Cronologia Commit

Autore SHA1 Messaggio Data
  Muhammad Rifqi Priyo Susanto 9526c68699 Fix issue Minetest crash when custom font path is not exist 7 anni fa
  Loïc Blot ae9b5e0098 Modernize code: very last fixes (#6290) 7 anni fa
  Loïc Blot b3a36f7378 Isolate irrlicht references and use a singleton (#6041) 7 anni fa
  Loïc Blot 16938adfc0 Merge cguittfont lib in irrlicht change folder. (#6016) 7 anni fa
  Loïc Blot 76be103a91 C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984) 7 anni fa
  Auke Kok f1ab42fdff Font: attempt fallback font, abort if no fonts found. 7 anni fa
  David Jones 34b7a147dc Change i++ to ++i 9 anni fa
  est31 cb8978fb1d Settings: pass name to callbacks by reference 9 anni fa
  Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations 9 anni fa
  Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 9 anni fa
  gregorycu ed7c9c4cb8 Settings fixes Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe 9 anni fa
  Craig Robbins 2c4a5e1861 Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)" 9 anni fa
  gregorycu a555e2d9b0 Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) 9 anni fa
  kwolekr 9eb492229b FontEngine: Don't use file extension to check font file compatibility 10 anni fa
  SmallJoker 19ccc27d37 Fix MSVC compiling warnings and remove an unused texture 10 anni fa
  Kahrl 16781da4f9 Fix segfault at exit caused by non grabbed font 10 anni fa
  sapier 39162de15a Make hud use fontengine too 10 anni fa
  sapier dceb9f7d60 Implement proper font handling 10 anni fa