Commit Verlauf

Autor SHA1 Nachricht Datum
  DS 3eab5e9002 Replace clientmap's MeshBufListList with a hashmap vor 8 Monaten
  Gregor Parzefall aea9242a96 Allow nodes to have their post_effect_color affected by lighting (#13637) vor 1 Jahr
  x2048 93898957b6 Return 'loops' occlusion culler under a setting (#13352) vor 1 Jahr
  x2048 705195b43e Scale culler steps proportionally to the mesh sizes (#13250) vor 1 Jahr
  lhofhansl 56d2567b5d Separate drawlist from non-rendered blocks. (#13176) vor 1 Jahr
  x2048 69fc206109 8x block meshes (#13133) vor 1 Jahr
  x2048 2715cc8bf6 Occlusion culling algorithm based on recursive descend (#13104) vor 1 Jahr
  Loïc Blot 322c8cf270 Reduce exposure of various internals (#12885) vor 1 Jahr
  sfan5 575caa8015 Properly keep noclip state in Game and ClientMap vor 2 Jahren
  paradust7 2742fef458 Fixes needed to use irrArray backed by std::vector (#12263) vor 2 Jahren
  sfan5 a89afe1229 Deal with compiler warnings vor 2 Jahren
  x2048 48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166) vor 2 Jahren
  Jude Melton-Houghton 0b5b2b2633 Disentangle map implementations (#12148) vor 2 Jahren
  x2048 b0b9732359 Add depth sorting for node faces (#11696) vor 2 Jahren
  x2048 f5040707fe Order drawlist by distance to the camera when rendering (#11651) vor 3 Jahren
  x2048 bf3acbf388 Distribute shadow map update over multiple frames to reduce stutter (#11422) vor 3 Jahren
  Liso c47313db65 Shadow mapping render pass (#11244) vor 3 Jahren
  Loic Blot 1bc855646e refacto: protect some RenderingEngine::get_scene_manager vor 3 Jahren
  hecks 6d7067fd37 Implement mapblock camera offset correctly (#10702) vor 3 Jahren
  SmallJoker 539f016c1b Better F6 profiler (#8750) vor 5 Jahren
  Quentin Bazin 5f1cd555cd Move client-specific files to 'src/client' (#7902) vor 5 Jahren