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- /*
- Minetest
- Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include "environment.h"
- #include <ISceneManager.h>
- #include "clientobject.h"
- #include "util/numeric.h"
- #include "activeobjectmgr.h"
- class ClientSimpleObject;
- class ClientMap;
- class ClientScripting;
- class ClientActiveObject;
- class GenericCAO;
- class LocalPlayer;
- /*
- The client-side environment.
- This is not thread-safe.
- Must be called from main (irrlicht) thread (uses the SceneManager)
- Client uses an environment mutex.
- */
- enum ClientEnvEventType
- {
- CEE_NONE,
- CEE_PLAYER_DAMAGE
- };
- struct ClientEnvEvent
- {
- ClientEnvEventType type;
- union {
- //struct{
- //} none;
- struct{
- u16 amount;
- bool send_to_server;
- } player_damage;
- };
- };
- typedef std::unordered_map<u16, ClientActiveObject*> ClientActiveObjectMap;
- class ClientEnvironment : public Environment
- {
- public:
- ClientEnvironment(ClientMap *map, ITextureSource *texturesource, Client *client);
- ~ClientEnvironment();
- Map & getMap();
- ClientMap & getClientMap();
- Client *getGameDef() { return m_client; }
- void setScript(ClientScripting *script) { m_script = script; }
- void step(f32 dtime);
- virtual void setLocalPlayer(LocalPlayer *player);
- LocalPlayer *getLocalPlayer() const { return m_local_player; }
- /*
- ClientSimpleObjects
- */
- void addSimpleObject(ClientSimpleObject *simple);
- /*
- ActiveObjects
- */
- GenericCAO* getGenericCAO(u16 id);
- ClientActiveObject* getActiveObject(u16 id)
- {
- return m_ao_manager.getActiveObject(id);
- }
- /*
- Adds an active object to the environment.
- Environment handles deletion of object.
- Object may be deleted by environment immediately.
- If id of object is 0, assigns a free id to it.
- Returns the id of the object.
- Returns 0 if not added and thus deleted.
- */
- u16 addActiveObject(ClientActiveObject *object);
- void addActiveObject(u16 id, u8 type, const std::string &init_data);
- void removeActiveObject(u16 id);
- void processActiveObjectMessage(u16 id, const std::string &data);
- /*
- Callbacks for activeobjects
- */
- void damageLocalPlayer(u16 damage, bool handle_hp=true);
- /*
- Client likes to call these
- */
- // Get all nearby objects
- void getActiveObjects(const v3f &origin, f32 max_d,
- std::vector<DistanceSortedActiveObject> &dest)
- {
- return m_ao_manager.getActiveObjects(origin, max_d, dest);
- }
- bool hasClientEnvEvents() const { return !m_client_event_queue.empty(); }
- // Get event from queue. If queue is empty, it triggers an assertion failure.
- ClientEnvEvent getClientEnvEvent();
- virtual void getSelectedActiveObjects(
- const core::line3d<f32> &shootline_on_map,
- std::vector<PointedThing> &objects
- );
- const std::list<std::string> &getPlayerNames() { return m_player_names; }
- void addPlayerName(const std::string &name) { m_player_names.push_back(name); }
- void removePlayerName(const std::string &name) { m_player_names.remove(name); }
- void updateCameraOffset(const v3s16 &camera_offset)
- { m_camera_offset = camera_offset; }
- v3s16 getCameraOffset() const { return m_camera_offset; }
- private:
- ClientMap *m_map;
- LocalPlayer *m_local_player = nullptr;
- ITextureSource *m_texturesource;
- Client *m_client;
- ClientScripting *m_script = nullptr;
- client::ActiveObjectMgr m_ao_manager;
- std::vector<ClientSimpleObject*> m_simple_objects;
- std::queue<ClientEnvEvent> m_client_event_queue;
- IntervalLimiter m_active_object_light_update_interval;
- std::list<std::string> m_player_names;
- v3s16 m_camera_offset;
- };
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