コミット履歴

作者 SHA1 メッセージ 日付
  Kahrl ab42549b1e Wielded tool updates, leaves and glass work now 13 年 前
  Kahrl 02726f0003 Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes 13 年 前
  Kahrl 36bcbca9ac Added sprite extruder 13 年 前
  Kahrl 4ed837bcfa trying some view bobbing changes 13 年 前
  Kahrl 54f3796f91 Oops, up vector is needed. 13 年 前
  Kahrl ae66d611f2 This looks more like MC view bobbing, but still not even close 13 年 前
  Kahrl 63266928a5 Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. 13 年 前
  Kahrl fc92da4324 View bobbing is slower in the water. 13 年 前
  Kahrl e4cb004460 trying something else... also replaced M_PI by PI everywhere 13 年 前
  Kahrl f2ec226521 minor view bobbing improvements 13 年 前
  Kahrl 0931d4b7ff make it slightly less annoying :o) 13 年 前
  Kahrl ccadebabba Implemented view bobbing (testing simple lemniscate shape) 13 年 前
  Kahrl 18771a39cf Commented out debug statements again 13 年 前
  Kahrl baf7da9d4a Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 13 年 前