Commit History

Autor SHA1 Mensaxe Data
  RealBadAngel 58e6d25e03 Node highlighting. %!s(int64=9) %!d(string=hai) anos
  sfan5 5884236046 Rework texture generating code, add texture grouping via ( ... ) %!s(int64=10) %!d(string=hai) anos
  RealBadAngel f0db6c4423 Speedup mapblock_mesh %!s(int64=10) %!d(string=hai) anos
  sapier 1cc40c0a7c Add support for Android 2.3+ %!s(int64=10) %!d(string=hai) anos
  RealBadAngel 6c98fd6658 Unite nodes shaders. %!s(int64=10) %!d(string=hai) anos
  RealBadAngel 2330267d22 Shaders rework. %!s(int64=10) %!d(string=hai) anos
  Kahrl 3c4734d69a Change mainmenu texture handling + small misc changes %!s(int64=11) %!d(string=hai) anos
  Novatux 383153419b Add texture pack selection to main menu %!s(int64=11) %!d(string=hai) anos
  Kahrl 8f1d5d34a6 Move generateTextureFromMesh to TextureSource to fix a texture leak %!s(int64=11) %!d(string=hai) anos
  Kahrl 8161ab573f Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture %!s(int64=11) %!d(string=hai) anos
  Perttu Ahola 084be3599a Get menu background image from selected game %!s(int64=11) %!d(string=hai) anos
  kwolekr 770305e28d Add option to use texture alpha channel %!s(int64=11) %!d(string=hai) anos
  RealBadAngel 6f8d40ef5d 6d facedir %!s(int64=11) %!d(string=hai) anos
  Sfan5 6d0ea26c2d Update Copyright Years %!s(int64=11) %!d(string=hai) anos
  PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest %!s(int64=11) %!d(string=hai) anos
  Perttu Ahola 3e07c5bf82 Fix tile MaterialType to make sense and make lava surface be shader'd lower like water %!s(int64=11) %!d(string=hai) anos
  Perttu Ahola 778d9b0cd6 Add the ability for client to check if image exists %!s(int64=11) %!d(string=hai) anos
  Kahrl 1575448b1a Custom boxy nodes (stairs, slabs) and collision changes %!s(int64=12) %!d(string=hai) anos
  Perttu Ahola 9f031a6759 Optimize headers %!s(int64=12) %!d(string=hai) anos
  Perttu Ahola d0ea6f9920 Properly and efficiently use split utility headers %!s(int64=12) %!d(string=hai) anos
  Perttu Ahola fd1135c7af Node texture animation %!s(int64=12) %!d(string=hai) anos
  Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors %!s(int64=12) %!d(string=hai) anos
  Kahrl 807a0d313b MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints %!s(int64=12) %!d(string=hai) anos
  Kahrl 6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef %!s(int64=12) %!d(string=hai) anos
  Perttu Ahola 01ae0daea5 Properly update textures in node definitions %!s(int64=12) %!d(string=hai) anos
  Perttu Ahola 45fc45a49e Sending of textures WIP %!s(int64=12) %!d(string=hai) anos
  Perttu Ahola 1afed48a2c Make possible and do update textures in node definitions after late texture atlas making %!s(int64=12) %!d(string=hai) anos
  Perttu Ahola c6fd2986d4 GameDef compiles %!s(int64=12) %!d(string=hai) anos
  Perttu Ahola 554f7f120c Improve rendering and fix tiling in mesh generation %!s(int64=12) %!d(string=hai) anos
  Kahrl 02726f0003 Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes %!s(int64=12) %!d(string=hai) anos