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PlayerSAO/LocalPlayer refactor: (#4612)

* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO
* Move breath to PlayerSAO & LocalPlayer
* Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO
* Migrate m_yaw from Player to LocalPlayer for client
* Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it
* Move pitch to LocalPlayer & PlayerSAO
* Move m_position from Player to LocalPlayer
* Move camera_barely_in_ceiling to LocalPlayer as it's used only there
* use PlayerSAO::m_base_position for Server side positions
* remove a unused variable
* ServerActiveObject::setPos now uses const ref
* use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded
* Move hp from Player to LocalPlayer
* Move m_hp from LuaEntitySAO to UnitSAO
* Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
Ner'zhul пре 7 година
родитељ
комит
9d25242c5c

+ 9 - 5
src/clientiface.cpp

@@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "environment.h"
 #include "map.h"
 #include "emerge.h"
-#include "serverobject.h"              // TODO this is used for cleanup of only
+#include "content_sao.h"              // TODO this is used for cleanup of only
 #include "log.h"
 #include "util/srp.h"
 
@@ -82,6 +82,10 @@ void RemoteClient::GetNextBlocks (
 	if (player == NULL)
 		return;
 
+	PlayerSAO *sao = player->getPlayerSAO();
+	if (sao == NULL)
+		return;
+
 	// Won't send anything if already sending
 	if(m_blocks_sending.size() >= g_settings->getU16
 			("max_simultaneous_block_sends_per_client"))
@@ -90,7 +94,7 @@ void RemoteClient::GetNextBlocks (
 		return;
 	}
 
-	v3f playerpos = player->getPosition();
+	v3f playerpos = sao->getBasePosition();
 	v3f playerspeed = player->getSpeed();
 	v3f playerspeeddir(0,0,0);
 	if(playerspeed.getLength() > 1.0*BS)
@@ -103,10 +107,10 @@ void RemoteClient::GetNextBlocks (
 	v3s16 center = getNodeBlockPos(center_nodepos);
 
 	// Camera position and direction
-	v3f camera_pos = player->getEyePosition();
+	v3f camera_pos = sao->getEyePosition();
 	v3f camera_dir = v3f(0,0,1);
-	camera_dir.rotateYZBy(player->getPitch());
-	camera_dir.rotateXZBy(player->getYaw());
+	camera_dir.rotateYZBy(sao->getPitch());
+	camera_dir.rotateXZBy(sao->getYaw());
 
 	/*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
 			<<camera_dir.Z<<")"<<std::endl;*/

+ 1 - 1
src/collision.cpp

@@ -367,7 +367,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
 #endif
 		{
 			ServerEnvironment *s_env = dynamic_cast<ServerEnvironment*>(env);
-			if (s_env != 0) {
+			if (s_env != NULL) {
 				f32 distance = speed_f->getLength();
 				std::vector<u16> s_objects;
 				s_env->getObjectsInsideRadius(s_objects, *pos_f, distance * 1.5);

+ 80 - 75
src/content_sao.cpp

@@ -118,14 +118,12 @@ LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
 
 LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
 		const std::string &name, const std::string &state):
-	ServerActiveObject(env, pos),
+	UnitSAO(env, pos),
 	m_init_name(name),
 	m_init_state(state),
 	m_registered(false),
-	m_hp(-1),
 	m_velocity(0,0,0),
 	m_acceleration(0,0,0),
-	m_yaw(0),
 	m_properties_sent(true),
 	m_last_sent_yaw(0),
 	m_last_sent_position(0,0,0),
@@ -664,16 +662,6 @@ v3f LuaEntitySAO::getAcceleration()
 	return m_acceleration;
 }
 
-void LuaEntitySAO::setYaw(float yaw)
-{
-	m_yaw = yaw;
-}
-
-float LuaEntitySAO::getYaw()
-{
-	return m_yaw;
-}
-
 void LuaEntitySAO::setTextureMod(const std::string &mod)
 {
 	std::string str = gob_cmd_set_texture_mod(mod);
@@ -762,10 +750,9 @@ bool LuaEntitySAO::collideWithObjects(){
 
 // No prototype, PlayerSAO does not need to be deserialized
 
-PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id_,
-		const std::set<std::string> &privs, bool is_singleplayer):
-	ServerActiveObject(env_, v3f(0,0,0)),
-	m_player(player_),
+PlayerSAO::PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer):
+	UnitSAO(env_, v3f(0,0,0)),
+	m_player(NULL),
 	m_peer_id(peer_id_),
 	m_inventory(NULL),
 	m_damage(0),
@@ -777,7 +764,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
 	m_position_not_sent(false),
 	m_armor_groups_sent(false),
 	m_properties_sent(true),
-	m_privs(privs),
 	m_is_singleplayer(is_singleplayer),
 	m_animation_speed(0),
 	m_animation_blend(0),
@@ -786,6 +772,8 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
 	m_bone_position_sent(false),
 	m_attachment_parent_id(0),
 	m_attachment_sent(false),
+	m_breath(PLAYER_MAX_BREATH),
+	m_pitch(0),
 	// public
 	m_physics_override_speed(1),
 	m_physics_override_jump(1),
@@ -794,10 +782,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
 	m_physics_override_sneak_glitch(true),
 	m_physics_override_sent(false)
 {
-	assert(m_player);	// pre-condition
 	assert(m_peer_id != 0);	// pre-condition
-	setBasePosition(m_player->getPosition());
-	m_inventory = &m_player->inventory;
 	m_armor_groups["fleshy"] = 100;
 
 	m_prop.hp_max = PLAYER_MAX_HP;
@@ -816,6 +801,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
 	// end of default appearance
 	m_prop.is_visible = true;
 	m_prop.makes_footstep_sound = true;
+	m_hp = PLAYER_MAX_HP;
 }
 
 PlayerSAO::~PlayerSAO()
@@ -824,6 +810,14 @@ PlayerSAO::~PlayerSAO()
 		delete m_inventory;
 }
 
+void PlayerSAO::initialize(RemotePlayer *player, const std::set<std::string> &privs)
+{
+	assert(player);
+	m_player = player;
+	m_privs = privs;
+	m_inventory = &m_player->inventory;
+}
+
 std::string PlayerSAO::getDescription()
 {
 	return std::string("player ") + m_player->getName();
@@ -833,10 +827,10 @@ std::string PlayerSAO::getDescription()
 void PlayerSAO::addedToEnvironment(u32 dtime_s)
 {
 	ServerActiveObject::addedToEnvironment(dtime_s);
-	ServerActiveObject::setBasePosition(m_player->getPosition());
+	ServerActiveObject::setBasePosition(m_base_position);
 	m_player->setPlayerSAO(this);
 	m_player->peer_id = m_peer_id;
-	m_last_good_position = m_player->getPosition();
+	m_last_good_position = m_base_position;
 }
 
 // Called before removing from environment
@@ -844,9 +838,9 @@ void PlayerSAO::removingFromEnvironment()
 {
 	ServerActiveObject::removingFromEnvironment();
 	if (m_player->getPlayerSAO() == this) {
-		m_player->setPlayerSAO(NULL);
 		m_player->peer_id = 0;
 		m_env->savePlayer(m_player);
+		m_player->setPlayerSAO(NULL);
 		m_env->removePlayer(m_player);
 		for (UNORDERED_SET<u32>::iterator it = m_attached_particle_spawners.begin();
 			it != m_attached_particle_spawners.end(); ++it) {
@@ -870,8 +864,8 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
 		os<<serializeString(m_player->getName()); // name
 		writeU8(os, 1); // is_player
 		writeS16(os, getId()); //id
-		writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
-		writeF1000(os, m_player->getYaw());
+		writeV3F1000(os, m_base_position + v3f(0,BS*1,0));
+		writeF1000(os, m_yaw);
 		writeS16(os, getHP());
 
 		writeU8(os, 6 + m_bone_position.size() + m_attachment_child_ids.size()); // number of messages stuffed in here
@@ -900,8 +894,8 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
 		writeU8(os, 0); // version
 		os<<serializeString(m_player->getName()); // name
 		writeU8(os, 1); // is_player
-		writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
-		writeF1000(os, m_player->getYaw());
+		writeV3F1000(os, m_base_position + v3f(0,BS*1,0));
+		writeF1000(os, m_yaw);
 		writeS16(os, getHP());
 		writeU8(os, 2); // number of messages stuffed in here
 		os<<serializeLongString(getPropertyPacket()); // message 1
@@ -947,7 +941,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
 		m_attachment_bone = "";
 		m_attachment_position = v3f(0,0,0);
 		m_attachment_rotation = v3f(0,0,0);
-		m_player->setPosition(m_last_good_position);
+		setBasePosition(m_last_good_position);
 		((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
 	}
 
@@ -969,14 +963,13 @@ void PlayerSAO::step(float dtime, bool send_recommended)
 
 	// Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
 	// If the object gets detached this comes into effect automatically from the last known origin
-	if(isAttached())
-	{
+	if (isAttached()) {
 		v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
 		m_last_good_position = pos;
-		m_player->setPosition(pos);
+		setBasePosition(pos);
 	}
 
-	if(send_recommended == false)
+	if (!send_recommended)
 		return;
 
 	// If the object is attached client-side, don't waste bandwidth sending its position to clients
@@ -988,12 +981,12 @@ void PlayerSAO::step(float dtime, bool send_recommended)
 		if(isAttached()) // Just in case we ever do send attachment position too
 			pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
 		else
-			pos = m_player->getPosition() + v3f(0,BS*1,0);
+			pos = m_base_position + v3f(0,BS*1,0);
 		std::string str = gob_cmd_update_position(
 			pos,
 			v3f(0,0,0),
 			v3f(0,0,0),
-			m_player->getYaw(),
+			m_yaw,
 			true,
 			false,
 			update_interval
@@ -1003,7 +996,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
 		m_messages_out.push(aom);
 	}
 
-	if(m_armor_groups_sent == false) {
+	if (!m_armor_groups_sent) {
 		m_armor_groups_sent = true;
 		std::string str = gob_cmd_update_armor_groups(
 				m_armor_groups);
@@ -1012,7 +1005,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
 		m_messages_out.push(aom);
 	}
 
-	if(m_physics_override_sent == false){
+	if (!m_physics_override_sent) {
 		m_physics_override_sent = true;
 		std::string str = gob_cmd_update_physics_override(m_physics_override_speed,
 				m_physics_override_jump, m_physics_override_gravity,
@@ -1022,7 +1015,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
 		m_messages_out.push(aom);
 	}
 
-	if(m_animation_sent == false){
+	if (!m_animation_sent) {
 		m_animation_sent = true;
 		std::string str = gob_cmd_update_animation(
 			m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop);
@@ -1055,16 +1048,20 @@ void PlayerSAO::step(float dtime, bool send_recommended)
 
 void PlayerSAO::setBasePosition(const v3f &position)
 {
+	if (m_player && position != m_base_position)
+		m_player->setDirty(true);
+
 	// This needs to be ran for attachments too
 	ServerActiveObject::setBasePosition(position);
 	m_position_not_sent = true;
 }
 
-void PlayerSAO::setPos(v3f pos)
+void PlayerSAO::setPos(const v3f &pos)
 {
 	if(isAttached())
 		return;
-	m_player->setPosition(pos);
+
+	setBasePosition(pos);
 	// Movement caused by this command is always valid
 	m_last_good_position = pos;
 	((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
@@ -1074,22 +1071,34 @@ void PlayerSAO::moveTo(v3f pos, bool continuous)
 {
 	if(isAttached())
 		return;
-	m_player->setPosition(pos);
+
+	setBasePosition(pos);
 	// Movement caused by this command is always valid
 	m_last_good_position = pos;
 	((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
 }
 
-void PlayerSAO::setYaw(float yaw)
+void PlayerSAO::setYaw(const float yaw, bool send_data)
 {
-	m_player->setYaw(yaw);
-	((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
+	if (m_player && yaw != m_yaw)
+		m_player->setDirty(true);
+
+	UnitSAO::setYaw(yaw);
+
+	// Datas should not be sent at player initialization
+	if (send_data)
+		((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
 }
 
-void PlayerSAO::setPitch(float pitch)
+void PlayerSAO::setPitch(const float pitch, bool send_data)
 {
-	m_player->setPitch(pitch);
-	((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
+	if (m_player && pitch != m_pitch)
+		m_player->setDirty(true);
+
+	m_pitch = pitch;
+
+	if (send_data)
+		((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
 }
 
 int PlayerSAO::punch(v3f dir,
@@ -1153,13 +1162,8 @@ int PlayerSAO::punch(v3f dir,
 	return hitparams.wear;
 }
 
-void PlayerSAO::rightClick(ServerActiveObject *clicker)
-{
-}
-
-s16 PlayerSAO::getHP() const
+void PlayerSAO::rightClick(ServerActiveObject *)
 {
-	return m_player->hp;
 }
 
 s16 PlayerSAO::readDamage()
@@ -1169,12 +1173,16 @@ s16 PlayerSAO::readDamage()
 	return damage;
 }
 
-void PlayerSAO::setHP(s16 hp)
+void PlayerSAO::setHP(s16 hp, bool direct)
 {
-	s16 oldhp = m_player->hp;
+	if (direct) {
+		m_hp = hp;
+		return;
+	}
+
+	s16 oldhp = m_hp;
 
-	s16 hp_change = m_env->getScriptIface()->on_player_hpchange(this,
-		hp - oldhp);
+	s16 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp);
 	if (hp_change == 0)
 		return;
 	hp = oldhp + hp_change;
@@ -1184,11 +1192,11 @@ void PlayerSAO::setHP(s16 hp)
 	else if (hp > PLAYER_MAX_HP)
 		hp = PLAYER_MAX_HP;
 
-	if(hp < oldhp && g_settings->getBool("enable_damage") == false) {
+	if (hp < oldhp && !g_settings->getBool("enable_damage")) {
 		return;
 	}
 
-	m_player->hp = hp;
+	m_hp = hp;
 
 	if (oldhp > hp)
 		m_damage += (oldhp - hp);
@@ -1198,14 +1206,12 @@ void PlayerSAO::setHP(s16 hp)
 		m_properties_sent = false;
 }
 
-u16 PlayerSAO::getBreath() const
+void PlayerSAO::setBreath(const u16 breath)
 {
-	return m_player->getBreath();
-}
+	if (m_player && breath != m_breath)
+		m_player->setDirty(true);
 
-void PlayerSAO::setBreath(u16 breath)
-{
-	m_player->setBreath(breath);
+	m_breath = breath;
 }
 
 void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups)
@@ -1355,7 +1361,7 @@ bool PlayerSAO::checkMovementCheat()
 {
 	if (isAttached() || m_is_singleplayer ||
 			g_settings->getBool("disable_anticheat")) {
-		m_last_good_position = m_player->getPosition();
+		m_last_good_position = m_base_position;
 		return false;
 	}
 
@@ -1382,7 +1388,7 @@ bool PlayerSAO::checkMovementCheat()
 	// Tolerance. The lag pool does this a bit.
 	//player_max_speed *= 2.5;
 
-	v3f diff = (m_player->getPosition() - m_last_good_position);
+	v3f diff = (m_base_position - m_last_good_position);
 	float d_vert = diff.Y;
 	diff.Y = 0;
 	float d_horiz = diff.getLength();
@@ -1392,27 +1398,26 @@ bool PlayerSAO::checkMovementCheat()
 		required_time = d_vert / player_max_speed; // Moving upwards
 
 	if (m_move_pool.grab(required_time)) {
-		m_last_good_position = m_player->getPosition();
+		m_last_good_position = m_base_position;
 	} else {
 		actionstream << "Player " << m_player->getName()
 				<< " moved too fast; resetting position"
 				<< std::endl;
-		m_player->setPosition(m_last_good_position);
+		setBasePosition(m_last_good_position);
 		cheated = true;
 	}
 	return cheated;
 }
 
-bool PlayerSAO::getCollisionBox(aabb3f *toset) {
-	//update collision box
-	*toset = m_player->getCollisionbox();
-
+bool PlayerSAO::getCollisionBox(aabb3f *toset)
+{
+	*toset = aabb3f(-BS * 0.30, 0.0, -BS * 0.30, BS * 0.30, BS * 1.75, BS * 0.30);
 	toset->MinEdge += m_base_position;
 	toset->MaxEdge += m_base_position;
-
 	return true;
 }
 
-bool PlayerSAO::collideWithObjects(){
+bool PlayerSAO::collideWithObjects()
+{
 	return true;
 }

+ 45 - 17
src/content_sao.h

@@ -23,12 +23,35 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "serverobject.h"
 #include "itemgroup.h"
 #include "object_properties.h"
+#include "constants.h"
+
+class UnitSAO: public ServerActiveObject
+{
+public:
+	UnitSAO(ServerEnvironment *env, v3f pos):
+			ServerActiveObject(env, pos),
+			m_hp(-1), m_yaw(0) {}
+	virtual ~UnitSAO() {}
+
+	virtual void setYaw(const float yaw) { m_yaw = yaw; }
+	float getYaw() const { return m_yaw; };
+	f32 getRadYaw() const { return m_yaw * core::DEGTORAD; }
+	// Deprecated
+	f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
+
+	s16 getHP() const { return m_hp; }
+	// Use a function, if isDead can be defined by other conditions
+	bool isDead() const { return m_hp == 0; }
+protected:
+	s16 m_hp;
+	float m_yaw;
+};
 
 /*
 	LuaEntitySAO needs some internals exposed.
 */
 
-class LuaEntitySAO : public ServerActiveObject
+class LuaEntitySAO : public UnitSAO
 {
 public:
 	LuaEntitySAO(ServerEnvironment *env, v3f pos,
@@ -74,8 +97,7 @@ public:
 	v3f getVelocity();
 	void setAcceleration(v3f acceleration);
 	v3f getAcceleration();
-	void setYaw(float yaw);
-	float getYaw();
+
 	void setTextureMod(const std::string &mod);
 	void setSprite(v2s16 p, int num_frames, float framelength,
 			bool select_horiz_by_yawpitch);
@@ -91,10 +113,9 @@ private:
 	bool m_registered;
 	struct ObjectProperties m_prop;
 
-	s16 m_hp;
 	v3f m_velocity;
 	v3f m_acceleration;
-	float m_yaw;
+
 	ItemGroupList m_armor_groups;
 
 	bool m_properties_sent;
@@ -158,11 +179,10 @@ public:
 
 class RemotePlayer;
 
-class PlayerSAO : public ServerActiveObject
+class PlayerSAO : public UnitSAO
 {
 public:
-	PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id_,
-			const std::set<std::string> &privs, bool is_singleplayer);
+	PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer);
 	~PlayerSAO();
 	ActiveObjectType getType() const
 	{ return ACTIVEOBJECT_TYPE_PLAYER; }
@@ -182,10 +202,14 @@ public:
 	bool isAttached();
 	void step(float dtime, bool send_recommended);
 	void setBasePosition(const v3f &position);
-	void setPos(v3f pos);
+	void setPos(const v3f &pos);
 	void moveTo(v3f pos, bool continuous);
-	void setYaw(float);
-	void setPitch(float);
+	void setYaw(const float yaw, bool send_data = true);
+	void setPitch(const float pitch, bool send_data = true);
+	f32 getPitch() const { return m_pitch; }
+	f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
+	// Deprecated
+	f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
 
 	/*
 		Interaction interface
@@ -196,11 +220,10 @@ public:
 		ServerActiveObject *puncher,
 		float time_from_last_punch);
 	void rightClick(ServerActiveObject *clicker);
-	s16 getHP() const;
-	void setHP(s16 hp);
+	void setHP(s16 hp, bool direct = false);
 	s16 readDamage();
-	u16 getBreath() const;
-	void setBreath(u16 breath);
+	u16 getBreath() const { return m_breath; }
+	void setBreath(const u16 breath);
 	void setArmorGroups(const ItemGroupList &armor_groups);
 	ItemGroupList getArmorGroups();
 	void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
@@ -283,6 +306,11 @@ public:
 	bool getCollisionBox(aabb3f *toset);
 	bool collideWithObjects();
 
+	void initialize(RemotePlayer *player, const std::set<std::string> &privs);
+
+	v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
+	v3f getEyeOffset() const { return v3f(0, BS * 1.625f, 0); }
+
 private:
 	std::string getPropertyPacket();
 
@@ -326,8 +354,8 @@ private:
 	v3f m_attachment_position;
 	v3f m_attachment_rotation;
 	bool m_attachment_sent;
-
-
+	u16 m_breath;
+	f32 m_pitch;
 public:
 	float m_physics_override_speed;
 	float m_physics_override_jump;

+ 20 - 15
src/environment.cpp

@@ -608,9 +608,8 @@ void ServerEnvironment::saveLoadedPlayers()
 	for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
 			it != m_players.end();
 			++it) {
-		RemotePlayer *player = static_cast<RemotePlayer*>(*it);
-		if (player->checkModified()) {
-			player->save(players_path, m_gamedef);
+		if ((*it)->checkModified()) {
+			(*it)->save(players_path, m_gamedef);
 		}
 	}
 }
@@ -623,7 +622,7 @@ void ServerEnvironment::savePlayer(RemotePlayer *player)
 	player->save(players_path, m_gamedef);
 }
 
-RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername)
+RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername, PlayerSAO *sao)
 {
 	bool newplayer = false;
 	bool found = false;
@@ -641,7 +640,8 @@ RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername)
 		std::ifstream is(path.c_str(), std::ios_base::binary);
 		if (!is.good())
 			continue;
-		player->deSerialize(is, path);
+
+		player->deSerialize(is, path, sao);
 		is.close();
 
 		if (player->getName() == playername) {
@@ -657,11 +657,13 @@ RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername)
 				<< " not found" << std::endl;
 		if (newplayer)
 			delete player;
+
 		return NULL;
 	}
 
-	if (newplayer)
+	if (newplayer) {
 		addPlayer(player);
+	}
 	player->setModified(false);
 	return player;
 }
@@ -1271,12 +1273,16 @@ void ServerEnvironment::step(float dtime)
 				i != m_players.end(); ++i) {
 			RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i);
 			assert(player);
+
 			// Ignore disconnected players
 			if (player->peer_id == 0)
 				continue;
 
+			PlayerSAO *playersao = player->getPlayerSAO();
+			assert(playersao);
+
 			v3s16 blockpos = getNodeBlockPos(
-					floatToInt(player->getPosition(), BS));
+					floatToInt(playersao->getBasePosition(), BS));
 			players_blockpos.push_back(blockpos);
 		}
 
@@ -1584,7 +1590,7 @@ u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
 	Finds out what new objects have been added to
 	inside a radius around a position
 */
-void ServerEnvironment::getAddedActiveObjects(RemotePlayer *player, s16 radius,
+void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
 		s16 player_radius,
 		std::set<u16> &current_objects,
 		std::queue<u16> &added_objects)
@@ -1594,7 +1600,6 @@ void ServerEnvironment::getAddedActiveObjects(RemotePlayer *player, s16 radius,
 
 	if (player_radius_f < 0)
 		player_radius_f = 0;
-
 	/*
 		Go through the object list,
 		- discard m_removed objects,
@@ -1602,20 +1607,21 @@ void ServerEnvironment::getAddedActiveObjects(RemotePlayer *player, s16 radius,
 		- discard objects that are found in current_objects.
 		- add remaining objects to added_objects
 	*/
-	for(ActiveObjectMap::iterator i = m_active_objects.begin();
+	for (ActiveObjectMap::iterator i = m_active_objects.begin();
 			i != m_active_objects.end(); ++i) {
 		u16 id = i->first;
 
 		// Get object
 		ServerActiveObject *object = i->second;
-		if(object == NULL)
+		if (object == NULL)
 			continue;
 
 		// Discard if removed or deactivating
 		if(object->m_removed || object->m_pending_deactivation)
 			continue;
 
-		f32 distance_f = object->getBasePosition().getDistanceFrom(player->getPosition());
+		f32 distance_f = object->getBasePosition().
+				getDistanceFrom(playersao->getBasePosition());
 		if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
 			// Discard if too far
 			if (distance_f > player_radius_f && player_radius_f != 0)
@@ -1637,7 +1643,7 @@ void ServerEnvironment::getAddedActiveObjects(RemotePlayer *player, s16 radius,
 	Finds out what objects have been removed from
 	inside a radius around a position
 */
-void ServerEnvironment::getRemovedActiveObjects(RemotePlayer *player, s16 radius,
+void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
 		s16 player_radius,
 		std::set<u16> &current_objects,
 		std::queue<u16> &removed_objects)
@@ -1647,7 +1653,6 @@ void ServerEnvironment::getRemovedActiveObjects(RemotePlayer *player, s16 radius
 
 	if (player_radius_f < 0)
 		player_radius_f = 0;
-
 	/*
 		Go through current_objects; object is removed if:
 		- object is not found in m_active_objects (this is actually an
@@ -1675,7 +1680,7 @@ void ServerEnvironment::getRemovedActiveObjects(RemotePlayer *player, s16 radius
 			continue;
 		}
 
-		f32 distance_f = object->getBasePosition().getDistanceFrom(player->getPosition());
+		f32 distance_f = object->getBasePosition().getDistanceFrom(playersao->getBasePosition());
 		if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
 			if (distance_f <= player_radius_f || player_radius_f == 0)
 				continue;

+ 4 - 3
src/environment.h

@@ -54,6 +54,7 @@ class ClientMap;
 class GameScripting;
 class Player;
 class RemotePlayer;
+class PlayerSAO;
 
 class Environment
 {
@@ -315,7 +316,7 @@ public:
 	// Save players
 	void saveLoadedPlayers();
 	void savePlayer(RemotePlayer *player);
-	RemotePlayer *loadPlayer(const std::string &playername);
+	RemotePlayer *loadPlayer(const std::string &playername, PlayerSAO *sao);
 	void addPlayer(RemotePlayer *player);
 	void removePlayer(RemotePlayer *player);
 
@@ -362,7 +363,7 @@ public:
 		Find out what new objects have been added to
 		inside a radius around a position
 	*/
-	void getAddedActiveObjects(RemotePlayer *player, s16 radius,
+	void getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
 			s16 player_radius,
 			std::set<u16> &current_objects,
 			std::queue<u16> &added_objects);
@@ -371,7 +372,7 @@ public:
 		Find out what new objects have been removed from
 		inside a radius around a position
 	*/
-	void getRemovedActiveObjects(RemotePlayer *player, s16 radius,
+	void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
 			s16 player_radius,
 			std::set<u16> &current_objects,
 			std::queue<u16> &removed_objects);

+ 7 - 0
src/localplayer.cpp

@@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 LocalPlayer::LocalPlayer(Client *gamedef, const char *name):
 	Player(name, gamedef->idef()),
 	parent(0),
+	hp(PLAYER_MAX_HP),
 	got_teleported(false),
 	isAttached(false),
 	touching_ground(false),
@@ -62,6 +63,7 @@ LocalPlayer::LocalPlayer(Client *gamedef, const char *name):
 	light_color(255,255,255,255),
 	hurt_tilt_timer(0.0f),
 	hurt_tilt_strength(0.0f),
+	m_position(0,0,0),
 	m_sneak_node(32767,32767,32767),
 	m_sneak_node_exists(false),
 	m_need_to_get_new_sneak_node(true),
@@ -69,6 +71,11 @@ LocalPlayer::LocalPlayer(Client *gamedef, const char *name):
 	m_old_node_below(32767,32767,32767),
 	m_old_node_below_type("air"),
 	m_can_jump(false),
+	m_breath(PLAYER_MAX_BREATH),
+	m_yaw(0),
+	m_pitch(0),
+	camera_barely_in_ceiling(false),
+	m_collisionbox(-BS * 0.30, 0.0, -BS * 0.30, BS * 0.30, BS * 1.75, BS * 0.30),
 	m_cao(NULL),
 	m_gamedef(gamedef)
 {

+ 41 - 0
src/localplayer.h

@@ -40,6 +40,7 @@ public:
 
 	ClientActiveObject *parent;
 
+	u16 hp;
 	bool got_teleported;
 	bool isAttached;
 	bool touching_ground;
@@ -99,10 +100,45 @@ public:
 
 	u32 maxHudId() const { return hud.size(); }
 
+	u16 getBreath() const { return m_breath; }
+	void setBreath(u16 breath) { m_breath = breath; }
+
+	v3s16 getLightPosition() const
+	{
+		return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
+	}
+
+	void setYaw(f32 yaw)
+	{
+		m_yaw = yaw;
+	}
+
+	f32 getYaw() const { return m_yaw; }
+
+	void setPitch(f32 pitch)
+	{
+		m_pitch = pitch;
+	}
+
+	f32 getPitch() const { return m_pitch; }
+
+	void setPosition(const v3f &position)
+	{
+		m_position = position;
+	}
+
+	v3f getPosition() const { return m_position; }
+	v3f getEyePosition() const { return m_position + getEyeOffset(); }
+	v3f getEyeOffset() const
+	{
+		float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
+		return v3f(0, BS * eye_height, 0);
+	}
 private:
 	void accelerateHorizontal(const v3f &target_speed, const f32 max_increase);
 	void accelerateVertical(const v3f &target_speed, const f32 max_increase);
 
+	v3f m_position;
 	// This is used for determining the sneaking range
 	v3s16 m_sneak_node;
 	// Whether the player is allowed to sneak
@@ -117,6 +153,11 @@ private:
 	v3s16 m_old_node_below;
 	std::string m_old_node_below_type;
 	bool m_can_jump;
+	u16 m_breath;
+	f32 m_yaw;
+	f32 m_pitch;
+	bool camera_barely_in_ceiling;
+	aabb3f m_collisionbox;
 
 	GenericCAO* m_cao;
 	Client *m_gamedef;

+ 0 - 1
src/network/clientpackethandler.cpp

@@ -634,7 +634,6 @@ void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt)
 		m_media_downloader->addFile(name, sha1_raw);
 	}
 
-	std::vector<std::string> remote_media;
 	try {
 		std::string str;
 

+ 29 - 26
src/network/serverpackethandler.cpp

@@ -809,13 +809,6 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
 		return;
 	}
 
-	// If player is dead we don't care of this packet
-	if (player->isDead()) {
-		verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
-			<< " is dead. Ignoring packet";
-		return;
-	}
-
 	PlayerSAO *playersao = player->getPlayerSAO();
 	if (playersao == NULL) {
 		errorstream << "Server::ProcessData(): Canceling: "
@@ -825,10 +818,17 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
 		return;
 	}
 
-	player->setPosition(position);
+	// If player is dead we don't care of this packet
+	if (playersao->isDead()) {
+		verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
+				<< " is dead. Ignoring packet";
+		return;
+	}
+
+	playersao->setBasePosition(position);
 	player->setSpeed(speed);
-	player->setPitch(pitch);
-	player->setYaw(yaw);
+	playersao->setPitch(pitch, false);
+	playersao->setYaw(yaw, false);
 	player->keyPressed = keyPressed;
 	player->control.up = (keyPressed & 1);
 	player->control.down = (keyPressed & 2);
@@ -1100,7 +1100,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
 
 	if (g_settings->getBool("enable_damage")) {
 		actionstream << player->getName() << " damaged by "
-				<< (int)damage << " hp at " << PP(player->getPosition() / BS)
+				<< (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
 				<< std::endl;
 
 		playersao->setHP(playersao->getHP() - damage);
@@ -1124,16 +1124,6 @@ void Server::handleCommand_Breath(NetworkPacket* pkt)
 		return;
 	}
 
-	/*
-	 * If player is dead, we don't need to update the breath
-	 * He is dead !
-	 */
-	if (player->isDead()) {
-		verbosestream << "TOSERVER_BREATH: " << player->getName()
-			<< " is dead. Ignoring packet";
-		return;
-	}
-
 
 	PlayerSAO *playersao = player->getPlayerSAO();
 	if (playersao == NULL) {
@@ -1144,6 +1134,16 @@ void Server::handleCommand_Breath(NetworkPacket* pkt)
 		return;
 	}
 
+	/*
+	 * If player is dead, we don't need to update the breath
+	 * He is dead !
+	 */
+	if (playersao->isDead()) {
+		verbosestream << "TOSERVER_BREATH: " << player->getName()
+				<< " is dead. Ignoring packet";
+		return;
+	}
+
 	playersao->setBreath(breath);
 	SendPlayerBreath(pkt->getPeerId());
 }
@@ -1264,13 +1264,16 @@ void Server::handleCommand_Respawn(NetworkPacket* pkt)
 		return;
 	}
 
-	if (!player->isDead())
+	PlayerSAO *playersao = player->getPlayerSAO();
+	assert(playersao);
+
+	if (!playersao->isDead())
 		return;
 
 	RespawnPlayer(pkt->getPeerId());
 
 	actionstream << player->getName() << " respawns at "
-			<< PP(player->getPosition()/BS) << std::endl;
+			<< PP(playersao->getBasePosition() / BS) << std::endl;
 
 	// ActiveObject is added to environment in AsyncRunStep after
 	// the previous addition has been successfully removed
@@ -1322,9 +1325,9 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
 		return;
 	}
 
-	if (player->isDead()) {
+	if (playersao->isDead()) {
 		verbosestream << "TOSERVER_INTERACT: " << player->getName()
-			<< " is dead. Ignoring packet";
+				<< " is dead. Ignoring packet";
 		return;
 	}
 
@@ -1455,7 +1458,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
 			ToolCapabilities toolcap =
 					punchitem.getToolCapabilities(m_itemdef);
 			v3f dir = (pointed_object->getBasePosition() -
-					(player->getPosition() + player->getEyeOffset())
+					(playersao->getBasePosition() + playersao->getEyeOffset())
 						).normalize();
 			float time_from_last_punch =
 				playersao->resetTimeFromLastPunch();

+ 1 - 13
src/player.cpp

@@ -30,18 +30,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 
 Player::Player(const char *name, IItemDefManager *idef):
-	camera_barely_in_ceiling(false),
 	inventory(idef),
-	hp(PLAYER_MAX_HP),
 	peer_id(PEER_ID_INEXISTENT),
 	keyPressed(0),
 // protected
-	m_breath(PLAYER_MAX_BREATH),
-	m_pitch(0),
-	m_yaw(0),
-	m_speed(0,0,0),
-	m_position(0,0,0),
-	m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30)
+	m_speed(0,0,0)
 {
 	strlcpy(m_name, name, PLAYERNAME_SIZE);
 
@@ -90,11 +83,6 @@ Player::~Player()
 	clearHud();
 }
 
-v3s16 Player::getLightPosition() const
-{
-	return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
-}
-
 u32 Player::addHud(HudElement *toadd)
 {
 	MutexAutoLock lock(m_mutex);

+ 0 - 50
src/player.h

@@ -129,49 +129,7 @@ public:
 		m_speed = speed;
 	}
 
-	v3f getPosition()
-	{
-		return m_position;
-	}
-
-	v3s16 getLightPosition() const;
-
-	v3f getEyeOffset()
-	{
-		float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
-		return v3f(0, BS * eye_height, 0);
-	}
-
-	v3f getEyePosition()
-	{
-		return m_position + getEyeOffset();
-	}
-
-	virtual void setPosition(const v3f &position)
-	{
-		m_position = position;
-	}
-
-	virtual void setPitch(f32 pitch)
-	{
-		m_pitch = pitch;
-	}
-
-	virtual void setYaw(f32 yaw)
-	{
-		m_yaw = yaw;
-	}
-
-	f32 getPitch() const { return m_pitch; }
-	f32 getYaw() const { return m_yaw; }
-	u16 getBreath() const { return m_breath; }
-
-	virtual void setBreath(u16 breath) { m_breath = breath; }
-
-	f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
-	f32 getRadYaw() const { return m_yaw * core::DEGTORAD; }
 	const char *getName() const { return m_name; }
-	aabb3f getCollisionbox() const { return m_collisionbox; }
 
 	u32 getFreeHudID()
 	{
@@ -183,7 +141,6 @@ public:
 		return size;
 	}
 
-	bool camera_barely_in_ceiling;
 	v3f eye_offset_first;
 	v3f eye_offset_third;
 
@@ -205,8 +162,6 @@ public:
 	v2s32 local_animations[4];
 	float local_animation_speed;
 
-	u16 hp;
-
 	u16 peer_id;
 
 	std::string inventory_formspec;
@@ -225,12 +180,7 @@ public:
 	s32 hud_hotbar_itemcount;
 protected:
 	char m_name[PLAYERNAME_SIZE];
-	u16 m_breath;
-	f32 m_pitch;
-	f32 m_yaw;
 	v3f m_speed;
-	v3f m_position;
-	aabb3f m_collisionbox;
 
 	std::vector<HudElement *> hud;
 private:

+ 34 - 32
src/remoteplayer.cpp

@@ -96,7 +96,7 @@ void RemotePlayer::save(std::string savedir, IGameDef *gamedef)
 			infostream << "Failed to open " << path << std::endl;
 			return;
 		}
-		testplayer.deSerialize(is, path);
+		testplayer.deSerialize(is, path, NULL);
 		is.close();
 		if (strcmp(testplayer.getName(), m_name) == 0) {
 			// Open file and serialize
@@ -115,37 +115,46 @@ void RemotePlayer::save(std::string savedir, IGameDef *gamedef)
 	return;
 }
 
-void RemotePlayer::deSerialize(std::istream &is, const std::string &playername)
+void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
+		PlayerSAO *sao)
 {
 	Settings args;
 
 	if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
-		throw SerializationError("PlayerArgsEnd of player " +
-								 playername + " not found!");
+		throw SerializationError("PlayerArgsEnd of player " + playername + " not found!");
 	}
 
 	m_dirty = true;
 	//args.getS32("version"); // Version field value not used
 	std::string name = args.get("name");
 	strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
-	setPitch(args.getFloat("pitch"));
-	setYaw(args.getFloat("yaw"));
-	setPosition(args.getV3F("position"));
-	try {
-		hp = args.getS32("hp");
-	} catch(SettingNotFoundException &e) {
-		hp = PLAYER_MAX_HP;
-	}
 
-	try {
-		m_breath = args.getS32("breath");
-	} catch(SettingNotFoundException &e) {
-		m_breath = PLAYER_MAX_BREATH;
+	if (sao) {
+		try {
+			sao->setHP(args.getS32("hp"), true);
+		} catch(SettingNotFoundException &e) {
+			sao->setHP(PLAYER_MAX_HP, true);
+		}
+
+		try {
+			sao->setBasePosition(args.getV3F("position"));
+		} catch (SettingNotFoundException &e) {}
+
+		try {
+			sao->setPitch(args.getFloat("pitch"), false);
+		} catch (SettingNotFoundException &e) {}
+		try {
+			sao->setYaw(args.getFloat("yaw"), false);
+		} catch (SettingNotFoundException &e) {}
+
+		try {
+			sao->setBreath(args.getS32("breath"));
+		} catch (SettingNotFoundException &e) {}
 	}
 
 	inventory.deSerialize(is);
 
-	if(inventory.getList("craftpreview") == NULL) {
+	if (inventory.getList("craftpreview") == NULL) {
 		// Convert players without craftpreview
 		inventory.addList("craftpreview", 1);
 
@@ -167,11 +176,14 @@ void RemotePlayer::serialize(std::ostream &os)
 	args.setS32("version", 1);
 	args.set("name", m_name);
 	//args.set("password", m_password);
-	args.setFloat("pitch", m_pitch);
-	args.setFloat("yaw", m_yaw);
-	args.setV3F("position", m_position);
-	args.setS32("hp", hp);
-	args.setS32("breath", m_breath);
+
+	if (m_sao) {
+		args.setS32("hp", m_sao->getHP());
+		args.setV3F("position", m_sao->getBasePosition());
+		args.setFloat("pitch", m_sao->getPitch());
+		args.setFloat("yaw", m_sao->getYaw());
+		args.setS32("breath", m_sao->getBreath());
+	}
 
 	args.writeLines(os);
 
@@ -180,16 +192,6 @@ void RemotePlayer::serialize(std::ostream &os)
 	inventory.serialize(os);
 }
 
-void RemotePlayer::setPosition(const v3f &position)
-{
-	if (position != m_position)
-		m_dirty = true;
-
-	Player::setPosition(position);
-	if(m_sao)
-		m_sao->setBasePosition(position);
-}
-
 const RemotePlayerChatResult RemotePlayer::canSendChatMessage()
 {
 	// Rate limit messages

+ 3 - 32
src/remoteplayer.h

@@ -40,11 +40,10 @@ public:
 	virtual ~RemotePlayer() {}
 
 	void save(std::string savedir, IGameDef *gamedef);
-	void deSerialize(std::istream &is, const std::string &playername);
+	void deSerialize(std::istream &is, const std::string &playername, PlayerSAO *sao);
 
 	PlayerSAO *getPlayerSAO() { return m_sao; }
 	void setPlayerSAO(PlayerSAO *sao) { m_sao = sao; }
-	void setPosition(const v3f &position);
 
 	const RemotePlayerChatResult canSendChatMessage();
 
@@ -67,9 +66,6 @@ public:
 		*ratio = m_day_night_ratio;
 	}
 
-	// Use a function, if isDead can be defined by other conditions
-	bool isDead() const { return hp == 0; }
-
 	void setHotbarImage(const std::string &name)
 	{
 		hud_hotbar_image = name;
@@ -90,12 +86,6 @@ public:
 		return hud_hotbar_selected_image;
 	}
 
-	// Deprecated
-	f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
-
-	// Deprecated
-	f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
-
 	void setSky(const video::SColor &bgcolor, const std::string &type,
 				const std::vector<std::string> &params)
 	{
@@ -121,27 +111,6 @@ public:
 			inventory.setModified(x);
 	}
 
-	virtual void setBreath(u16 breath)
-	{
-		if (breath != m_breath)
-			m_dirty = true;
-		Player::setBreath(breath);
-	}
-
-	virtual void setPitch(f32 pitch)
-	{
-		if (pitch != m_pitch)
-			m_dirty = true;
-		Player::setPitch(pitch);
-	}
-
-	virtual void setYaw(f32 yaw)
-	{
-		if (yaw != m_yaw)
-			m_dirty = true;
-		Player::setYaw(yaw);
-	}
-
 	void setLocalAnimations(v2s32 frames[4], float frame_speed)
 	{
 		for (int i = 0; i < 4; i++)
@@ -156,6 +125,8 @@ public:
 		*frame_speed = local_animation_speed;
 	}
 
+	void setDirty(bool dirty) { m_dirty = true; }
+
 	u16 protocol_version;
 private:
 	/*

+ 16 - 16
src/script/lua_api/l_object.cpp

@@ -1013,11 +1013,11 @@ int ObjectRef::l_get_look_dir(lua_State *L)
 {
 	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
-	RemotePlayer *player = getplayer(ref);
-	if (player == NULL) return 0;
+	PlayerSAO* co = getplayersao(ref);
+	if (co == NULL) return 0;
 	// Do it
-	float pitch = player->getRadPitchDep();
-	float yaw = player->getRadYawDep();
+	float pitch = co->getRadPitchDep();
+	float yaw = co->getRadYawDep();
 	v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
 	push_v3f(L, v);
 	return 1;
@@ -1033,10 +1033,10 @@ int ObjectRef::l_get_look_pitch(lua_State *L)
 		"Deprecated call to get_look_pitch, use get_look_vertical instead");
 
 	ObjectRef *ref = checkobject(L, 1);
-	RemotePlayer *player = getplayer(ref);
-	if (player == NULL) return 0;
+	PlayerSAO* co = getplayersao(ref);
+	if (co == NULL) return 0;
 	// Do it
-	lua_pushnumber(L, player->getRadPitchDep());
+	lua_pushnumber(L, co->getRadPitchDep());
 	return 1;
 }
 
@@ -1050,10 +1050,10 @@ int ObjectRef::l_get_look_yaw(lua_State *L)
 		"Deprecated call to get_look_yaw, use get_look_horizontal instead");
 
 	ObjectRef *ref = checkobject(L, 1);
-	RemotePlayer *player = getplayer(ref);
-	if (player == NULL) return 0;
+	PlayerSAO* co = getplayersao(ref);
+	if (co == NULL) return 0;
 	// Do it
-	lua_pushnumber(L, player->getRadYawDep());
+	lua_pushnumber(L, co->getRadYawDep());
 	return 1;
 }
 
@@ -1062,10 +1062,10 @@ int ObjectRef::l_get_look_vertical(lua_State *L)
 {
 	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
-	RemotePlayer *player = getplayer(ref);
-	if (player == NULL) return 0;
+	PlayerSAO* co = getplayersao(ref);
+	if (co == NULL) return 0;
 	// Do it
-	lua_pushnumber(L, player->getRadPitch());
+	lua_pushnumber(L, co->getRadPitch());
 	return 1;
 }
 
@@ -1074,10 +1074,10 @@ int ObjectRef::l_get_look_horizontal(lua_State *L)
 {
 	NO_MAP_LOCK_REQUIRED;
 	ObjectRef *ref = checkobject(L, 1);
-	RemotePlayer *player = getplayer(ref);
-	if (player == NULL) return 0;
+	PlayerSAO* co = getplayersao(ref);
+	if (co == NULL) return 0;
 	// Do it
-	lua_pushnumber(L, player->getRadYaw());
+	lua_pushnumber(L, co->getRadYaw());
 	return 1;
 }
 

+ 39 - 32
src/server.cpp

@@ -701,11 +701,15 @@ void Server::AsyncRunStep(bool initial_step)
 				continue;
 			}
 
+			PlayerSAO *playersao = player->getPlayerSAO();
+			if (playersao == NULL)
+				continue;
+
 			std::queue<u16> removed_objects;
 			std::queue<u16> added_objects;
-			m_env->getRemovedActiveObjects(player, radius, player_radius,
+			m_env->getRemovedActiveObjects(playersao, radius, player_radius,
 					client->m_known_objects, removed_objects);
-			m_env->getAddedActiveObjects(player, radius, player_radius,
+			m_env->getAddedActiveObjects(playersao, radius, player_radius,
 					client->m_known_objects, added_objects);
 
 			// Ignore if nothing happened
@@ -1108,7 +1112,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
 	SendPlayerBreath(peer_id);
 
 	// Show death screen if necessary
-	if (player->isDead())
+	if (playersao->isDead())
 		SendDeathscreen(peer_id, false, v3f(0,0,0));
 
 	// Note things in chat if not in simple singleplayer mode
@@ -1860,18 +1864,18 @@ void Server::SendMovePlayer(u16 peer_id)
 	DSTACK(FUNCTION_NAME);
 	RemotePlayer *player = m_env->getPlayer(peer_id);
 	assert(player);
+	PlayerSAO *sao = player->getPlayerSAO();
+	assert(sao);
 
 	NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
-	pkt << player->getPosition() << player->getPitch() << player->getYaw();
+	pkt << sao->getBasePosition() << sao->getPitch() << sao->getYaw();
 
 	{
-		v3f pos = player->getPosition();
-		f32 pitch = player->getPitch();
-		f32 yaw = player->getYaw();
+		v3f pos = sao->getBasePosition();
 		verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
 				<< " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
-				<< " pitch=" << pitch
-				<< " yaw=" << yaw
+				<< " pitch=" << sao->getPitch()
+				<< " yaw=" << sao->getYaw()
 				<< std::endl;
 	}
 
@@ -1984,8 +1988,12 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
 			if (!player)
 				continue;
 
+			PlayerSAO *sao = player->getPlayerSAO();
+			if (!sao)
+				continue;
+
 			if (pos_exists) {
-				if(player->getPosition().getDistanceFrom(pos) >
+				if(sao->getBasePosition().getDistanceFrom(pos) >
 						params.max_hear_distance)
 					continue;
 			}
@@ -2044,14 +2052,17 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
 	pkt << p;
 
 	std::vector<u16> clients = m_clients.getClientIDs();
-	for(std::vector<u16>::iterator i = clients.begin();
-		i != clients.end(); ++i) {
+	for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
 		if (far_players) {
 			// Get player
 			if (RemotePlayer *player = m_env->getPlayer(*i)) {
+				PlayerSAO *sao = player->getPlayerSAO();
+				if (!sao)
+					continue;
+
 				// If player is far away, only set modified blocks not sent
-				v3f player_pos = player->getPosition();
-				if(player_pos.getDistanceFrom(p_f) > maxd) {
+				v3f player_pos = sao->getBasePosition();
+				if (player_pos.getDistanceFrom(p_f) > maxd) {
 					far_players->push_back(*i);
 					continue;
 				}
@@ -2071,14 +2082,16 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
 	v3f p_f = intToFloat(p, BS);
 
 	std::vector<u16> clients = m_clients.getClientIDs();
-	for(std::vector<u16>::iterator i = clients.begin();
-			i != clients.end(); ++i) {
-
-		if(far_players) {
+	for(std::vector<u16>::iterator i = clients.begin();	i != clients.end(); ++i) {
+		if (far_players) {
 			// Get player
 			if (RemotePlayer *player = m_env->getPlayer(*i)) {
+				PlayerSAO *sao = player->getPlayerSAO();
+				if (!sao)
+					continue;
+
 				// If player is far away, only set modified blocks not sent
-				v3f player_pos = player->getPosition();
+				v3f player_pos = sao->getBasePosition();
 				if(player_pos.getDistanceFrom(p_f) > maxd) {
 					far_players->push_back(*i);
 					continue;
@@ -3426,10 +3439,9 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
 		return NULL;
 	}
 
-	// Load player if it isn't already loaded
-	if (!player) {
-		player = m_env->loadPlayer(name);
-	}
+	// Create a new player active object
+	PlayerSAO *playersao = new PlayerSAO(m_env, peer_id, isSingleplayer());
+	player = m_env->loadPlayer(name, playersao);
 
 	// Create player if it doesn't exist
 	if (!player) {
@@ -3438,8 +3450,7 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
 		// Set player position
 		infostream<<"Server: Finding spawn place for player \""
 				<<name<<"\""<<std::endl;
-		v3f pos = findSpawnPos();
-		player->setPosition(pos);
+		playersao->setBasePosition(findSpawnPos());
 
 		// Make sure the player is saved
 		player->setModified(true);
@@ -3450,18 +3461,14 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
 		// If the player exists, ensure that they respawn inside legal bounds
 		// This fixes an assert crash when the player can't be added
 		// to the environment
-		if (objectpos_over_limit(player->getPosition())) {
+		if (objectpos_over_limit(playersao->getBasePosition())) {
 			actionstream << "Respawn position for player \""
 				<< name << "\" outside limits, resetting" << std::endl;
-			v3f pos = findSpawnPos();
-			player->setPosition(pos);
+			playersao->setBasePosition(findSpawnPos());
 		}
 	}
 
-	// Create a new player active object
-	PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
-			getPlayerEffectivePrivs(player->getName()),
-			isSingleplayer());
+	playersao->initialize(player, getPlayerEffectivePrivs(player->getName()));
 
 	player->protocol_version = proto_version;
 

+ 1 - 1
src/serverobject.h

@@ -85,7 +85,7 @@ public:
 		Some more dynamic interface
 	*/
 
-	virtual void setPos(v3f pos)
+	virtual void setPos(const v3f &pos)
 		{ setBasePosition(pos); }
 	// continuous: if true, object does not stop immediately at pos
 	virtual void moveTo(v3f pos, bool continuous)

+ 23 - 16
src/unittest/test_player.cpp

@@ -46,11 +46,14 @@ void TestPlayer::runTests(IGameDef *gamedef)
 void TestPlayer::testSave(IGameDef *gamedef)
 {
 	RemotePlayer rplayer("testplayer_save", gamedef->idef());
-	rplayer.setBreath(10);
-	rplayer.hp = 8;
-	rplayer.setYaw(0.1f);
-	rplayer.setPitch(0.6f);
-	rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f));
+	PlayerSAO sao(NULL, 1, false);
+	sao.initialize(&rplayer, std::set<std::string>());
+	rplayer.setPlayerSAO(&sao);
+	sao.setBreath(10);
+	sao.setHP(8, true);
+	sao.setYaw(0.1f, false);
+	sao.setPitch(0.6f, false);
+	sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
 	rplayer.save(".", gamedef);
 	UASSERT(fs::PathExists("testplayer_save"));
 }
@@ -58,24 +61,28 @@ void TestPlayer::testSave(IGameDef *gamedef)
 void TestPlayer::testLoad(IGameDef *gamedef)
 {
 	RemotePlayer rplayer("testplayer_load", gamedef->idef());
-	rplayer.setBreath(10);
-	rplayer.hp = 8;
-	rplayer.setYaw(0.1f);
-	rplayer.setPitch(0.6f);
-	rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f));
+	PlayerSAO sao(NULL, 1, false);
+	sao.initialize(&rplayer, std::set<std::string>());
+	rplayer.setPlayerSAO(&sao);
+	sao.setBreath(10);
+	sao.setHP(8, true);
+	sao.setYaw(0.1f, false);
+	sao.setPitch(0.6f, false);
+	sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
 	rplayer.save(".", gamedef);
 	UASSERT(fs::PathExists("testplayer_load"));
 
 	RemotePlayer rplayer_load("testplayer_load", gamedef->idef());
+	PlayerSAO sao_load(NULL, 2, false);
 	std::ifstream is("testplayer_load", std::ios_base::binary);
 	UASSERT(is.good());
-	rplayer_load.deSerialize(is, "testplayer_load");
+	rplayer_load.deSerialize(is, "testplayer_load", &sao_load);
 	is.close();
 
 	UASSERT(strcmp(rplayer_load.getName(), "testplayer_load") == 0);
-	UASSERT(rplayer.getBreath() == 10);
-	UASSERT(rplayer.hp == 8);
-	UASSERT(rplayer.getYaw() == 0.1f);
-	UASSERT(rplayer.getPitch() == 0.6f);
-	UASSERT(rplayer.getPosition() == v3f(450.2f, -15.7f, 68.1f));
+	UASSERT(sao_load.getBreath() == 10);
+	UASSERT(sao_load.getHP() == 8);
+	UASSERT(sao_load.getYaw() == 0.1f);
+	UASSERT(sao_load.getPitch() == 0.6f);
+	UASSERT(sao_load.getBasePosition() == v3f(450.2f, -15.7f, 68.1f));
 }