SmallJoker
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53e9587861
Add [resize texture modifier Resizes the texture to the given dimensions.
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8 years ago |
SmallJoker
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31c1fca6fd
tile.cpp: Automatically upscale lower resolution texture
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8 years ago |
kwolekr
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c3993f6604
Re-add and disable blit_with_interpolate_overlay
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8 years ago |
Samuel Sieb
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24b32ab09d
Fix compiler warnings from "Add an option to colorize to respect the destination alpha"
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8 years ago |
Samuel Sieb
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01ae43c480
Add an option to colorize to respect the destination alpha
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8 years ago |
ShadowNinja
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93887043d9
Clean up Strfnd
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8 years ago |
kwolekr
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6be74d17df
Refactor thread utility interface
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9 years ago |
David Jones
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34b7a147dc
Change i++ to ++i
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9 years ago |
ShadowNinja
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e4bff8be94
Clean up threading
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9 years ago |
RealBadAngel
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8b8d17b22b
Remove use of engine sent texture tiling flags - theyre no longer needed
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9 years ago |
Břetislav Štec
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868a1a5c13
src/client/tile.cpp: Fix reference counting
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9 years ago |
RealBadAngel
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60350699c7
Add wielded (and CAOs) shader
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9 years ago |
RealBadAngel
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655fc6010f
Fix relief mapping issues
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9 years ago |
RealBadAngel
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ffd16e3fec
Add minimap feature
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9 years ago |
Aaron Suen
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1fb3d1156c
Fix fast leaves with texture_clean_transparent enabled.
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9 years ago |
Craig Robbins
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9527984dbc
Move globals from main.cpp to more sane locations
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9 years ago |
Aaron Suen
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6d61375cc7
Clean scaling pre-filter for formspec/HUD.
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9 years ago |
Aaron Suen
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db32e6c5aa
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
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9 years ago |
Aaron Suen
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6cf7c89236
Fix for sun/moon tonemaps: don't upscale 1px images.
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9 years ago |
Aaron Suen
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837a2e1e5f
Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
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9 years ago |
Aaron Suen
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1e4fb80d46
Configurable automatic texture scaling and filtering at load time.
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9 years ago |
Craig Robbins
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ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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9 years ago |
Loic Blot
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0d1eedcccc
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
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9 years ago |