Commit History

Author SHA1 Message Date
  SmallJoker 53e9587861 Add [resize texture modifier Resizes the texture to the given dimensions. 8 years ago
  SmallJoker 31c1fca6fd tile.cpp: Automatically upscale lower resolution texture 8 years ago
  kwolekr c3993f6604 Re-add and disable blit_with_interpolate_overlay 8 years ago
  Samuel Sieb 24b32ab09d Fix compiler warnings from "Add an option to colorize to respect the destination alpha" 8 years ago
  Samuel Sieb 01ae43c480 Add an option to colorize to respect the destination alpha 8 years ago
  ShadowNinja 93887043d9 Clean up Strfnd 8 years ago
  kwolekr 6be74d17df Refactor thread utility interface 8 years ago
  David Jones 34b7a147dc Change i++ to ++i 8 years ago
  ShadowNinja e4bff8be94 Clean up threading 9 years ago
  RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed 8 years ago
  Břetislav Štec 868a1a5c13 src/client/tile.cpp: Fix reference counting 9 years ago
  RealBadAngel 60350699c7 Add wielded (and CAOs) shader 9 years ago
  RealBadAngel 655fc6010f Fix relief mapping issues 9 years ago
  RealBadAngel ffd16e3fec Add minimap feature 9 years ago
  Aaron Suen 1fb3d1156c Fix fast leaves with texture_clean_transparent enabled. 9 years ago
  Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations 9 years ago
  Aaron Suen 6d61375cc7 Clean scaling pre-filter for formspec/HUD. 9 years ago
  Aaron Suen db32e6c5aa Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 9 years ago
  Aaron Suen 6cf7c89236 Fix for sun/moon tonemaps: don't upscale 1px images. 9 years ago
  Aaron Suen 837a2e1e5f Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart. 9 years ago
  Aaron Suen 1e4fb80d46 Configurable automatic texture scaling and filtering at load time. 9 years ago
  Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 9 years ago
  Loic Blot 0d1eedcccc Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 9 years ago