Perttu Ahola
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8c2f3bb378
c55sound continued
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12 年 前 |
Perttu Ahola
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c54a40df06
Attempt to fix build for MSVC
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12 年 前 |
Perttu Ahola
|
2e90ed07ac
Dynamic sky, fog and cloud colors; sun and moon
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12 年 前 |
Perttu Ahola
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58bed83d03
Move ClientMap to clientmap.{h,cpp}
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12 年 前 |
Kahrl
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7d36833bd4
Set fixed FOV for the wielded item
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12 年 前 |
Perttu Ahola
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4547ace59a
Make Camera::updateViewingRange more snappy in following the min/max settings
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12 年 前 |
Perttu Ahola
|
989aba1966
Fix and tune things, add tool "recharge" animation, add dummyball
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12 年 前 |
Kahrl
|
2cb96d9d68
Page up and down change the minimum viewing range
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12 年 前 |
Kahrl
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6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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12 年 前 |
Kahrl
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392485aa45
inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
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13 年 前 |
Perttu Ahola
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ec1859b095
Show bare hand when no item is selected
|
13 年 前 |
Kahrl
|
1901158b3e
Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently depending on the irrlicht version.
|
13 年 前 |
Perttu Ahola
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a5545593ba
Fix camera MaterialItem draw logic
|
13 年 前 |
Perttu Ahola
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f68fa667c8
Clean InventoryItem interface a bit
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13 年 前 |
Perttu Ahola
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c6fd2986d4
GameDef compiles
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13 年 前 |
Perttu Ahola
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abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
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13 年 前 |
Perttu Ahola
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64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
|
13 年 前 |
Perttu Ahola
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9b907dd65a
Try to tune fog to work well on high-end machines also
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13 年 前 |
Perttu Ahola
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4e1055543c
Tune map rendering and related diagnostics
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13 年 前 |
Perttu Ahola
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7c2639ddd9
Make view bobbing amount configurable
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13 年 前 |
Perttu Ahola
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9e46cbf7ea
Header file tweaking; mainly for speed
|
13 年 前 |
Perttu Ahola
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9a7471b740
Rotate wielded tool the right way and modify axe graphics accordingly
|
13 年 前 |
Perttu Ahola
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2ecd53ce09
Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit
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13 年 前 |
Kahrl
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3e012122d1
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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13 年 前 |
Kahrl
|
a4a2c34831
reduce view bobbing slightly
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13 年 前 |
Kahrl
|
36af9bb027
Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
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13 年 前 |
Kahrl
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6599002149
fix a numerical problem, but tool is still jittery
|
13 年 前 |
Kahrl
|
cbd2bcf102
Fix jittery view bobbing at large map coordinates again. Wielded tool still has problems there
|
13 年 前 |
Kahrl
|
01f3ae1c50
Digging animation
|
13 年 前 |
Kahrl
|
eaff4616ad
fix some normals
|
13 年 前 |