Loic Blot
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8e0b80aa36
Fix last performance-type-promotion-in-math-fn problems
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%!s(int64=6) %!d(string=hai) anos |
Vitaliy
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75320e7e88
Real global textures (#6105)
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%!s(int64=7) %!d(string=hai) anos |
SmallJoker
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b9fb3cea33
ParticleSpawner::step cleanup and rotation fix (#6486)
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%!s(int64=7) %!d(string=hai) anos |
raymoo
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8c16f18fdb
Fix attached particle spawners far from spawn (#6479)
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%!s(int64=7) %!d(string=hai) anos |
SmallJoker
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1105a14bcc
Particles: Do not add digging particles for airlike nodes (#6392)
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%!s(int64=7) %!d(string=hai) anos |
Loïc Blot
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5f38fe33f8
Clientevent refactor (#6320)
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%!s(int64=7) %!d(string=hai) anos |
Loïc Blot
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ae9b5e0098
Modernize code: very last fixes (#6290)
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%!s(int64=7) %!d(string=hai) anos |
Loïc Blot
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fd3afbced5
Optimize headers (part 2) (#6272)
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%!s(int64=7) %!d(string=hai) anos |
Loïc Blot
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3e50850260
TileLayer: use shared_ptr for FrameSpec vector (#6171)
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%!s(int64=7) %!d(string=hai) anos |
Loïc Blot
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b3a36f7378
Isolate irrlicht references and use a singleton (#6041)
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%!s(int64=7) %!d(string=hai) anos |
Loïc Blot
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4faaadc8d5
Cpp11 patchset 11: continue working on constructor style migration (#6004)
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%!s(int64=7) %!d(string=hai) anos |
Loïc Blot
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65819f3b9f
Use thread_local instead from some static settings (#5955)
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%!s(int64=7) %!d(string=hai) anos |
Paramat
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60baf8120c
Particle spawner: Do not spawn particles distant from player (#5766)
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%!s(int64=7) %!d(string=hai) anos |
Dániel Juhász
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1ffb180868
Soft node overlay (#5186)
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%!s(int64=7) %!d(string=hai) anos |
Dániel Juhász
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d04d8aba70
Add hardware node coloring. Includes:
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%!s(int64=7) %!d(string=hai) anos |
sfan5
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7279f0b373
Add particle animation, glow
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%!s(int64=7) %!d(string=hai) anos |
Ner'zhul
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8e7449e092
Environment & IGameDef code refactoring (#4985)
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%!s(int64=7) %!d(string=hai) anos |
sfan5
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a07b032245
Add 2D sheet animation for nodes
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%!s(int64=8) %!d(string=hai) anos |
sfan5
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523f0e8c5b
Move TileAnimation code to seperate file
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%!s(int64=8) %!d(string=hai) anos |
orwell96
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681d127ff1
Particles: Make attached particle spawners respect the parent's yaw
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%!s(int64=8) %!d(string=hai) anos |
sfan5
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5fd1ef9b58
Revert "Adding particle blend, glow and animation (#4705)"
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%!s(int64=8) %!d(string=hai) anos |
Foghrye4
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93e3555eae
Adding particle blend, glow and animation (#4705)
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%!s(int64=8) %!d(string=hai) anos |
Gael-de-Sailly
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3db2f08ff9
ParticleSpawner: fix offset being added twice
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%!s(int64=8) %!d(string=hai) anos |
raymoo
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c9e7a27eeb
Attached particle spawners
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%!s(int64=8) %!d(string=hai) anos |
Auke Kok
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d499ec4838
Particles: Add option to remove particles on collision
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%!s(int64=8) %!d(string=hai) anos |
Loic Blot
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e082c7766a
ParticleManager::handleParticleEvent: use switch
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%!s(int64=8) %!d(string=hai) anos |
nerzhul
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fefa148d69
v2d & aabbox3d<f32> & sky cleanups
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%!s(int64=8) %!d(string=hai) anos |
est31
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4e93ba06a7
Don't pass non-const references to collision methods
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%!s(int64=8) %!d(string=hai) anos |
David Jones
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34b7a147dc
Change i++ to ++i
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%!s(int64=9) %!d(string=hai) anos |
ShadowNinja
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e4bff8be94
Clean up threading
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%!s(int64=9) %!d(string=hai) anos |