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Use vec4 for varTexCoord in interlaced shader (#11004)

Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
Muhammad Rifqi Priyo Susanto 3 years ago
parent
commit
1abb83b1ab

+ 1 - 1
client/shaders/3d_interlaced_merge/opengl_fragment.glsl

@@ -6,7 +6,7 @@ uniform sampler2D textureFlags;
 #define rightImage normalTexture
 #define maskImage textureFlags
 
-varying mediump vec2 varTexCoord;
+varying mediump vec4 varTexCoord;
 
 void main(void)
 {

+ 1 - 1
client/shaders/3d_interlaced_merge/opengl_vertex.glsl

@@ -1,4 +1,4 @@
-varying mediump vec2 varTexCoord;
+varying mediump vec4 varTexCoord;
 
 void main(void)
 {