Historique des commits

Auteur SHA1 Message Date
  DS 3eab5e9002 Replace clientmap's MeshBufListList with a hashmap il y a 10 mois
  Gregor Parzefall aea9242a96 Allow nodes to have their post_effect_color affected by lighting (#13637) il y a 1 an
  x2048 93898957b6 Return 'loops' occlusion culler under a setting (#13352) il y a 1 an
  x2048 705195b43e Scale culler steps proportionally to the mesh sizes (#13250) il y a 1 an
  lhofhansl 56d2567b5d Separate drawlist from non-rendered blocks. (#13176) il y a 1 an
  x2048 69fc206109 8x block meshes (#13133) il y a 1 an
  x2048 2715cc8bf6 Occlusion culling algorithm based on recursive descend (#13104) il y a 1 an
  Loïc Blot 322c8cf270 Reduce exposure of various internals (#12885) il y a 2 ans
  sfan5 575caa8015 Properly keep noclip state in Game and ClientMap il y a 2 ans
  paradust7 2742fef458 Fixes needed to use irrArray backed by std::vector (#12263) il y a 2 ans
  sfan5 a89afe1229 Deal with compiler warnings il y a 2 ans
  x2048 48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166) il y a 2 ans
  Jude Melton-Houghton 0b5b2b2633 Disentangle map implementations (#12148) il y a 2 ans
  x2048 b0b9732359 Add depth sorting for node faces (#11696) il y a 2 ans
  x2048 f5040707fe Order drawlist by distance to the camera when rendering (#11651) il y a 3 ans
  x2048 bf3acbf388 Distribute shadow map update over multiple frames to reduce stutter (#11422) il y a 3 ans
  Liso c47313db65 Shadow mapping render pass (#11244) il y a 3 ans
  Loic Blot 1bc855646e refacto: protect some RenderingEngine::get_scene_manager il y a 3 ans
  hecks 6d7067fd37 Implement mapblock camera offset correctly (#10702) il y a 3 ans
  SmallJoker 539f016c1b Better F6 profiler (#8750) il y a 5 ans
  Quentin Bazin 5f1cd555cd Move client-specific files to 'src/client' (#7902) il y a 6 ans