Vitaliy
|
79e393cf4b
Light curve: Simplify and improve code, fix darkened daytime sky (#7693)
|
6 anni fa |
Vitaliy
|
f5fd4a0af1
Cleanup in flat lighting (#7051)
|
6 anni fa |
Vitaliy
|
2d9f0d344e
Update light decoding table size (#6696)
|
7 anni fa |
Loïc Blot
|
921151d97a
C++ modernize: Pragma once (#6264)
|
7 anni fa |
Loïc Blot
|
91a9382c25
Pass clang-format on various cpp/header files (#5559)
|
7 anni fa |
paramat
|
3aefa5d3ce
Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
|
8 anni fa |
Craig Robbins
|
3d29be24e0
Add display_gamma option for client
|
10 anni fa |
Kahrl
|
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
11 anni fa |
Sfan5
|
6d0ea26c2d
Update Copyright Years
|
11 anni fa |
PilzAdam
|
497ff1ecd6
Change Minetest-c55 to Minetest
|
11 anni fa |
Perttu Ahola
|
804a7875a2
Smooth day-night transitions
|
12 anni fa |
Perttu Ahola
|
9f031a6759
Optimize headers
|
12 anni fa |
Perttu Ahola
|
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
12 anni fa |
Kahrl
|
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
|
13 anni fa |
Perttu Ahola
|
102c5e31fe
all kinds of tweaking and fixing
|
13 anni fa |
Perttu Ahola
|
d44abdab17
minecraft-style water done (but no texture animation or sound)
|
14 anni fa |
Perttu Ahola
|
0ca9423b8b
day/night working client side
|
14 anni fa |
Perttu Ahola
|
240499dc2c
before daynight mesh cache
|
14 anni fa |
Perttu Ahola
|
15a43c5ed0
before adding day/night lighting
|
14 anni fa |
Perttu Ahola
|
fc26dcdb19
license stuff
|
14 anni fa |
Perttu Ahola
|
4e249fb3fb
Initial files
|
14 anni fa |