Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
@@ -6,7 +6,7 @@ uniform sampler2D textureFlags;
#define rightImage normalTexture
#define maskImage textureFlags
-varying mediump vec2 varTexCoord;
+varying mediump vec4 varTexCoord;
void main(void)
{
@@ -1,4 +1,4 @@