Commit History

作者 SHA1 備註 提交日期
  Loïc Blot 921151d97a C++ modernize: Pragma once (#6264) 7 年之前
  Loic Blot b204bc4da9 clientmap, clientmedia: code modernization 7 年之前
  Loïc Blot b3a36f7378 Isolate irrlicht references and use a singleton (#6041) 7 年之前
  Loïc Blot 76be103a91 C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984) 7 年之前
  Ner'zhul 8e7449e092 Environment & IGameDef code refactoring (#4985) 7 年之前
  lhofhansl 5dc6198878 Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811) 7 年之前
  lhofhansl f8fd432dca Add debug priv, and allow player to display the scene as wire-frame. (#4709) 8 年之前
  RealBadAngel b2aabdfe07 Camera: remove auto tune FPS, single view range setting 8 年之前
  paramat 997be666e3 Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16 8 年之前
  nerzhul fefa148d69 v2d & aabbox3d<f32> & sky cleanups 8 年之前
  Kahrl 180893e79d Remove ClientMap::m_camera_mutex 8 年之前
  ShadowNinja e4bff8be94 Clean up threading 9 年之前
  Craig Robbins 2b119e1e19 Performance of main client loop up to 2x faster In places, up to 3 times faster 9 年之前
  sapier 09970b7b6d Add support for interlaced polarized 3d screens 10 年之前
  Novatux 062de11b4c Fix rendering glitches when far from the center of the map 10 年之前
  Perttu Ahola c50c9a10f1 Fix and improve view range tuner 11 年之前
  Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. 11 年之前
  Sfan5 6d0ea26c2d Update Copyright Years 11 年之前
  PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 11 年之前
  Perttu Ahola ee2d9d973a Reorganize ClientMap rendering code for a bit more performance 12 年之前
  Perttu Ahola 9f031a6759 Optimize headers 12 年之前
  Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 12 年之前
  Perttu Ahola 2e90ed07ac Dynamic sky, fog and cloud colors; sun and moon 12 年之前
  Perttu Ahola 58bed83d03 Move ClientMap to clientmap.{h,cpp} 12 年之前