inputhandler.cpp 8.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278
  1. /*
  2. Minetest
  3. Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
  4. Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
  5. This program is free software; you can redistribute it and/or modify
  6. it under the terms of the GNU Lesser General Public License as published by
  7. the Free Software Foundation; either version 2.1 of the License, or
  8. (at your option) any later version.
  9. This program is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU Lesser General Public License for more details.
  13. You should have received a copy of the GNU Lesser General Public License along
  14. with this program; if not, write to the Free Software Foundation, Inc.,
  15. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  16. */
  17. #include "util/numeric.h"
  18. #include "inputhandler.h"
  19. #include "gui/mainmenumanager.h"
  20. #include "hud.h"
  21. void KeyCache::populate_nonchanging()
  22. {
  23. key[KeyType::ESC] = EscapeKey;
  24. }
  25. void KeyCache::populate()
  26. {
  27. key[KeyType::FORWARD] = getKeySetting("keymap_forward");
  28. key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
  29. key[KeyType::LEFT] = getKeySetting("keymap_left");
  30. key[KeyType::RIGHT] = getKeySetting("keymap_right");
  31. key[KeyType::JUMP] = getKeySetting("keymap_jump");
  32. key[KeyType::AUX1] = getKeySetting("keymap_aux1");
  33. key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
  34. key[KeyType::DIG] = getKeySetting("keymap_dig");
  35. key[KeyType::PLACE] = getKeySetting("keymap_place");
  36. key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
  37. key[KeyType::DROP] = getKeySetting("keymap_drop");
  38. key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
  39. key[KeyType::CHAT] = getKeySetting("keymap_chat");
  40. key[KeyType::CMD] = getKeySetting("keymap_cmd");
  41. key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
  42. key[KeyType::CONSOLE] = getKeySetting("keymap_console");
  43. key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
  44. key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
  45. key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
  46. key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
  47. key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
  48. key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
  49. key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
  50. key[KeyType::MUTE] = getKeySetting("keymap_mute");
  51. key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
  52. key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
  53. key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
  54. key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
  55. key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
  56. key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
  57. key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
  58. key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
  59. key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
  60. key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
  61. key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
  62. key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
  63. key[KeyType::INCREASE_VIEWING_RANGE] =
  64. getKeySetting("keymap_increase_viewing_range_min");
  65. key[KeyType::DECREASE_VIEWING_RANGE] =
  66. getKeySetting("keymap_decrease_viewing_range_min");
  67. key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
  68. key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
  69. key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
  70. key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
  71. key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
  72. key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
  73. for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) {
  74. std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
  75. key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
  76. }
  77. if (handler) {
  78. // First clear all keys, then re-add the ones we listen for
  79. handler->dontListenForKeys();
  80. for (const KeyPress &k : key) {
  81. handler->listenForKey(k);
  82. }
  83. handler->listenForKey(EscapeKey);
  84. handler->listenForKey(CancelKey);
  85. }
  86. }
  87. bool MyEventReceiver::OnEvent(const SEvent &event)
  88. {
  89. /*
  90. React to nothing here if a menu is active
  91. */
  92. if (isMenuActive()) {
  93. #ifdef HAVE_TOUCHSCREENGUI
  94. if (m_touchscreengui) {
  95. m_touchscreengui->Toggle(false);
  96. }
  97. #endif
  98. return g_menumgr.preprocessEvent(event);
  99. }
  100. // Remember whether each key is down or up
  101. if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
  102. const KeyPress &keyCode = event.KeyInput;
  103. if (keysListenedFor[keyCode]) {
  104. if (event.KeyInput.PressedDown) {
  105. if (!IsKeyDown(keyCode))
  106. keyWasPressed.set(keyCode);
  107. keyIsDown.set(keyCode);
  108. keyWasDown.set(keyCode);
  109. } else {
  110. if (IsKeyDown(keyCode))
  111. keyWasReleased.set(keyCode);
  112. keyIsDown.unset(keyCode);
  113. }
  114. return true;
  115. }
  116. #ifdef HAVE_TOUCHSCREENGUI
  117. } else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
  118. // In case of touchscreengui, we have to handle different events
  119. m_touchscreengui->translateEvent(event);
  120. return true;
  121. #endif
  122. } else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
  123. // joystick may be nullptr if game is launched with '--random-input' parameter
  124. return joystick && joystick->handleEvent(event.JoystickEvent);
  125. } else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
  126. // Handle mouse events
  127. KeyPress key;
  128. switch (event.MouseInput.Event) {
  129. case EMIE_LMOUSE_PRESSED_DOWN:
  130. key = "KEY_LBUTTON";
  131. keyIsDown.set(key);
  132. keyWasDown.set(key);
  133. keyWasPressed.set(key);
  134. break;
  135. case EMIE_MMOUSE_PRESSED_DOWN:
  136. key = "KEY_MBUTTON";
  137. keyIsDown.set(key);
  138. keyWasDown.set(key);
  139. keyWasPressed.set(key);
  140. break;
  141. case EMIE_RMOUSE_PRESSED_DOWN:
  142. key = "KEY_RBUTTON";
  143. keyIsDown.set(key);
  144. keyWasDown.set(key);
  145. keyWasPressed.set(key);
  146. break;
  147. case EMIE_LMOUSE_LEFT_UP:
  148. key = "KEY_LBUTTON";
  149. keyIsDown.unset(key);
  150. keyWasReleased.set(key);
  151. break;
  152. case EMIE_MMOUSE_LEFT_UP:
  153. key = "KEY_MBUTTON";
  154. keyIsDown.unset(key);
  155. keyWasReleased.set(key);
  156. break;
  157. case EMIE_RMOUSE_LEFT_UP:
  158. key = "KEY_RBUTTON";
  159. keyIsDown.unset(key);
  160. keyWasReleased.set(key);
  161. break;
  162. case EMIE_MOUSE_WHEEL:
  163. mouse_wheel += event.MouseInput.Wheel;
  164. break;
  165. default: break;
  166. }
  167. } else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
  168. static const LogLevel irr_loglev_conv[] = {
  169. LL_VERBOSE, // ELL_DEBUG
  170. LL_INFO, // ELL_INFORMATION
  171. LL_WARNING, // ELL_WARNING
  172. LL_ERROR, // ELL_ERROR
  173. LL_NONE, // ELL_NONE
  174. };
  175. assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
  176. g_logger.log(irr_loglev_conv[event.LogEvent.Level],
  177. std::string("Irrlicht: ") + event.LogEvent.Text);
  178. return true;
  179. }
  180. /* always return false in order to continue processing events */
  181. return false;
  182. }
  183. /*
  184. * RandomInputHandler
  185. */
  186. s32 RandomInputHandler::Rand(s32 min, s32 max)
  187. {
  188. return (myrand() % (max - min + 1)) + min;
  189. }
  190. struct RandomInputHandlerSimData {
  191. std::string key;
  192. float counter;
  193. int time_max;
  194. };
  195. void RandomInputHandler::step(float dtime)
  196. {
  197. static RandomInputHandlerSimData rnd_data[] = {
  198. { "keymap_jump", 0.0f, 40 },
  199. { "keymap_aux1", 0.0f, 40 },
  200. { "keymap_forward", 0.0f, 40 },
  201. { "keymap_left", 0.0f, 40 },
  202. { "keymap_dig", 0.0f, 30 },
  203. { "keymap_place", 0.0f, 15 }
  204. };
  205. for (auto &i : rnd_data) {
  206. i.counter -= dtime;
  207. if (i.counter < 0.0) {
  208. i.counter = 0.1 * Rand(1, i.time_max);
  209. keydown.toggle(getKeySetting(i.key.c_str()));
  210. }
  211. }
  212. {
  213. static float counter1 = 0;
  214. counter1 -= dtime;
  215. if (counter1 < 0.0) {
  216. counter1 = 0.1 * Rand(1, 20);
  217. mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
  218. }
  219. }
  220. mousepos += mousespeed;
  221. static bool useJoystick = false;
  222. {
  223. static float counterUseJoystick = 0;
  224. counterUseJoystick -= dtime;
  225. if (counterUseJoystick < 0.0) {
  226. counterUseJoystick = 5.0; // switch between joystick and keyboard direction input
  227. useJoystick = !useJoystick;
  228. }
  229. }
  230. if (useJoystick) {
  231. static float counterMovement = 0;
  232. counterMovement -= dtime;
  233. if (counterMovement < 0.0) {
  234. counterMovement = 0.1 * Rand(1, 40);
  235. movementSpeed = Rand(0,100)*0.01;
  236. movementDirection = Rand(-100, 100)*0.01 * M_PI;
  237. }
  238. } else {
  239. bool f = keydown[keycache.key[KeyType::FORWARD]],
  240. l = keydown[keycache.key[KeyType::LEFT]];
  241. if (f || l) {
  242. movementSpeed = 1.0f;
  243. if (f && !l)
  244. movementDirection = 0.0;
  245. else if (!f && l)
  246. movementDirection = -M_PI_2;
  247. else if (f && l)
  248. movementDirection = -M_PI_4;
  249. else
  250. movementDirection = 0.0;
  251. } else {
  252. movementSpeed = 0.0;
  253. movementDirection = 0.0;
  254. }
  255. }
  256. }