Commit History

Author SHA1 Message Date
  Loïc Blot ae9b5e0098 Modernize code: very last fixes (#6290) 6 years ago
  Loïc Blot de4c2e4250 ServerMap saving: cleanups (#6274) 6 years ago
  Loic Blot b204bc4da9 clientmap, clientmedia: code modernization 6 years ago
  Lars Hofhansl d1a130488e Darkness detection: Reduce chance of false positives darkening the skybox 7 years ago
  Loïc Blot b3a36f7378 Isolate irrlicht references and use a singleton (#6041) 7 years ago
  Dániel Juhász 12aad731ad Fix render order of overlays (#6008) 7 years ago
  Loïc Blot 8f7785771b Cpp11 initializers 2 (#5999) 7 years ago
  Loïc Blot 76be103a91 C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984) 7 years ago
  Dániel Juhász 1ffb180868 Soft node overlay (#5186) 7 years ago
  Lars Hofhansl ba4b704ebf Allow server side occlusion culling. 7 years ago
  Lars Hofhansl 3ad68c052b Perform mesh animation only once per frame. 7 years ago
  red-001 0dada51a55 Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072) 7 years ago
  lhofhansl c41352a1c7 Only set material flag on rendered meshes (#5023) 7 years ago
  Ner'zhul 8e7449e092 Environment & IGameDef code refactoring (#4985) 7 years ago
  Dániel Juhász 3f8261830e Improve getPointedThing() (#4346) 7 years ago
  Lars Hofhansl 7387b19021 Pull occlusion check out of loop, and minor code cleanups. 7 years ago
  Rogier 4d4b8bb8a4 Move PP() and PP2() macros to basic_macros.h 7 years ago
  lhofhansl 24edfb77af Fix occlusion culling, again (#4930) 7 years ago
  lhofhansl e4f7ce1985 Fix occlusing counting (#4922) 7 years ago
  paramat c05aac3766 Occlusion culling: Add comments, minor code improvements 7 years ago
  Lars Hofhansl 2b21cac1d8 Occlusion culling: Fix 'end offset' distance, half this for centre point 7 years ago
  lhofhansl f8fd432dca Add debug priv, and allow player to display the scene as wire-frame. (#4709) 7 years ago
  RealBadAngel b2aabdfe07 Camera: remove auto tune FPS, single view range setting 8 years ago
  paramat 997be666e3 Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16 8 years ago
  nerzhul fefa148d69 v2d & aabbox3d<f32> & sky cleanups 8 years ago
  Kahrl 180893e79d Remove ClientMap::m_camera_mutex 8 years ago
  ShadowNinja 6f2d785d0f Rename macros with two leading underscores 8 years ago
  David Jones 34b7a147dc Change i++ to ++i 8 years ago
  ShadowNinja e4bff8be94 Clean up threading 9 years ago
  RealBadAngel 43fcfbfe05 Improved parallax mapping. Generate heightmaps on the fly. 9 years ago