Commit History

Autor SHA1 Mensaxe Data
  Loic Blot 8e0b80aa36 Fix last performance-type-promotion-in-math-fn problems %!s(int64=6) %!d(string=hai) anos
  Vitaliy 75320e7e88 Real global textures (#6105) %!s(int64=7) %!d(string=hai) anos
  SmallJoker b9fb3cea33 ParticleSpawner::step cleanup and rotation fix (#6486) %!s(int64=7) %!d(string=hai) anos
  raymoo 8c16f18fdb Fix attached particle spawners far from spawn (#6479) %!s(int64=7) %!d(string=hai) anos
  SmallJoker 1105a14bcc Particles: Do not add digging particles for airlike nodes (#6392) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 5f38fe33f8 Clientevent refactor (#6320) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot ae9b5e0098 Modernize code: very last fixes (#6290) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot fd3afbced5 Optimize headers (part 2) (#6272) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 3e50850260 TileLayer: use shared_ptr for FrameSpec vector (#6171) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot b3a36f7378 Isolate irrlicht references and use a singleton (#6041) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 4faaadc8d5 Cpp11 patchset 11: continue working on constructor style migration (#6004) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 65819f3b9f Use thread_local instead from some static settings (#5955) %!s(int64=7) %!d(string=hai) anos
  Paramat 60baf8120c Particle spawner: Do not spawn particles distant from player (#5766) %!s(int64=7) %!d(string=hai) anos
  Dániel Juhász 1ffb180868 Soft node overlay (#5186) %!s(int64=7) %!d(string=hai) anos
  Dániel Juhász d04d8aba70 Add hardware node coloring. Includes: %!s(int64=7) %!d(string=hai) anos
  sfan5 7279f0b373 Add particle animation, glow %!s(int64=7) %!d(string=hai) anos
  Ner'zhul 8e7449e092 Environment & IGameDef code refactoring (#4985) %!s(int64=7) %!d(string=hai) anos
  sfan5 a07b032245 Add 2D sheet animation for nodes %!s(int64=8) %!d(string=hai) anos
  sfan5 523f0e8c5b Move TileAnimation code to seperate file %!s(int64=8) %!d(string=hai) anos
  orwell96 681d127ff1 Particles: Make attached particle spawners respect the parent's yaw %!s(int64=8) %!d(string=hai) anos
  sfan5 5fd1ef9b58 Revert "Adding particle blend, glow and animation (#4705)" %!s(int64=8) %!d(string=hai) anos
  Foghrye4 93e3555eae Adding particle blend, glow and animation (#4705) %!s(int64=8) %!d(string=hai) anos
  Gael-de-Sailly 3db2f08ff9 ParticleSpawner: fix offset being added twice %!s(int64=8) %!d(string=hai) anos
  raymoo c9e7a27eeb Attached particle spawners %!s(int64=8) %!d(string=hai) anos
  Auke Kok d499ec4838 Particles: Add option to remove particles on collision %!s(int64=8) %!d(string=hai) anos
  Loic Blot e082c7766a ParticleManager::handleParticleEvent: use switch %!s(int64=8) %!d(string=hai) anos
  nerzhul fefa148d69 v2d & aabbox3d<f32> & sky cleanups %!s(int64=8) %!d(string=hai) anos
  est31 4e93ba06a7 Don't pass non-const references to collision methods %!s(int64=8) %!d(string=hai) anos
  David Jones 34b7a147dc Change i++ to ++i %!s(int64=9) %!d(string=hai) anos
  ShadowNinja e4bff8be94 Clean up threading %!s(int64=9) %!d(string=hai) anos