init.lua 1.2 KB

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  1. local give_if_not_gotten_already = function(inv, list, item)
  2. if not inv:contains_item(list, item) then
  3. inv:add_item(list, item)
  4. end
  5. end
  6. local give_initial_stuff = function(player)
  7. local inv = player:get_inventory()
  8. give_if_not_gotten_already(inv, "main", "basetools:pick_mese")
  9. give_if_not_gotten_already(inv, "main", "basetools:axe_steel")
  10. give_if_not_gotten_already(inv, "main", "basetools:shovel_steel")
  11. give_if_not_gotten_already(inv, "main", "bucket:bucket")
  12. give_if_not_gotten_already(inv, "main", "testnodes:light14")
  13. give_if_not_gotten_already(inv, "main", "chest_of_everything:chest")
  14. minetest.log("action", "[give_initial_stuff] Giving initial stuff to "..player:get_player_name())
  15. end
  16. minetest.register_on_newplayer(function(player)
  17. if minetest.settings:get_bool("give_initial_stuff", true) then
  18. give_initial_stuff(player)
  19. end
  20. end)
  21. minetest.register_chatcommand("stuff", {
  22. params = "",
  23. privs = { give = true },
  24. description = "Give yourself initial items",
  25. func = function(name, param)
  26. local player = minetest.get_player_by_name(name)
  27. if not player or not player:is_player() then
  28. return false, "No player."
  29. end
  30. give_initial_stuff(player)
  31. return true
  32. end,
  33. })