Commit History

Author SHA1 Message Date
  Wuzzy 142928e944 Allow to set maximum star opacity at daytime (#11663) 2 years ago
  x2048 0f25fa7af6 Add API to control shadow intensity from the game/mod (#11944) 2 years ago
  sfan5 f8cef52ea0 Fix consistency of sky sun/moon texture behaviour 2 years ago
  Liso c47313db65 Shadow mapping render pass (#11244) 3 years ago
  Loic Blot 1bc855646e refacto: protect some RenderingEngine::get_scene_manager 3 years ago
  sfan5 f0bad0e2ba Reserve vectors before pushing and other code quality changes (#11161) 3 years ago
  Vitaliy ed0882fd58 Include irrlichttypes.h first to work around Irrlicht#433 (#10872) 3 years ago
  numzero cdcf7dca7c Sky: support GLES2 3 years ago
  numzero 560627eef8 Reuse seed when updating stars 3 years ago
  numzero 3077afc0a2 Store stars in a single static mesh buffer 3 years ago
  sfan5 471e567657 Value copy / allocation optimizations mostly in server, SAO and serialize code 4 years ago
  Jordach 946c03c69b set_sky improvements, set_sun, set_moon and set_stars 4 years ago
  lhofhansl cea4fd2b27 Increase star count to 1000 and decrease radius slightly (#9307) 4 years ago
  Methacrylon cdc7eb2d4c Sky: Refactor of moon and sun drawing (#8683) 4 years ago
  Quentin Bazin 5f1cd555cd Move client-specific files to 'src/client' (#7902) 5 years ago