Commit History

Autor SHA1 Mensaxe Data
  SmallJoker 539f016c1b Better F6 profiler (#8750) %!s(int64=4) %!d(string=hai) anos
  Jozef Behran 86d7f84b89 Merge pull request #8776 from osjc/FixGetNode %!s(int64=4) %!d(string=hai) anos
  SmallJoker e40be619f2 Add disable_jump to liquids and ladders (#7688) %!s(int64=5) %!d(string=hai) anos
  Quentin Bazin 5f1cd555cd Move client-specific files to 'src/client' (#7902) %!s(int64=5) %!d(string=hai) anos
  Ben Deutsch 93bccb3490 Client-side autojump. Remove Android-only stepheight autojump (#7228) %!s(int64=5) %!d(string=hai) anos
  SmallJoker ee63b94f2c Prevent objects from colliding with own child attachments (#7610) %!s(int64=5) %!d(string=hai) anos
  Loïc Blot a90d27e1e2 Optimize a little bit isBlockInSight, adjustDist & collisions (#7193) %!s(int64=6) %!d(string=hai) anos
  Loïc Blot 67a4cb7d8a Fix various clang-tidy reported performance-type-promotion-in-math-fn %!s(int64=6) %!d(string=hai) anos
  paramat 6c9df2ffa7 CollisionMoveSimple: Collide with 'ignore' nodes %!s(int64=6) %!d(string=hai) anos
  Dániel Juhász 3face01a20 Node definition manager refactor (#7016) %!s(int64=6) %!d(string=hai) anos
  Jens Rottmann 9d8cb510b3 Change BS constant from implicit double to float (#6286) %!s(int64=6) %!d(string=hai) anos
  Loïc Blot c738d1eeab clientobject, clouds, collision, clientsimpleobject: code modernization (#6260) %!s(int64=6) %!d(string=hai) anos
  Jens Rottmann 248a1a8d65 Add tiny Y offset in collisionMoveSimple() to tweak performance %!s(int64=6) %!d(string=hai) anos
  Jens Rottmann 0c893ea123 Fix player coordinate rounding in collisionMoveSimple() (#6197) %!s(int64=6) %!d(string=hai) anos
  Loïc Blot 76be103a91 C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984) %!s(int64=7) %!d(string=hai) anos
  Ner'zhul 8e7449e092 Environment & IGameDef code refactoring (#4985) %!s(int64=7) %!d(string=hai) anos
  Loic Blot 98e36d7d68 Move ServerEnvironment to dedicated cpp/header files %!s(int64=7) %!d(string=hai) anos
  Loic Blot eb2c19bbed Move ClientEnvironment to dedicated cpp/header files %!s(int64=7) %!d(string=hai) anos
  Ner'zhul 9d25242c5c PlayerSAO/LocalPlayer refactor: (#4612) %!s(int64=7) %!d(string=hai) anos
  ShadowNinja 6e30dd05f4 Collision: Improve performance by combining 6 vectors into 1 using a struct %!s(int64=8) %!d(string=hai) anos
  Nathanaël Courant 15e1dcc020 Fix #3955 (player dying on login). %!s(int64=8) %!d(string=hai) anos
  Auke Kok 37b4f0d34c Allow nodes to specify which sides to connect to. %!s(int64=8) %!d(string=hai) anos
  Auke Kok e737b1c271 Nodebox: Allow nodeboxes to "connect" %!s(int64=8) %!d(string=hai) anos
  nerzhul ee50341297 Revert "Fix jumping at node edge" %!s(int64=8) %!d(string=hai) anos
  Loic Blot c6d7d2097c Little collision.cpp cleanups %!s(int64=8) %!d(string=hai) anos
  gregorycu 60dc01dc25 Fix jumping at node edge %!s(int64=9) %!d(string=hai) anos
  est31 4e93ba06a7 Don't pass non-const references to collision methods %!s(int64=8) %!d(string=hai) anos
  Sapier 61cb4d52a6 Make collisionMoveSimple time overflow message written to log/show up at max once per step %!s(int64=8) %!d(string=hai) anos
  BlockMen 8a6e921cb8 Fix jittering sounds on entities (fixes #2974) %!s(int64=8) %!d(string=hai) anos
  ShadowNinja 96cc5b34fe Use warningstream for log messages with WARNING %!s(int64=8) %!d(string=hai) anos