Historique des commits

Auteur SHA1 Message Date
  Danila Shutov 3a6dfda358 Make shading of CAOs optional (#10033) il y a 4 ans
  SmallJoker 61e9c1b0dd Textures: Load base pack only as last fallback (#8974) il y a 4 ans
  sfan5 6c2ded4cac Unify GLES support in gui scaling filter il y a 5 ans
  sfan5 ca363d3ef8 Unify OpenGL ES support il y a 5 ans
  Paramat 42e1a12714 Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418) il y a 5 ans
  Vitaliy 18a8fbf465 Software inventorycube (#7651) il y a 5 ans
  lhofhansl 3a95d760e9 Some minor Fastface optimizations. (#7628) il y a 5 ans
  stujones11 22a891a925 Android build fixes for c++11 il y a 6 ans
  Vitaliy cf8d579abc Drop texture file list cache (#6660) il y a 6 ans
  stujones11 e87b410a33 Include alpha channel reference in MaterialTypeParam il y a 6 ans
  number Zero 05d93c7fa1 Load files from subfolders in texturepacks il y a 6 ans
  Vitaliy 75320e7e88 Real global textures (#6105) il y a 6 ans
  Loïc Blot 88b436e6a9 Code modernization: subfolders (#6283) il y a 6 ans
  Loïc Blot 921151d97a C++ modernize: Pragma once (#6264) il y a 6 ans
  Loïc Blot 9dd0f952e0 Modernize client code (#6250) il y a 6 ans
  Loïc Blot 3e50850260 TileLayer: use shared_ptr for FrameSpec vector (#6171) il y a 7 ans
  Loïc Blot 94c294bfdc Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) il y a 7 ans
  stujones11 6e5588c8e1 Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL' il y a 7 ans
  Loïc Blot b3a36f7378 Isolate irrlicht references and use a singleton (#6041) il y a 7 ans
  Vincent Glize af3badf7a9 C++11 cleanup on constructors dir client (#6012) il y a 7 ans
  ShadowNinja 6c5e5e2023 Remove threads.h and replace its definitions with their C++11 equivalents (#5957) il y a 7 ans
  Auke Kok 1ecc8756bc Reorder TileLayer. (#5638) il y a 7 ans
  Dániel Juhász 1ffb180868 Soft node overlay (#5186) il y a 7 ans
  Auke Kok 93c1d511e3 Reorder TileSpec. (#5591) il y a 7 ans
  Dániel Juhász 58d83a7bb2 Hardware coloring for itemstacks il y a 7 ans
  Dániel Juhász d04d8aba70 Add hardware node coloring. Includes: il y a 7 ans
  sfan5 523f0e8c5b Move TileAnimation code to seperate file il y a 7 ans
  nerzhul fefa148d69 v2d & aabbox3d<f32> & sky cleanups il y a 8 ans
  RealBadAngel 980d095e32 tileable flags are needed also without shaders because of filters il y a 8 ans
  RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed il y a 8 ans