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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "util/numeric.h"
- #include "inputhandler.h"
- #include "gui/mainmenumanager.h"
- #include "hud.h"
- void KeyCache::populate_nonchanging()
- {
- key[KeyType::ESC] = EscapeKey;
- }
- void KeyCache::populate()
- {
- key[KeyType::FORWARD] = getKeySetting("keymap_forward");
- key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
- key[KeyType::LEFT] = getKeySetting("keymap_left");
- key[KeyType::RIGHT] = getKeySetting("keymap_right");
- key[KeyType::JUMP] = getKeySetting("keymap_jump");
- key[KeyType::AUX1] = getKeySetting("keymap_aux1");
- key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
- key[KeyType::DIG] = getKeySetting("keymap_dig");
- key[KeyType::PLACE] = getKeySetting("keymap_place");
- key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
- key[KeyType::DROP] = getKeySetting("keymap_drop");
- key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
- key[KeyType::CHAT] = getKeySetting("keymap_chat");
- key[KeyType::CMD] = getKeySetting("keymap_cmd");
- key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
- key[KeyType::CONSOLE] = getKeySetting("keymap_console");
- key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
- key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
- key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
- key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
- key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
- key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
- key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
- key[KeyType::MUTE] = getKeySetting("keymap_mute");
- key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
- key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
- key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
- key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
- key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
- key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
- key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
- key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
- key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
- key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
- key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
- key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
- key[KeyType::INCREASE_VIEWING_RANGE] =
- getKeySetting("keymap_increase_viewing_range_min");
- key[KeyType::DECREASE_VIEWING_RANGE] =
- getKeySetting("keymap_decrease_viewing_range_min");
- key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
- key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
- key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
- key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
- key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
- key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
- for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) {
- std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
- key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
- }
- if (handler) {
- // First clear all keys, then re-add the ones we listen for
- handler->dontListenForKeys();
- for (const KeyPress &k : key) {
- handler->listenForKey(k);
- }
- handler->listenForKey(EscapeKey);
- handler->listenForKey(CancelKey);
- }
- }
- bool MyEventReceiver::OnEvent(const SEvent &event)
- {
- /*
- React to nothing here if a menu is active
- */
- if (isMenuActive()) {
- #ifdef HAVE_TOUCHSCREENGUI
- if (m_touchscreengui) {
- m_touchscreengui->Toggle(false);
- }
- #endif
- return g_menumgr.preprocessEvent(event);
- }
- // Remember whether each key is down or up
- if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
- const KeyPress &keyCode = event.KeyInput;
- if (keysListenedFor[keyCode]) {
- if (event.KeyInput.PressedDown) {
- if (!IsKeyDown(keyCode))
- keyWasPressed.set(keyCode);
- keyIsDown.set(keyCode);
- keyWasDown.set(keyCode);
- } else {
- if (IsKeyDown(keyCode))
- keyWasReleased.set(keyCode);
- keyIsDown.unset(keyCode);
- }
- return true;
- }
- #ifdef HAVE_TOUCHSCREENGUI
- } else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
- // In case of touchscreengui, we have to handle different events
- m_touchscreengui->translateEvent(event);
- return true;
- #endif
- } else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
- // joystick may be nullptr if game is launched with '--random-input' parameter
- return joystick && joystick->handleEvent(event.JoystickEvent);
- } else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
- // Handle mouse events
- KeyPress key;
- switch (event.MouseInput.Event) {
- case EMIE_LMOUSE_PRESSED_DOWN:
- key = "KEY_LBUTTON";
- keyIsDown.set(key);
- keyWasDown.set(key);
- keyWasPressed.set(key);
- break;
- case EMIE_MMOUSE_PRESSED_DOWN:
- key = "KEY_MBUTTON";
- keyIsDown.set(key);
- keyWasDown.set(key);
- keyWasPressed.set(key);
- break;
- case EMIE_RMOUSE_PRESSED_DOWN:
- key = "KEY_RBUTTON";
- keyIsDown.set(key);
- keyWasDown.set(key);
- keyWasPressed.set(key);
- break;
- case EMIE_LMOUSE_LEFT_UP:
- key = "KEY_LBUTTON";
- keyIsDown.unset(key);
- keyWasReleased.set(key);
- break;
- case EMIE_MMOUSE_LEFT_UP:
- key = "KEY_MBUTTON";
- keyIsDown.unset(key);
- keyWasReleased.set(key);
- break;
- case EMIE_RMOUSE_LEFT_UP:
- key = "KEY_RBUTTON";
- keyIsDown.unset(key);
- keyWasReleased.set(key);
- break;
- case EMIE_MOUSE_WHEEL:
- mouse_wheel += event.MouseInput.Wheel;
- break;
- default: break;
- }
- } else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
- static const LogLevel irr_loglev_conv[] = {
- LL_VERBOSE, // ELL_DEBUG
- LL_INFO, // ELL_INFORMATION
- LL_WARNING, // ELL_WARNING
- LL_ERROR, // ELL_ERROR
- LL_NONE, // ELL_NONE
- };
- assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
- g_logger.log(irr_loglev_conv[event.LogEvent.Level],
- std::string("Irrlicht: ") + event.LogEvent.Text);
- return true;
- }
- /* always return false in order to continue processing events */
- return false;
- }
- /*
- * RandomInputHandler
- */
- s32 RandomInputHandler::Rand(s32 min, s32 max)
- {
- return (myrand() % (max - min + 1)) + min;
- }
- struct RandomInputHandlerSimData {
- std::string key;
- float counter;
- int time_max;
- };
- void RandomInputHandler::step(float dtime)
- {
- static RandomInputHandlerSimData rnd_data[] = {
- { "keymap_jump", 0.0f, 40 },
- { "keymap_aux1", 0.0f, 40 },
- { "keymap_forward", 0.0f, 40 },
- { "keymap_left", 0.0f, 40 },
- { "keymap_dig", 0.0f, 30 },
- { "keymap_place", 0.0f, 15 }
- };
- for (auto &i : rnd_data) {
- i.counter -= dtime;
- if (i.counter < 0.0) {
- i.counter = 0.1 * Rand(1, i.time_max);
- keydown.toggle(getKeySetting(i.key.c_str()));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 20);
- mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
- }
- }
- mousepos += mousespeed;
- static bool useJoystick = false;
- {
- static float counterUseJoystick = 0;
- counterUseJoystick -= dtime;
- if (counterUseJoystick < 0.0) {
- counterUseJoystick = 5.0; // switch between joystick and keyboard direction input
- useJoystick = !useJoystick;
- }
- }
- if (useJoystick) {
- static float counterMovement = 0;
- counterMovement -= dtime;
- if (counterMovement < 0.0) {
- counterMovement = 0.1 * Rand(1, 40);
- movementSpeed = Rand(0,100)*0.01;
- movementDirection = Rand(-100, 100)*0.01 * M_PI;
- }
- } else {
- bool f = keydown[keycache.key[KeyType::FORWARD]],
- l = keydown[keycache.key[KeyType::LEFT]];
- if (f || l) {
- movementSpeed = 1.0f;
- if (f && !l)
- movementDirection = 0.0;
- else if (!f && l)
- movementDirection = -M_PI_2;
- else if (f && l)
- movementDirection = -M_PI_4;
- else
- movementDirection = 0.0;
- } else {
- movementSpeed = 0.0;
- movementDirection = 0.0;
- }
- }
- }
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