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@@ -29,49 +29,60 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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struct ObjectProperties
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{
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- u16 hp_max = 1;
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- u16 breath_max = 0;
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- bool physical = false;
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- bool collideWithObjects = true;
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+ /* member variables ordered roughly by size */
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+
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+ std::vector<std::string> textures;
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+ std::vector<video::SColor> colors;
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// Values are BS=1
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aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
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+ // Values are BS=1
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aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
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- bool rotate_selectionbox = false;
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- PointabilityType pointable = PointabilityType::POINTABLE;
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std::string visual = "sprite";
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- std::string mesh = "";
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- v3f visual_size = v3f(1, 1, 1);
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- std::vector<std::string> textures;
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+ std::string mesh;
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std::string damage_texture_modifier = "^[brighten";
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- std::vector<video::SColor> colors;
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+ std::string nametag;
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+ std::string infotext;
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+ // For dropped items, this contains the serialized item.
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+ std::string wield_item;
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+ v3f visual_size = v3f(1, 1, 1);
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+ video::SColor nametag_color = video::SColor(255, 255, 255, 255);
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+ std::optional<video::SColor> nametag_bgcolor;
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v2s16 spritediv = v2s16(1, 1);
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v2s16 initial_sprite_basepos;
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- bool is_visible = true;
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- bool makes_footstep_sound = false;
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f32 stepheight = 0.0f;
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float automatic_rotate = 0.0f;
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- bool automatic_face_movement_dir = false;
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f32 automatic_face_movement_dir_offset = 0.0f;
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- bool backface_culling = true;
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- s8 glow = 0;
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- std::string nametag = "";
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- video::SColor nametag_color = video::SColor(255, 255, 255, 255);
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- std::optional<video::SColor> nametag_bgcolor = std::nullopt;
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f32 automatic_face_movement_max_rotation_per_sec = -1.0f;
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- std::string infotext;
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- //! For dropped items, this contains item information.
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- std::string wield_item;
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- bool static_save = true;
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float eye_height = 1.625f;
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float zoom_fov = 0.0f;
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+ u16 hp_max = 1;
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+ u16 breath_max = 0;
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+ s8 glow = 0;
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+ PointabilityType pointable = PointabilityType::POINTABLE;
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+ // In a future protocol these could be a flag field.
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+ bool physical = false;
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+ bool collideWithObjects = true;
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+ bool rotate_selectionbox = false;
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+ bool is_visible = true;
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+ bool makes_footstep_sound = false;
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+ bool automatic_face_movement_dir = false;
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+ bool backface_culling = true;
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+ bool static_save = true;
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bool use_texture_alpha = false;
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bool shaded = true;
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bool show_on_minimap = false;
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ObjectProperties();
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- std::string dump();
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- // check limits of some important properties (strings) that'd cause exceptions later on
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+
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+ std::string dump() const;
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+
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+ /**
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+ * Check limits of some important properties that'd cause exceptions later on.
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+ * Errornous values are discarded after printing a warning.
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+ * @return true if a problem was found
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+ */
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bool validate();
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+
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
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};
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