loader.js 1.4 KB

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  1. // load all files to run v86 in browser, uncompiled
  2. (function()
  3. {
  4. var CORE_FILES =
  5. "const.js config.js log.js cpu.js debug.js translate.js modrm.js string.js arith.js misc_instr.js instructions.js " +
  6. "io.js main.js lib.js ide.js fpu.js pci.js floppy.js " +
  7. "memory.js dma.js pit.js vga.js ps2.js pic.js rtc.js uart.js acpi.js apic.js hpet.js " +
  8. "ne2k.js state.js virtio.js bus.js elf.js";
  9. var BROWSER_FILES = "main.js screen.js keyboard.js mouse.js serial.js lib.js network.js starter.js worker_bus.js";
  10. //var LIB_FILES = "esprima.js walk.js";
  11. var LIB_FILES = "";
  12. // jor1k stuff
  13. LIB_FILES += " jor1k.js 9p.js filesystem.js marshall.js utf8.js";
  14. var to_load = [];
  15. load_scripts(CORE_FILES, "src/");
  16. load_scripts(BROWSER_FILES, "src/browser/");
  17. load_scripts(LIB_FILES, "lib/");
  18. function load_scripts(resp, path)
  19. {
  20. var files = resp.split(" ");
  21. for(var i = 0; i < files.length; i++)
  22. {
  23. if(!files[i])
  24. {
  25. continue;
  26. }
  27. to_load.push(path + files[i]);
  28. }
  29. }
  30. load_next();
  31. function load_next()
  32. {
  33. var s = to_load.shift();
  34. if(!s)
  35. {
  36. return;
  37. }
  38. var script = document.createElement("script");
  39. script.src = s;
  40. script.onload = load_next;
  41. document.head.appendChild(script);
  42. }
  43. })();