"] = (off, len) => { console.log(String.fromCharCode(...new Uint8Array(wasm.exports.memory.buffer, off, len))); }; env["dbg_trace_from_wasm"] = () => console.trace(); wasm = new WebAssembly.Instance(new WebAssembly.Module(e.data), { "env": env }); return; } const { src, decompressed_size, id } = e.data; const exports = wasm.exports; const zstd_context = exports["zstd_create_ctx"](src.length); new Uint8Array(exports.memory.buffer).set(src, exports["zstd_get_src_ptr"](zstd_context)); const ptr = exports["zstd_read"](zstd_context, decompressed_size); const result = exports.memory.buffer.slice(ptr, ptr + decompressed_size); exports["zstd_read_free"](ptr, decompressed_size); exports["zstd_free_ctx"](zstd_context); postMessage({ result, id }, [result]); }; } const url = URL.createObjectURL(new Blob(["(" + the_worker.toString() + ")()"], { type: "text/javascript" })); this.zstd_worker = new Worker(url); URL.revokeObjectURL(url); this.zstd_worker.postMessage(this.wasm_source, [this.wasm_source]); } return new Promise(resolve => { const id = this.zstd_worker_request_id++; const done = async e => { if(e.data.id === id) { this.zstd_worker.removeEventListener("message", done); dbg_assert(decompressed_size === e.data.result.byteLength); resolve(e.data.result); } }; this.zstd_worker.addEventListener("message", done); this.zstd_worker.postMessage({ src, decompressed_size, id }, [src.buffer]); }); }; V86.prototype.get_bzimage_initrd_from_filesystem = function(filesystem) { const root = (filesystem.read_dir("/") || []).map(x => "/" + x); const boot = (filesystem.read_dir("/boot/") || []).map(x => "/boot/" + x); let initrd_path; let bzimage_path; for(const f of [].concat(root, boot)) { const old = /old/i.test(f) || /fallback/i.test(f); const is_bzimage = /vmlinuz/i.test(f) || /bzimage/i.test(f); const is_initrd = /initrd/i.test(f) || /initramfs/i.test(f); if(is_bzimage && (!bzimage_path || !old)) { bzimage_path = f; } if(is_initrd && (!initrd_path || !old)) { initrd_path = f; } } if(!initrd_path || !bzimage_path) { console.log("Failed to find bzimage or initrd in filesystem. Files:"); console.log(root.join(" ")); console.log(boot.join(" ")); } return { initrd_path, bzimage_path }; }; /** * Start emulation. Do nothing if emulator is running already. Can be * asynchronous. * @export */ V86.prototype.run = async function() { this.v86.run(); }; /** * Stop emulation. Do nothing if emulator is not running. Can be asynchronous. * @export */ V86.prototype.stop = async function() { if(!this.cpu_is_running) { return; } await new Promise(resolve => { const listener = () => { this.remove_listener("emulator-stopped", listener); resolve(); }; this.add_listener("emulator-stopped", listener); this.v86.stop(); }); }; /** * @ignore * @export */ V86.prototype.destroy = async function() { await this.stop(); this.v86.destroy(); this.keyboard_adapter && this.keyboard_adapter.destroy(); this.network_adapter && this.network_adapter.destroy(); this.mouse_adapter && this.mouse_adapter.destroy(); this.screen_adapter && this.screen_adapter.destroy(); this.serial_adapter && this.serial_adapter.destroy(); this.speaker_adapter && this.speaker_adapter.destroy(); }; /** * Restart (force a reboot). * @export */ V86.prototype.restart = function() { this.v86.restart(); }; /** * Add an event listener (the emulator is an event emitter). A list of events * can be found at [events.md](events.md). * * The callback function gets a single argument which depends on the event. * * @param {string} event Name of the event. * @param {function(?)} listener The callback function. * @export */ V86.prototype.add_listener = function(event, listener) { this.bus.register(event, listener, this); }; /** * Remove an event listener. * * @param {string} event * @param {function(*)} listener * @export */ V86.prototype.remove_listener = function(event, listener) { this.bus.unregister(event, listener); }; /** * Restore the emulator state from the given state, which must be an * ArrayBuffer returned by * [`save_state`](#save_statefunctionobject-arraybuffer-callback). * * Note that the state can only be restored correctly if this constructor has * been created with the same options as the original instance (e.g., same disk * images, memory size, etc.). * * Different versions of the emulator might use a different format for the * state buffer. * * @param {ArrayBuffer} state * @export */ V86.prototype.restore_state = async function(state) { dbg_assert(arguments.length === 1); this.v86.restore_state(state); }; /** * Asynchronously save the current state of the emulator. * * @return {Promise} * @export */ V86.prototype.save_state = async function() { dbg_assert(arguments.length === 0); return this.v86.save_state(); }; /** * @return {number} * @ignore * @export */ V86.prototype.get_instruction_counter = function() { if(this.v86) { return this.v86.cpu.instruction_counter[0] >>> 0; } else { // TODO: Should be handled using events return 0; } }; /** * @return {boolean} * @export */ V86.prototype.is_running = function() { return this.cpu_is_running; }; /** * Set the image inserted in the floppy drive. Can be changed at runtime, as * when physically changing the floppy disk. * @export */ V86.prototype.set_fda = async function(file) { if(file.url && !file.async) { v86util.load_file(file.url, { done: result => { this.v86.cpu.devices.fdc.set_fda(new v86util.SyncBuffer(result)); }, }); } else { const image = v86util.buffer_from_object(file, this.zstd_decompress_worker.bind(this)); image.onload = () => { this.v86.cpu.devices.fdc.set_fda(image); }; await image.load(); } }; /** * Eject the floppy drive. * @export */ V86.prototype.eject_fda = function() { this.v86.cpu.devices.fdc.eject_fda(); }; /** * Send a sequence of scan codes to the emulated PS2 controller. A list of * codes can be found at http://stanislavs.org/helppc/make_codes.html. * Do nothing if there is no keyboard controller. * * @param {Array.} codes * @export */ V86.prototype.keyboard_send_scancodes = function(codes) { for(var i = 0; i < codes.length; i++) { this.bus.send("keyboard-code", codes[i]); } }; /** * Send translated keys * @ignore * @export */ V86.prototype.keyboard_send_keys = function(codes) { for(var i = 0; i < codes.length; i++) { this.keyboard_adapter.simulate_press(codes[i]); } }; /** * Send text * @ignore * @export */ V86.prototype.keyboard_send_text = function(string) { for(var i = 0; i < string.length; i++) { this.keyboard_adapter.simulate_char(string[i]); } }; /** * Download a screenshot. * * @ignore * @export */ V86.prototype.screen_make_screenshot = function() { if(this.screen_adapter) { return this.screen_adapter.make_screenshot(); } return null; }; /** * Set the scaling level of the emulated screen. * * @param {number} sx * @param {number} sy * * @ignore * @export */ V86.prototype.screen_set_scale = function(sx, sy) { if(this.screen_adapter) { this.screen_adapter.set_scale(sx, sy); } }; /** * Go fullscreen. * * @ignore * @export */ V86.prototype.screen_go_fullscreen = function() { if(!this.screen_adapter) { return; } var elem = document.getElementById("screen_container"); if(!elem) { return; } // bracket notation because otherwise they get renamed by closure compiler var fn = elem["requestFullScreen"] || elem["webkitRequestFullscreen"] || elem["mozRequestFullScreen"] || elem["msRequestFullScreen"]; if(fn) { fn.call(elem); // This is necessary, because otherwise chromium keyboard doesn't work anymore. // Might (but doesn't seem to) break something else var focus_element = document.getElementsByClassName("phone_keyboard")[0]; focus_element && focus_element.focus(); } try { navigator.keyboard.lock(); } catch(e) {} this.lock_mouse(); }; /** * Lock the mouse cursor: It becomes invisble and is not moved out of the * browser window. * * @ignore * @export */ V86.prototype.lock_mouse = function() { var elem = document.body; var fn = elem["requestPointerLock"] || elem["mozRequestPointerLock"] || elem["webkitRequestPointerLock"]; if(fn) { fn.call(elem); } }; /** * Enable or disable sending mouse events to the emulated PS2 controller. * * @param {boolean} enabled */ V86.prototype.mouse_set_status = function(enabled) { if(this.mouse_adapter) { this.mouse_adapter.emu_enabled = enabled; } }; /** * Enable or disable sending keyboard events to the emulated PS2 controller. * * @param {boolean} enabled * @export */ V86.prototype.keyboard_set_status = function(enabled) { if(this.keyboard_adapter) { this.keyboard_adapter.emu_enabled = enabled; } }; /** * Send a string to the first emulated serial terminal. * * @param {string} data * @export */ V86.prototype.serial0_send = function(data) { for(var i = 0; i < data.length; i++) { this.bus.send("serial0-input", data.charCodeAt(i)); } }; /** * Send bytes to a serial port (to be received by the emulated PC). * * @param {Uint8Array} data * @export */ V86.prototype.serial_send_bytes = function(serial, data) { for(var i = 0; i < data.length; i++) { this.bus.send("serial" + serial + "-input", data[i]); } }; /** * Set the modem status of a serial port. */ V86.prototype.serial_set_modem_status = function(serial, status) { this.bus.send("serial" + serial + "-modem-status-input", status); }; /** * Set the carrier detect status of a serial port. */ V86.prototype.serial_set_carrier_detect = function(serial, status) { this.bus.send("serial" + serial + "-carrier-detect-input", status); }; /** * Set the ring indicator status of a serial port. */ V86.prototype.serial_set_ring_indicator = function(serial, status) { this.bus.send("serial" + serial + "-ring-indicator-input", status); }; /** * Set the data set ready status of a serial port. */ V86.prototype.serial_set_data_set_ready = function(serial, status) { this.bus.send("serial" + serial + "-data-set-ready-input", status); }; /** * Set the clear to send status of a serial port. */ V86.prototype.serial_set_clear_to_send = function(serial, status) { this.bus.send("serial" + serial + "-clear-to-send-input", status); }; /** * Mount another filesystem to the current filesystem. * @param {string} path Path for the mount point * @param {string|undefined} baseurl * @param {string|undefined} basefs As a JSON string * @export */ V86.prototype.mount_fs = async function(path, baseurl, basefs) { let file_storage = new MemoryFileStorage(); if(baseurl) { file_storage = new ServerFileStorageWrapper(file_storage, baseurl); } const newfs = new FS(file_storage, this.fs9p.qidcounter); if(baseurl) { dbg_assert(typeof basefs === "object", "Filesystem: basefs must be a JSON object"); newfs.load_from_json(basefs); } const idx = this.fs9p.Mount(path, newfs); if(idx === -ENOENT) { throw new FileNotFoundError(); } else if(idx === -EEXIST) { throw new FileExistsError(); } else if(idx < 0) { dbg_assert(false, "Unexpected error code: " + (-idx)); throw new Error("Failed to mount. Error number: " + (-idx)); } }; /** * Write to a file in the 9p filesystem. Nothing happens if no filesystem has * been initialized. * * @param {string} file * @param {Uint8Array} data * @export */ V86.prototype.create_file = async function(file, data) { dbg_assert(arguments.length === 2); var fs = this.fs9p; if(!fs) { return; } var parts = file.split("/"); var filename = parts[parts.length - 1]; var path_infos = fs.SearchPath(file); var parent_id = path_infos.parentid; var not_found = filename === "" || parent_id === -1; if(!not_found) { await fs.CreateBinaryFile(filename, parent_id, data); } else { return Promise.reject(new FileNotFoundError()); } }; /** * Read a file in the 9p filesystem. Nothing happens if no filesystem has been * initialized. * * @param {string} file * @export */ V86.prototype.read_file = async function(file) { dbg_assert(arguments.length === 1); var fs = this.fs9p; if(!fs) { return; } const result = await fs.read_file(file); if(result) { return result; } else { return Promise.reject(new FileNotFoundError()); } }; /* * @deprecated * Use wait_until_vga_screen_contains etc. */ V86.prototype.automatically = function(steps) { const run = (steps) => { const step = steps[0]; if(!step) { return; } const remaining_steps = steps.slice(1); if(step.sleep) { setTimeout(() => run(remaining_steps), step.sleep * 1000); return; } if(step.vga_text) { this.wait_until_vga_screen_contains(step.vga_text).then(() => run(remaining_steps)); return; } if(step.keyboard_send) { if(step.keyboard_send instanceof Array) { this.keyboard_send_scancodes(step.keyboard_send); } else { dbg_assert(typeof step.keyboard_send === "string"); this.keyboard_send_text(step.keyboard_send); } run(remaining_steps); return; } if(step.call) { step.call(); run(remaining_steps); return; } dbg_assert(false, step); }; run(steps); }; V86.prototype.wait_until_vga_screen_contains = function(text) { return new Promise(resolve => { function test_line(line) { return typeof text === "string" ? line.includes(text) : text.test(line); } for(const line of this.screen_adapter.get_text_screen()) { if(test_line(line)) { resolve(true); return; } } const changed_rows = new Set(); function put_char(args) { const [row, col, char] = args; changed_rows.add(row); } const check = () => { for(const row of changed_rows) { const line = this.screen_adapter.get_text_row(row); if(test_line(line)) { this.remove_listener("screen-put-char", put_char); resolve(); return; } } changed_rows.clear(); setTimeout(check, 100); }; check(); this.add_listener("screen-put-char", put_char); }); }; /** * Reads data from memory at specified offset. * * @param {number} offset * @param {number} length * @returns */ V86.prototype.read_memory = function(offset, length) { return this.v86.cpu.read_blob(offset, length); }; /** * Writes data to memory at specified offset. * * @param {Array.|Uint8Array} blob * @param {number} offset */ V86.prototype.write_memory = function(blob, offset) { this.v86.cpu.write_blob(blob, offset); }; V86.prototype.set_serial_container_xtermjs = function(element) { this.serial_adapter && this.serial_adapter.destroy && this.serial_adapter.destroy(); this.serial_adapter = new SerialAdapterXtermJS(element, this.bus); this.serial_adapter.show(); }; /** * @ignore * @constructor * * @param {string=} message */ function FileExistsError(message) { this.message = message || "File already exists"; } FileExistsError.prototype = Error.prototype; /** * @ignore * @constructor * * @param {string=} message */ function FileNotFoundError(message) { this.message = message || "File not found"; } FileNotFoundError.prototype = Error.prototype; // Closure Compiler's way of exporting if(typeof module !== "undefined" && typeof module.exports !== "undefined") { module.exports["V86"] = V86; } else if(typeof window !== "undefined") { window["V86"] = V86; } else if(typeof importScripts === "function") { // web worker self["V86"] = V86; }