Commit történet

Szerző SHA1 Üzenet Dátum
  Loïc Blot 1992db1395 Code modernization: src/n*, src/o* (#6280) 7 éve
  sfan5 071e114ffa Private nodemeta (#5702) 7 éve
  rubenwardy bbdd869d72 Derive NodeMetadata from Metadata 7 éve
  sfan5 3a57e52500 Do not serialize empty NodeMetadata 8 éve
  ShadowNinja 6f2d785d0f Rename macros with two leading underscores 9 éve
  ShadowNinja 96cc5b34fe Use warningstream for log messages with WARNING 9 éve
  est31 452df1c723 Various style cleanups + unused code removal 9 éve
  David Jones 34b7a147dc Change i++ to ++i 9 éve
  kwolekr da34a2b33e Replace instances of std::map<std::string, std::string> with StringMap 9 éve
  kwolekr b785577f03 Add core.find_nodes_with_meta() script API 9 éve
  sapier a39c136e69 Fix NodeMetadataList loosing memory on deserialize due to invalid clear map call instead of clear 9 éve
  Anton 10e0cf8b2c Use std::string::empty() instead of size() where applicable 10 éve
  Rafael Reilova f7d65091f8 serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 10 éve
  ShadowNinja e17f140be0 Add a limit to node meta data resolving recursion 10 éve
  Sfan5 6d0ea26c2d Update Copyright Years 11 éve
  PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 11 éve
  Perttu Ahola d0ea6f9920 Properly and efficiently use split utility headers 12 éve
  Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 12 éve
  darkrose c4315a7afa Strip unneeded variables from NodeMetadata 12 éve
  Kahrl 704782c95b WIP node metadata, node timers 12 éve
  Perttu Ahola 8b8ef8acc0 Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers 13 éve
  Perttu Ahola 18bb0ea1ea Mode node definition loading from Lua (still not finished), fix metadata creation from name 13 éve
  Perttu Ahola 3b3ca65562 Add names to NodeMetadata 13 éve
  Perttu Ahola abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 13 éve
  Perttu Ahola 0bf533f753 Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit 13 éve
  Perttu Ahola da692355e8 Created and moved stuff to content_nodemeta.{h,cpp} 13 éve
  Perttu Ahola dc5319b6c9 Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp} 13 éve
  Perttu Ahola d6b54514bf hopefully fixed old furnaces taking ridiculous amounts of cpu and halting the server 13 éve
  Perttu Ahola bbead93c1a Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it. 13 éve
  Perttu Ahola 4b54b291ae Some progress on transitioning from MapBlockObject to ActiveObject. 13 éve