Commit History

Autor SHA1 Mensaxe Data
  Lexi Hale 20bd6bdb68 Animated particlespawners and more (#11545) %!s(int64=2) %!d(string=hai) anos
  SmallJoker 947466ab28 (se)SerializeString: Include max length in the name %!s(int64=4) %!d(string=hai) anos
  sfan5 9d6e7e48d6 Implement spawning particles with node texture appearance %!s(int64=4) %!d(string=hai) anos
  sfan5 1357ea1da2 Cleanup of particle & particlespawner structures and code (#9893) %!s(int64=4) %!d(string=hai) anos
  Quentin Bazin 5f1cd555cd Move client-specific files to 'src/client' (#7902) %!s(int64=6) %!d(string=hai) anos
  Paramat 1413b722a7 Dig particles: Various improvements (#7714) %!s(int64=6) %!d(string=hai) anos
  Paramat 766fb7b46e Particles: Make collision with objects optional (#7682) %!s(int64=6) %!d(string=hai) anos
  Loic Blot 8e0b80aa36 Fix last performance-type-promotion-in-math-fn problems %!s(int64=6) %!d(string=hai) anos
  Vitaliy 75320e7e88 Real global textures (#6105) %!s(int64=7) %!d(string=hai) anos
  SmallJoker b9fb3cea33 ParticleSpawner::step cleanup and rotation fix (#6486) %!s(int64=7) %!d(string=hai) anos
  raymoo 8c16f18fdb Fix attached particle spawners far from spawn (#6479) %!s(int64=7) %!d(string=hai) anos
  SmallJoker 1105a14bcc Particles: Do not add digging particles for airlike nodes (#6392) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 5f38fe33f8 Clientevent refactor (#6320) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot ae9b5e0098 Modernize code: very last fixes (#6290) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot fd3afbced5 Optimize headers (part 2) (#6272) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 3e50850260 TileLayer: use shared_ptr for FrameSpec vector (#6171) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot b3a36f7378 Isolate irrlicht references and use a singleton (#6041) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 4faaadc8d5 Cpp11 patchset 11: continue working on constructor style migration (#6004) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 65819f3b9f Use thread_local instead from some static settings (#5955) %!s(int64=7) %!d(string=hai) anos
  Paramat 60baf8120c Particle spawner: Do not spawn particles distant from player (#5766) %!s(int64=7) %!d(string=hai) anos
  Dániel Juhász 1ffb180868 Soft node overlay (#5186) %!s(int64=7) %!d(string=hai) anos
  Dániel Juhász d04d8aba70 Add hardware node coloring. Includes: %!s(int64=7) %!d(string=hai) anos
  sfan5 7279f0b373 Add particle animation, glow %!s(int64=7) %!d(string=hai) anos
  Ner'zhul 8e7449e092 Environment & IGameDef code refactoring (#4985) %!s(int64=7) %!d(string=hai) anos
  sfan5 a07b032245 Add 2D sheet animation for nodes %!s(int64=8) %!d(string=hai) anos
  sfan5 523f0e8c5b Move TileAnimation code to seperate file %!s(int64=8) %!d(string=hai) anos
  orwell96 681d127ff1 Particles: Make attached particle spawners respect the parent's yaw %!s(int64=8) %!d(string=hai) anos
  sfan5 5fd1ef9b58 Revert "Adding particle blend, glow and animation (#4705)" %!s(int64=8) %!d(string=hai) anos
  Foghrye4 93e3555eae Adding particle blend, glow and animation (#4705) %!s(int64=8) %!d(string=hai) anos
  Gael-de-Sailly 3db2f08ff9 ParticleSpawner: fix offset being added twice %!s(int64=8) %!d(string=hai) anos