Kahrl
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ab42549b1e
Wielded tool updates, leaves and glass work now
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13 年 前 |
Kahrl
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02726f0003
Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes
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13 年 前 |
Kahrl
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36bcbca9ac
Added sprite extruder
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13 年 前 |
Kahrl
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4ed837bcfa
trying some view bobbing changes
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13 年 前 |
Kahrl
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54f3796f91
Oops, up vector is needed.
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13 年 前 |
Kahrl
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ae66d611f2
This looks more like MC view bobbing, but still not even close
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13 年 前 |
Kahrl
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63266928a5
Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
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13 年 前 |
Kahrl
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fc92da4324
View bobbing is slower in the water.
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13 年 前 |
Kahrl
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e4cb004460
trying something else... also replaced M_PI by PI everywhere
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13 年 前 |
Kahrl
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f2ec226521
minor view bobbing improvements
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13 年 前 |
Kahrl
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0931d4b7ff
make it slightly less annoying :o)
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13 年 前 |
Kahrl
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ccadebabba
Implemented view bobbing (testing simple lemniscate shape)
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13 年 前 |
Kahrl
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18771a39cf
Commented out debug statements again
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13 年 前 |
Kahrl
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baf7da9d4a
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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13 年 前 |