Commit History

作者 SHA1 備註 提交日期
  Loïc Blot 921151d97a C++ modernize: Pragma once (#6264) 7 年之前
  Dániel Juhász 3caad3f3c9 Expose getPointedThing to Lua 8 年之前
  Loïc Blot ce9802266e Various code cleanup & little performance improvement on HTTP download (#5772) 7 年之前
  Loïc Blot cf37a55690 Fix various variables passed by copy instead of const ref (#5610) 7 年之前
  Rogier 6647939403 Performance fix + SAO factorization 7 年之前
  Novatux 24315db6ef Ignore old entities from 0.3. 9 年之前
  Loic Blot c58d49977d SAO: re-add old ActiveObjectTypes for a future migration layer 9 年之前
  Loic Blot f8d5af7536 SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused 9 年之前
  Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 11 年之前
  PilzAdam 8cae659786 Add an option to disable object <-> object collision for Lua entities 11 年之前
  sapier 8800896824 Closed add object <-> object collision handling 12 年之前
  Sfan5 6d0ea26c2d Update Copyright Years 11 年之前
  PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 11 年之前
  Perttu Ahola 9f031a6759 Optimize headers 12 年之前
  Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 12 年之前
  Perttu Ahola 526eedf98e Scripting WIP 13 年之前
  Perttu Ahola 91cfbe2891 reorganized a lot of stuff and modified mapgen and objects slightly while doing it 13 年之前
  Perttu Ahola c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. 13 年之前
  Perttu Ahola 08bbf96877 items now fall by gravity... also some other random updating 13 年之前
  Perttu Ahola 4b54b291ae Some progress on transitioning from MapBlockObject to ActiveObject. 13 年之前
  Perttu Ahola e4f7f97e6c Removed lua stuff 13 年之前
  Perttu Ahola c57637b4c3 Temporary commit; lots of test code and stuff 13 年之前