Commit History

Autor SHA1 Mensaxe Data
  ShadowNinja 8af332c9a7 Remove duplication in config.h %!s(int64=2) %!d(string=hai) anos
  ShadowNinja 7993909fab Spacing fixes %!s(int64=2) %!d(string=hai) anos
  ShadowNinja 88b21a72f1 Treat empty XDG_CACHE_HOME same as unset %!s(int64=2) %!d(string=hai) anos
  ShadowNinja ea2fba877a Use build directory for builds %!s(int64=2) %!d(string=hai) anos
  ShadowNinja 5683bb76cc Fix compiler warnings %!s(int64=2) %!d(string=hai) anos
  Dmitry Kostenko 3a87fab6c8 Remove reference to a removed file in devtest (followup to #12157) %!s(int64=2) %!d(string=hai) anos
  Dmitry Kostenko 23516acd0b Remove obsolete commented code (follow up to #12166) %!s(int64=2) %!d(string=hai) anos
  x2048 48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166) %!s(int64=2) %!d(string=hai) anos
  Jude Melton-Houghton 0b5b2b2633 Disentangle map implementations (#12148) %!s(int64=2) %!d(string=hai) anos
  x2048 1348d9aaf8 Enable shadows by default in devtest (#12157) %!s(int64=2) %!d(string=hai) anos
  Jude Melton-Houghton 21f17e871e Compile Lua as C++ (#11683) %!s(int64=2) %!d(string=hai) anos
  sfan5 837cea6b4a Fix -mwindows flag not being applied anymore %!s(int64=2) %!d(string=hai) anos
  x2048 b0b9732359 Add depth sorting for node faces (#11696) %!s(int64=2) %!d(string=hai) anos
  Dmitry Kostenko 26c046a563 Increase the ratio between shadow range and viewing range %!s(int64=2) %!d(string=hai) anos
  Dmitry Kostenko cf650fcaac Avoid negation of comparison operator (luacheck warning) %!s(int64=2) %!d(string=hai) anos
  x2048 3dd7d7867b Limit shadow map to the viewing range (#12158) %!s(int64=2) %!d(string=hai) anos
  x2048 31578303a4 Tune shadow perspective distortion (#12146) %!s(int64=2) %!d(string=hai) anos
  Jude Melton-Houghton 06d197cdd0 Store vector metatable in registry %!s(int64=2) %!d(string=hai) anos
  Jude Melton-Houghton 11aab4198b Optimize swapping nodes with equivalent lighting %!s(int64=2) %!d(string=hai) anos
  DS 8d387433b1 Fix the documentation of InvRef:get_lists() and clean up code (#12150) %!s(int64=2) %!d(string=hai) anos
  x2048 0f25fa7af6 Add API to control shadow intensity from the game/mod (#11944) %!s(int64=2) %!d(string=hai) anos
  DS 8d55702d13 Improve lua vector helper class doumentation (#12090) %!s(int64=2) %!d(string=hai) anos
  Daroc Alden e54f5e544f Fix memory leak in EmergeManager %!s(int64=2) %!d(string=hai) anos
  Gregor Parzefall 289c3ff377 Fix footsteps for players whose collision box min y != 0 (#12110) %!s(int64=2) %!d(string=hai) anos
  Daroc Alden 11f3f72f1c Fix undefined behavior in TileLayer (#12125) %!s(int64=2) %!d(string=hai) anos
  sfan5 ad7c72c164 Remove direct OpenGL(ES) dependency %!s(int64=2) %!d(string=hai) anos
  sfan5 51294163bb Use Irrlicht bindings for GL call %!s(int64=2) %!d(string=hai) anos
  Daroc Alden 598efbf7f9 Fix memory leak from SpatialAreaStore (#12120) %!s(int64=2) %!d(string=hai) anos
  Dmitry Kostenko b651bbf446 Reuse normal offset calculation for nodes %!s(int64=2) %!d(string=hai) anos
  Dmitry Kostenko 4801bdf45a Correct normal bias for entities %!s(int64=2) %!d(string=hai) anos