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- local give_if_not_gotten_already = function(inv, list, item)
- if not inv:contains_item(list, item) then
- inv:add_item(list, item)
- end
- end
- local give_initial_stuff = function(player)
- local inv = player:get_inventory()
- give_if_not_gotten_already(inv, "main", "basetools:pick_mese")
- give_if_not_gotten_already(inv, "main", "basetools:axe_steel")
- give_if_not_gotten_already(inv, "main", "basetools:shovel_steel")
- give_if_not_gotten_already(inv, "main", "bucket:bucket")
- give_if_not_gotten_already(inv, "main", "testnodes:light14")
- give_if_not_gotten_already(inv, "main", "chest_of_everything:chest")
- minetest.log("action", "[give_initial_stuff] Giving initial stuff to "..player:get_player_name())
- end
- minetest.register_on_newplayer(function(player)
- if minetest.settings:get_bool("give_initial_stuff", true) then
- give_initial_stuff(player)
- end
- end)
- minetest.register_chatcommand("stuff", {
- params = "",
- privs = { give = true },
- description = "Give yourself initial items",
- func = function(name, param)
- local player = minetest.get_player_by_name(name)
- if not player or not player:is_player() then
- return false, "No player."
- end
- give_initial_stuff(player)
- return true
- end,
- })
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