Historique des commits

Auteur SHA1 Message Date
  SmallJoker 53e9587861 Add [resize texture modifier Resizes the texture to the given dimensions. il y a 8 ans
  SmallJoker 31c1fca6fd tile.cpp: Automatically upscale lower resolution texture il y a 8 ans
  kwolekr c3993f6604 Re-add and disable blit_with_interpolate_overlay il y a 8 ans
  Samuel Sieb 24b32ab09d Fix compiler warnings from "Add an option to colorize to respect the destination alpha" il y a 8 ans
  Samuel Sieb 01ae43c480 Add an option to colorize to respect the destination alpha il y a 8 ans
  ShadowNinja 93887043d9 Clean up Strfnd il y a 8 ans
  kwolekr 6be74d17df Refactor thread utility interface il y a 8 ans
  David Jones 34b7a147dc Change i++ to ++i il y a 8 ans
  ShadowNinja e4bff8be94 Clean up threading il y a 9 ans
  RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed il y a 8 ans
  Břetislav Štec 868a1a5c13 src/client/tile.cpp: Fix reference counting il y a 9 ans
  RealBadAngel 60350699c7 Add wielded (and CAOs) shader il y a 9 ans
  RealBadAngel 655fc6010f Fix relief mapping issues il y a 9 ans
  RealBadAngel ffd16e3fec Add minimap feature il y a 9 ans
  Aaron Suen 1fb3d1156c Fix fast leaves with texture_clean_transparent enabled. il y a 9 ans
  Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations il y a 9 ans
  Aaron Suen 6d61375cc7 Clean scaling pre-filter for formspec/HUD. il y a 9 ans
  Aaron Suen db32e6c5aa Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. il y a 9 ans
  Aaron Suen 6cf7c89236 Fix for sun/moon tonemaps: don't upscale 1px images. il y a 9 ans
  Aaron Suen 837a2e1e5f Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart. il y a 9 ans
  Aaron Suen 1e4fb80d46 Configurable automatic texture scaling and filtering at load time. il y a 9 ans
  Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives il y a 9 ans
  Loic Blot 0d1eedcccc Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ il y a 9 ans