Commit History

Author SHA1 Message Date
  PilzAdam 8cae659786 Add an option to disable object <-> object collision for Lua entities 11 years ago
  proller 131eb56f52 Disable collision fix, its broke unit tests 11 years ago
  proller 37ca8854f7 Fix sand, gravel falling stuck 11 years ago
  kwolekr d00e8bd31a Fix nearly all warnings 11 years ago
  sapier 6e4fdf37ba fix objects colliding with its own collision boxes 11 years ago
  Esteban I. Ruiz Moreno 6b8435cf8c Limit speed in collisionMoveResult for avoiding hangs 11 years ago
  sapier 8800896824 Closed add object <-> object collision handling 11 years ago
  Sfan5 6d0ea26c2d Update Copyright Years 11 years ago
  PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 11 years ago
  sapier 12e9f3d010 add limit for steps to avoid runaway memory consumption by collision handling 11 years ago
  Perttu Ahola 3b43c69df4 Add bouncy node group 11 years ago
  Kahrl 1575448b1a Custom boxy nodes (stairs, slabs) and collision changes 12 years ago
  Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 12 years ago
  Perttu Ahola e879c92596 Fix collision code getting stuck if speed is 0 12 years ago
  Perttu Ahola 82a460ec90 Improve luaentity sprite functionality (and add some random stuff) 12 years ago
  Perttu Ahola 290e921920 Relatively snappy object-ground collision detection 12 years ago
  Perttu Ahola c6fd2986d4 GameDef compiles 12 years ago
  Perttu Ahola 64996422c0 Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff 12 years ago
  Perttu Ahola 90d793f8f3 extended content-type range 13 years ago
  Perttu Ahola 91cfbe2891 reorganized a lot of stuff and modified mapgen and objects slightly while doing it 13 years ago
  Perttu Ahola c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. 13 years ago
  Perttu Ahola 5a4d8ffad3 implemented rats in new system to verify that it works 13 years ago