Danila Shutov
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3a6dfda358
Make shading of CAOs optional (#10033)
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%!s(int64=4) %!d(string=hai) anos |
SmallJoker
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61e9c1b0dd
Textures: Load base pack only as last fallback (#8974)
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%!s(int64=5) %!d(string=hai) anos |
sfan5
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6c2ded4cac
Unify GLES support in gui scaling filter
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%!s(int64=5) %!d(string=hai) anos |
sfan5
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ca363d3ef8
Unify OpenGL ES support
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%!s(int64=5) %!d(string=hai) anos |
Paramat
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42e1a12714
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
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%!s(int64=5) %!d(string=hai) anos |
Vitaliy
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18a8fbf465
Software inventorycube (#7651)
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%!s(int64=6) %!d(string=hai) anos |
lhofhansl
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3a95d760e9
Some minor Fastface optimizations. (#7628)
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%!s(int64=6) %!d(string=hai) anos |
stujones11
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22a891a925
Android build fixes for c++11
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%!s(int64=6) %!d(string=hai) anos |
Vitaliy
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cf8d579abc
Drop texture file list cache (#6660)
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%!s(int64=6) %!d(string=hai) anos |
stujones11
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e87b410a33
Include alpha channel reference in MaterialTypeParam
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%!s(int64=6) %!d(string=hai) anos |
number Zero
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05d93c7fa1
Load files from subfolders in texturepacks
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%!s(int64=7) %!d(string=hai) anos |
Vitaliy
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75320e7e88
Real global textures (#6105)
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%!s(int64=7) %!d(string=hai) anos |
Loïc Blot
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88b436e6a9
Code modernization: subfolders (#6283)
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%!s(int64=7) %!d(string=hai) anos |
Loïc Blot
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921151d97a
C++ modernize: Pragma once (#6264)
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%!s(int64=7) %!d(string=hai) anos |
Loïc Blot
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9dd0f952e0
Modernize client code (#6250)
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%!s(int64=7) %!d(string=hai) anos |
Loïc Blot
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3e50850260
TileLayer: use shared_ptr for FrameSpec vector (#6171)
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%!s(int64=7) %!d(string=hai) anos |
Loïc Blot
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94c294bfdc
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
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%!s(int64=7) %!d(string=hai) anos |
stujones11
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6e5588c8e1
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
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%!s(int64=7) %!d(string=hai) anos |
Loïc Blot
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b3a36f7378
Isolate irrlicht references and use a singleton (#6041)
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%!s(int64=7) %!d(string=hai) anos |
Vincent Glize
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af3badf7a9
C++11 cleanup on constructors dir client (#6012)
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%!s(int64=7) %!d(string=hai) anos |
ShadowNinja
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6c5e5e2023
Remove threads.h and replace its definitions with their C++11 equivalents (#5957)
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%!s(int64=7) %!d(string=hai) anos |
Auke Kok
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1ecc8756bc
Reorder TileLayer. (#5638)
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%!s(int64=7) %!d(string=hai) anos |
Dániel Juhász
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1ffb180868
Soft node overlay (#5186)
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%!s(int64=7) %!d(string=hai) anos |
Auke Kok
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93c1d511e3
Reorder TileSpec. (#5591)
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%!s(int64=7) %!d(string=hai) anos |
Dániel Juhász
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58d83a7bb2
Hardware coloring for itemstacks
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%!s(int64=7) %!d(string=hai) anos |
Dániel Juhász
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d04d8aba70
Add hardware node coloring. Includes:
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%!s(int64=7) %!d(string=hai) anos |
sfan5
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523f0e8c5b
Move TileAnimation code to seperate file
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%!s(int64=7) %!d(string=hai) anos |
nerzhul
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fefa148d69
v2d & aabbox3d<f32> & sky cleanups
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%!s(int64=8) %!d(string=hai) anos |
RealBadAngel
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980d095e32
tileable flags are needed also without shaders because of filters
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%!s(int64=9) %!d(string=hai) anos |
RealBadAngel
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8b8d17b22b
Remove use of engine sent texture tiling flags - theyre no longer needed
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%!s(int64=9) %!d(string=hai) anos |